| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tiruriku
|
Posted - 2010.03.02 18:19:00 -
[1]
I've read post after post (here are two relevant ones here and here) regarding AFK-Domi setups for running L4 missions and have learned a bit over the past few months of reading the forums. Unfortunately I'm still not sure how to do what I want to do.
Currently I have two main 'mission runner' accounts I use for L4's. I love drones, and fly the dominix. With Drone Interfacing 5, Sentry 5, mission-matched drone damage types, 2x LAR2 + mission-matched hardeners I have absolutely no trouble running a cap stable perm tank. Because my skills are aligned to this fitting I have been running it interactively. As expected, with any low-dps high tank setup the missions are slow to complete, but this is something I knew going into this type of build.
In addition to my two main accounts I have a ton of miner alts that I've trained up over the past six months. (I had this naive idea when I first started of having some great one man mining empire, ahhh, ignorance). I enjoyed mining with many accounts at once because it gave me a lot to manage as opposed to just a single ship, which is quite boring. To mix it up I've been trying to cross-train them to be semi-AFK mission runners, using the AFK-Domi build I've read about so often. Mission completion time and ISK efficiency are NOT my concern, I'm doing this for fun because I enjoy missions, like collecting salvage, and enjoy running a large number of accounts concurrently because I like having a lot to focus on. I know trading is more 'afk ISK' efficient, but I'm doing this because I enjoy it. I would like to have my two main accounts train into higher DPS gank fits for faster completions (run with my primary focus) while having all the alts running semi-afk.
The requirements for the afk-domi's are simple: 1. Don't die 2. Kill enemies that are aggressed.... eventually
I'm not looking for any bots or anything like that. I just need to pay attention to more than one screen at a time and have the ships not die while making at least some progress. My problem is, after trying this with my two main accounts, I can't possibly imagine how the 'AFK' part of the build works. I've been using sentry drones with 2 or 3 omni links, and they are pretty decent against cruisers, battlecruisers, and long-range battleships but do nothing versus frigates, destroyers, and close range BS's. More importantly, they frequently will grab aggro. When they kill a trigger ship they will usually grab some aggro on a respawn. Even with drone durability 4 (I don't see much value in the 16 days to L5) I've lost a sentry or two.
People say grab aggro, launch drones, go afk, and come back later. I don't see how that could possibly work when my drones get aggro on respawns and can't kill some of the smaller ships (and if they target a fast frigate they could spend all day trying to kill that thing). Additionally some missions will aggro drones just by launching them. (as opposed to proximity aggro). Is the AFK-Domi a myth, or am I just doing something really wrong here? What are the tactics I should use? Does this strategy only apply to some missions and others must be declined? I've done a lot of research, have tried these builds for myself, and am just not sure what I'm missing. I'm not looking for hand holding but at this point I think I'm just missing something here and would appreciate a point in the right direction.
Thanks. (and sorry for the long post)
|

el caido
School of Applied Knowledge
|
Posted - 2010.03.02 18:39:00 -
[2]
True.
|

Pantload
Gallente The Underpants Gnomes Deep Space Engineering
|
Posted - 2010.03.02 18:43:00 -
[3]
AFK-Domi is kind of a myth. You can only truly go AFK on some missions and only after you hit all triggers, bring all spawns and get all aggro on you. HIGHLY situational. The real truth of the AFK-Domi is that is is very easy to run it ( as in: so easy you can practically go AFK ). Very little is required from you except checking it occasionally. I've only really ever AFK'd in mine like when a mission is nearly over, drones are chewing through last few ships and I need to hit the head or grab a drink or something. Or perhaps if you tab out or switch away to some other program temporarily. There is no truly AFK way to run missions in most ( if not all? ) cases. Just some thoughts.
PL
TUG: The Underpants Gnomes. Buy Corps here
|

Tiruriku
|
Posted - 2010.03.02 18:43:00 -
[4]
Originally by: el caido True.
Could you perhaps elaborate on the tactics involved?
|

Ehranavaar
|
Posted - 2010.03.02 18:52:00 -
[5]
if you want to kill frigates spread your sentries out some. along say a 30 km long line. the frigates transversal will be negligible to a sentry drone 20 30 km from whatever the frigate is circling.
this only works well if you have triggered all the villains.
|

Djakku
Gallente Silver Snake Enterprise Systematic-Chaos
|
Posted - 2010.03.02 18:53:00 -
[6]
pffft... some speak of a legend, the legend of the afk ishtar... This is not a signature. |

Tiruriku
|
Posted - 2010.03.02 19:04:00 -
[7]
Originally by: Ehranavaar if you want to kill frigates spread your sentries out some. along say a 30 km long line. the frigates transversal will be negligible to a sentry drone 20 30 km from whatever the frigate is circling.
this only works well if you have triggered all the villains.
Is it a good tactic for ME to move away from the sentry drones, using the same logic? I've noticed I frequently have issues (even with 3 omnidirectional tracking links) hitting frigates but even battleships that orbit at 4k. What I've done is drop my sentries and essentially just sit there so the target ships are orbiting me. If I was 10k away would they have less trouble targeting?
This of course doesn't help about them pulling aggro. One possibility would be for me to run two accounts per mission. With 6 accounts I would have 3 pairs of 2. If I separated the ships out by 10-20k would it work well for the main tank to use 5x T2 heavies (to deal with close range ships and use the mid slots for extra cap instead of omni's and armor rigs instead of sentry rigs) and have the second ship (10-20k away) with sentries guarding the first ship? I watched the flash tutorial on tracking but never really followed transversal.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.03.02 19:14:00 -
[8]
Edited by: Chainsaw Plankton on 02/03/2010 19:15:24
Originally by: Djakku pffft... some speak of a legend, the legend of the afk ishtar...
I do the ishtar, works awesome for kin/therm missions. has also worked for angels extra. should work for most em/therm missions. kill all frigates (so no webbing) and set a big orbit is usually a nice way to play it safe. Guristas are fine just drop sentries and 3km orbit them, missiles hit for like 8-10 damage.
this is my typical load out, mostly run it in caldari space as guristas are optimal for afkage. [Ishtar, gur/serps] Shield Power Relay II Shield Power Relay II Shield Power Relay II Power Diagnostic System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN Afterburner II Heat Dissipation Field II
Drone Link Augmentor I Dual Light Beam Laser II, Multifrequency S Dual Light Beam Laser II, Multifrequency S [empty high slot] [empty high slot]
Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Garde II x5 Warden II x5 Hammerhead II x5 Warrior II x5 Hobgoblin II x5 Hobgoblin II x5
just be sure to trigger all spawns and kill all frigs before going afk, and probably best to not run it while at war.
oh and I have an extra set of hobs for just in case, although the warriors do a pretty good job, I never thought of swapping the hobs for hornets although I think that would make sense as I think kin drones are slightly better on guristas, and a bit faster 
|

Pantload
Gallente The Underpants Gnomes Deep Space Engineering
|
Posted - 2010.03.02 19:15:00 -
[9]
Edited by: Pantload on 02/03/2010 19:17:51 This idea of using 2 toons and sitting them apart with sentries set to guard is a pretty good one. That way you negate the issue of transversal somewhat. I like this better than dropping the sentries and moving off from them in a Domi ( easier in an Ishtar due to mobility they are easier to go pick back up.
PL
The Gila is possibly even a better choice than the Ishtar? Maybe? Shield Resist bonus. But then the Ishtar has it's T2 resists, so...not sure...would have to play around with it.
TUG: The Underpants Gnomes. Buy Corps here
|

Tiruriku
|
Posted - 2010.03.02 19:26:00 -
[10]
I've been doing missions in amarr space. I did AE4 the other day and it took 90 minutes even with me using explosive sentries. I think the fact that I keep them right next to my ship may be a big part of the problem. I've been using two ships but I still kept them right next to each other, just sitting there. (This really is more of a tactics thread than a fitting thread, if you can guess heh)
I guess long term the perfect ship would be the rattlesnake, just by looking at the specs. Insane omni-tank with the same drone buffs the dominix has.
When you play two accounts in the same mission is there any tactic that makes any difference in determining which ship gets aggro on a respawn? If I take my tank and move it 20k away from the sentry ship, and I could somehow get aggro on that ship, that would definitely meet my requirements. I'm not at all looking for speed here, just something that can go a few minutes without me staring at it while I salvage another mission, or run a L5 with my main's.
|

Kinroi Alari
Gallente Pan Galactic Gargle Blasters Ocularis Inferno
|
Posted - 2010.03.02 19:40:00 -
[11]
Originally by: Chainsaw Plankton Guristas are fine just drop sentries and 3km orbit them, missiles hit for like 8-10 damage.
D'oh! I knew that I read the forums for a reason...
With sentries I've tended to stop and drop. I am so going to try this tactic. Thank you for the idea!
Originally by: Chainsaw Plankton this is my typical load out, mostly run it in caldari space as guristas are optimal for afkage. [Ishtar, gur/serps] Shield Power Relay II x3 Power Diagnostic Relay II x2
I like your fitting, and use something similar.
These are a little more pricey than the tech 2 SPR II/PDS II, but on my Ishtar and Gilas I've used the Beta Reactor Control Shield Power Relays and Beta Reactor Control Power Diagnostic Systems so that I have more available CPU. That's let me fit more weaponry in my high slots (typically three Dual 150mm Prototype I Gauss Guns, though I'm experimenting with 220mm Medium Prototype I Automatic Cannon my Ishtar, and tripled Malkuth heavy missile launchers on one of my Gilas -- the other has Caldari Navy LSE IIs, giving me more launcher flexibility).
-- Nam Sibyllam quidem Cumis ego ipse oculis meis vidi in ampulla pendere... |

Pantload
Gallente The Underpants Gnomes Deep Space Engineering
|
Posted - 2010.03.02 19:54:00 -
[12]
Originally by: Tiruriku I've been doing missions in amarr space. I did AE4 the other day and it took 90 minutes even with me using explosive sentries. I think the fact that I keep them right next to my ship may be a big part of the problem. I've been using two ships but I still kept them right next to each other, just sitting there. (This really is more of a tactics thread than a fitting thread, if you can guess heh)
I guess long term the perfect ship would be the rattlesnake, just by looking at the specs. Insane omni-tank with the same drone buffs the dominix has.
When you play two accounts in the same mission is there any tactic that makes any difference in determining which ship gets aggro on a respawn? If I take my tank and move it 20k away from the sentry ship, and I could somehow get aggro on that ship, that would definitely meet my requirements. I'm not at all looking for speed here, just something that can go a few minutes without me staring at it while I salvage another mission, or run a L5 with my main's.
I think if I were planning to semi-AFK several misssions in pairs with my toons, I'd probably fit each pair ( assuming the above idea ) the same. That way you can't confuse yourself and lost a ship + It won't matter who takes aggro on a respawn since both are heavily tanked.
PL
TUG: The Underpants Gnomes. Buy Corps here
|

Tulisin Dragonflame
|
Posted - 2010.03.02 20:42:00 -
[13]
A set of Hammerhead IIs with omnis are more than capable of killing anything from frigates to BS. The only possible issue you could have would be if they got split up on a few battleships and were unable to break the tanks without working together.
I've always wondered if a combination of repair bots and damage drones would work for true-AFK'ing missions. Damage on drones is usually fairly slow and split up, if each drone had a rep-drone comrade, maybe they'd reach a sustainable tank? It'd require a pair of drone ships, of course.
|

Tarran
|
Posted - 2010.03.02 21:14:00 -
[14]
I have been running dual accounts on level 4 missions. My main has the same skills as yours and runs a Domi. I have a tempest on the other account so much more active.
As the other posters have said, there is no such thing as an afk Domi. The closest you can get is to trigger everything in the room and then launch medium or heavy drones with an omni or two. Even then, that wont work with anything that had addtional spawns (Buzz Kill for e.g.) over time. It also is a problem when your drones decide to split up and try to solo things without you telling them who to attack - very frustrating.
That being said, the domi account is much less labor intense than any gun or missile based setup. Semi-afk is possible if you can tank whole rooms and there are no adds.
Something else to consider is bringing a pure dps ship and running both accounts on the same mission. Ive found this to be fun as you can set your second ship up for pure dps without worrying about tanking and melt npc's. I make a little less than running two missions, but I find it to be more fun and a little easier as you can see whats happening with your main at the same time.
In short, you arent missing anything. People use the term afk Domi loosely as relative to other setups they are much less labor intense.
p.s. dont make the mistake of running amarr drones against EM weak npc's. Therm will work better given the weakness of the amarr drones.
|

Tiruriku
|
Posted - 2010.03.02 21:26:00 -
[15]
Originally by: Pantload
Originally by: Tiruriku I've been doing missions in amarr space. I did AE4 the other day and it took 90 minutes even with me using explosive sentries. I think the fact that I keep them right next to my ship may be a big part of the problem. I've been using two ships but I still kept them right next to each other, just sitting there. (This really is more of a tactics thread than a fitting thread, if you can guess heh)
I guess long term the perfect ship would be the rattlesnake, just by looking at the specs. Insane omni-tank with the same drone buffs the dominix has.
When you play two accounts in the same mission is there any tactic that makes any difference in determining which ship gets aggro on a respawn? If I take my tank and move it 20k away from the sentry ship, and I could somehow get aggro on that ship, that would definitely meet my requirements. I'm not at all looking for speed here, just something that can go a few minutes without me staring at it while I salvage another mission, or run a L5 with my main's.
I think if I were planning to semi-AFK several misssions in pairs with my toons, I'd probably fit each pair ( assuming the above idea ) the same. That way you can't confuse yourself and lost a ship + It won't matter who takes aggro on a respawn since both are heavily tanked.
PL
The issues with this are: 1. After dedicating rigs to sentry damage rigs and mid slots to omni links it gets a bit harder to get an ideal cap stable tank. Running one ship with an overkill tank and using heavies (so no need for the sentry rigs) and a second ship with less tank but more drone support modules would be ideal assuming you could focus aggro on one ship only (or primarily). I was kind of wondering about how respawn aggro works because of this. If the sentry ship moves 30k away would it reliably not get aggro or is it random? 2. If one ship is set to guard the first and it gets aggro the drones will never attack. 3. It doesn't really help with drone aggro unfortunately.
I'm wondering if for a real AFK scenario maybe heavy drones would be better. Since they're moving they would presumably be harder to target, have about the same DPS as sentries. The downside is they have to travel to target but it would free up the rigs and I'm not worried about time, just ease of use.
Originally by: Tulisin Dragonflame A set of Hammerhead IIs with omnis are more than capable of killing anything from frigates to BS. The only possible issue you could have would be if they got split up on a few battleships and were unable to break the tanks without working together.
I've always wondered if a combination of repair bots and damage drones would work for true-AFK'ing missions. Damage on drones is usually fairly slow and split up, if each drone had a rep-drone comrade, maybe they'd reach a sustainable tank? It'd require a pair of drone ships, of course.
This is cool but unfortunately wouldn't work. The repair drones themselves could get aggro and die. If repair drones would automatically repair nearby friendlies then mixing a repair drone into each drone set would be great but they don't let them work that way.
|

Clone757
|
Posted - 2010.03.02 22:51:00 -
[16]
true, dual acc is evil if you run two domi :)
|

Pantload
Gallente The Underpants Gnomes Deep Space Engineering
|
Posted - 2010.03.02 23:00:00 -
[17]
Just to throw out a quick additional thought here....I'll play with this a bit when I get home....If you are going to run 2x Dominix together in a mission, What would be the advantages ( if any ) of having them Remote Rep each other? Could use more CPRs in lows? Leaves room for Drone upgrades in mids? Just some thoughts. I'll have a go at this later.
PL
TUG: The Underpants Gnomes. Buy Corps here
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.03.02 23:45:00 -
[18]
Originally by: Pantload Just to throw out a quick additional thought here....I'll play with this a bit when I get home....If you are going to run 2x Dominix together in a mission, What would be the advantages ( if any ) of having them Remote Rep each other? Could use more CPRs in lows? Leaves room for Drone upgrades in mids? Just some thoughts. I'll have a go at this later.
PL
just have to watch out for jammy guristas (main reason I haven't pursued the idea further, although I guess it would make a lot of sense outside caldari space). but yea remote rep + cap transfers can do crazy things 
|

Arkain Val'Ardel
Caldari Droning On
|
Posted - 2010.03.03 00:22:00 -
[19]
I run 2 remote rep domi's that sit 7km from eachother, running 6 remote reps cap stable.. ridiculous nearly 3k DPs tank last time i bothered to do the figures.
Unleash Sentries.. settings.. focus fire.. gl hf.
And then when im in the mood.. i bring my Minnie pilot along in a tempest or similar.. set the domi's splitting RR's between everyone.. and the sentries to Assist the tempest.. with the tempest having 5 Hammerheads out..
so thats 1 gank fit tempest pushing out at least 800 DPS.. 10 Sentries pumping out a combined 1k DPS..
battleships melt near instantly.. it's great speeds up missions something ridiculous and due to the lovely nature of assist domi's.. i only have to warp in.. set the RR's going and then i can just focus on the tempest pilot.
Works ridiculously well: - would also work with just 1 domi running 2 RR's on your gank ship and dual LAR's for is own tank.
|

Aqriue
|
Posted - 2010.03.03 00:28:00 -
[20]
I would just AFK one dominix with a an AB to postition it away from the other and have it assist the other one actively selecting targets with guns or a target painter to speed it up then having 10 drones targeting different targets when your not there and some ninja flips a can, gets shot, and comes back with a BS to melt the offender . Any frigs left, just deploy lights to take them out after the larget ships are gone.
|

Tiruriku
|
Posted - 2010.03.03 00:31:00 -
[21]
Edited by: Tiruriku on 03/03/2010 00:31:34 I ran some fittings with remote reps. At the moment I am running two domi's one with a tank fit that has 2x LAR, cap/armor rigs, lots of cap rechargers, etc. It is a fairly standard permarun dual LAR build. The second one has sentry damage rigs and 3x omni tracking links. I try to pull aggro on the first one and get most of my DPS off the second one. Since my 'gank' dominix has zero gunnery skills I have some remote reps fitted. It does help when I aggro too much and the 2x reppers can't keep up (not needed often, but I'm still getting the hang of some missions). I decided not to do this in the long run though because if your tank is dependent on it and you get jammed, you are pretty much dead.
The goal here was kind of to find where I want to be in a few months since I've only recently started the training path to get to these AFK setups. I didn't want to invest another month into drone skills and then a month into gallente BS5 just to have someone come in and say 'hey the caldari xyz ship can afk any l4 easily', etc. Oh, but you need missiles and shield skills and your remap was wasted...
This week (or maybe not until the weekend) I'm going to try two experiments to see how it works: 1. Drop my sentries and orbit them at 5k. I want to see how much actually moving cuts down my incoming damage and if the sentries can hit ships a little easier when they're further away. I'm going to use a large remote repper with an 8k range to make sure I can cover them in case they get aggro
2. Try separating out the two ships by a significant distance, 20-30k, to see if that helps and if having the 'gank' ship further out will reduce the probability it gets aggro.
I think in the end a dual domi fitting is probably not the best option. What might work best is to have one dominix with sentries deployed guarding another ship that has better tanking capabilities. If I run 8 accounts and put 2 agents on each of 4 screens with 2 ships per mission I can watch the second ship on fleet watch. That way I can use a higher DPS primary ship that I actively control and I can see them all simultaneously so I can actively manage targets.
I found this other thread here comparing dominix to rattlesnake. That is exactly what I am looking for. It has more than twice the tank of the dominix with all the drone buffs! That will let me aggro a lot more than I can with the domi.
It'll take a couple weeks to get my caldari BS skills trained up but that definitely seems like the way to go. I'm undecided after reading that thread whether sentries or heavies are better now but I'll do some experiments once I have the new fitting.
|

Tiruriku
|
Posted - 2010.03.03 00:45:00 -
[22]
Originally by: Arkain Val'Ardel I run 2 remote rep domi's that sit 7km from eachother, running 6 remote reps cap stable.. ridiculous nearly 3k DPs tank last time i bothered to do the figures.
Unleash Sentries.. settings.. focus fire.. gl hf.
And then when im in the mood.. i bring my Minnie pilot along in a tempest or similar.. set the domi's splitting RR's between everyone.. and the sentries to Assist the tempest.. with the tempest having 5 Hammerheads out..
so thats 1 gank fit tempest pushing out at least 800 DPS.. 10 Sentries pumping out a combined 1k DPS..
battleships melt near instantly.. it's great speeds up missions something ridiculous and due to the lovely nature of assist domi's.. i only have to warp in.. set the RR's going and then i can just focus on the tempest pilot.
Works ridiculously well: - would also work with just 1 domi running 2 RR's on your gank ship and dual LAR's for is own tank.
This is where my frustation came from. I flew some missions with a corpmate and he had both a CNR & Golem. He was killing things faster than I could target them. As I mentioned in my post right above this one (and thank you all for the great suggestions btw) I don't need something that I can literally go AFK for, just something where I can have the extra DPS sitting in the background while I focus on the main ship. The way you're doing it here with the tempest is along the lines of what I was hoping to do.
Can you tell me exactly how the 'assist' works? I've tried it and the drones just merrily float over to the other ship, even if they're getting attacked. I use 'guard' and they'll defend it. I've had ships targeted but the drones don't attack it. Do you have to be actively shooting something and not just having it targeted? I don't like guns so don't use them normally. A target painter was mentioned, does just taking some action on a target activate the 'assist' functionality? I can't waste a mid slot on a painter, should could I just equip a small laser in the high slot? Also, can you have multiple ships targeted but if you're only shooting one than everything set to assist will go after that one? I'm thinking if I did a CNR/Domi type pairing I would want to be shooting missiles at BS/BC with the Domi's sentries assisting but have the CNR's light drones going after frigates separately. Would that be doable?
Thank you all for the nice suggestions
|

Mara Rinn
|
Posted - 2010.03.03 01:16:00 -
[23]
"Assist" only operates from the target ship activating offensive modules. Thus if my Domi alt sets the sentries to assist me, the sentries will attack my targets when I fire weapons or activate EWAR (painter, ECM, NOS, etc). The sentries will not attack my targets when I instruct my own drones to attack.
[Aussie players: join channels ANZAC or AUSSIES] |

Tsukoshi
|
Posted - 2010.03.03 02:09:00 -
[24]
I've run a completely afk Dominix quite a bit, its not a myth but there are only certain missions it works on. Blockade is perfect for it because every wave ignores drones when it spawns. Gone Berserk does the exact same thing. The AE bonus room isn't completely afkable since the reinforcements target drones, but if you can tank 1500 dps you can just spawn them and leave. Theres a few other missions where the damage of spawning every wave at once isn't too big to tank and you can afk if you do.
I've never tried to afk with sentries, they do slightly less damage than ogres without rigs and you'll need rig slots for tank. The ogres are slow so sentries will still do more overall damage, but they'll get stuck on enemies they can't hit while afk. Since speed isn't really an issue afk mission running just use heavies since they are garunteed to kill everything eventually unless you get some terrible luck and they attack 5 different BSs.
The best mission I ever afked was helping a friend who couldn't tank Blockade and asked for help 5 minutes before I was leaving town for the day. So I deployed drones and left town, the drones finished the mission while I was 100 miles away and I got back 16 hours later and scooped the drones and docked 15 mil richer.
|

Celia Therone
|
Posted - 2010.03.03 02:43:00 -
[25]
Might want to train one of your alts for a command ship so he can give passive bonuses to all the others, should help fitting and suvivability out significantly.
How about a missile boat using friend or foe missiles? CNR, Rattlesnake or Golem?
|

Tiruriku
|
Posted - 2010.03.03 05:11:00 -
[26]
You guys have been great. I think I have a good idea for what to train now. I'm going to do both heavy & sentry drones because they have different advantages based on the missions (and the alts I'm training are mem/int specced with +9 mem skills and +5 mem implant, so might as well get it out of the way).
Basically I see the following breakdown: - Missions when I can aggro the room, tank the DPS, and there isn't drone aggro: Get aggro, launch heavies, let them have their fun - Missions where there are aggro management issues: Use a domi alt using sentries, assisting a main account actively targeting. Eliminates sentries getting stuck on a target they can't hit. - Missions where I need a lot of DPS, i.e. plexes, level 5's, etc: Tank with my main in a fun uber-tank build, warp in my 5 domi's, drop their sentries and assist, and watch everything die with over 3000 dps (and sentries being key here since flight time would be pointless with that much gank)
As for the command ship I totally agree with you. I actually have 9 accounts where currently 7 are full miners. The goal is to reskill 5 of those for missions (hence my semi-afk requirement) to support my 2 main mission runners. 1 will stay manufacturing and 1 will train for command ships. Obviously controlling everything at once gets a little tricky (easy with mining when you watch strip miners run, less easy if you have to constantly change targets and active tank) so the domi's on assist gives me the focus fire massive DPS to really have some fun.
Now, just got to wait a few months for training :) ahhhh, eve
|

Chasten Ruin
|
Posted - 2010.03.03 11:31:00 -
[27]
True, you can AFK-Domi.
First you have to get stage aggro and make sure you can tank it. On missions with spawns, kill all the triggers first then you can afk to your hearts content.
Some missions it is impractical on, like Blockade or AE Bonus Room where if you kill all the triggers theres too much dps to effectively tank, but most missions are able to be afk'ed once youve aggroed the stage. Youll get a feel for it once you mission some.
Its not the fastest way to grind missions, it's more slow and steady. I tend to use t2 heavies (ogres or wasps) as opposed to sentries and a really gnarly tank. You can add a drone nav to speed them up some and shave some time off missions.
|

Siiee
Recycled Heroes Codemonkey Construction Project
|
Posted - 2010.03.03 13:31:00 -
[28]
Edited by: Siiee on 03/03/2010 13:33:53 Ya you've got it, true AFK uses heavies not sentries (true AFKers don't care that it takes forever to finish :p ) In my setup I carry one set of spec heavies, one set of Hobgoblin 2s for emergency scrambler duty (haven't had to use them once in ~4 mil LP worth of missions) and the rest sentries for popping stuck ships far off, mission structures, or use when I'm only semi-afk.
Shop around your agent as well and find one that has a good mission pool. You can find ones that don't give a ton of missions with multi-stage aggro.
I consider missions fully AFK able if each stage is easy to setup the aggro and fully tankable, semi-afk if aggro is tankable but you need to do a little bit of manual targeting or keep an eye on cap levels for instance, and active-only if there is far too much drone aggro or overwhelming dps. Also note that my ranking at least is only valid if using heavy drones only, sentries have different targeting priorities that will hit triggers in different orders.
Prime AFK missions: The Assault Guristas Pirate Invasion Sansha Gone Berserk The Right Hand Of Zazmataz Cargo Delivery Serpentis Worlds Collide Bloods/Angles, Bloods side Stop the Thief Recon 1 Bloods Infiltrated Outposts Unauthorized Military Presence Bloods, Guristas Intercept The Saboteurs Guristas Downing The Slavers The Score Sansha Massive Attack Sansha (take 1 sensor booster) Duo of Death Gurista,Blood Blood Raider Spies Ritualist Raids
Semi AFK missions: Worlds Collide Bloods/Angles, Angels side (too much DPS, requires aggro management) Vengeance Bloods (aggro management) Blockade Bloods (actively target elite cruisers, turn on 2nd rep for 2nd to last spawn) Damsel in Distress (recall and redeploy drones at each spawn) AE Bonus (sentries + manual targeting to drop towers to reduce incoming dps at start, approach bunker and spawn generally won't be able to kill many drones before they get under tracking)
Active only missions: AE (multi spawn + drone aggro) Mining Misappropriation (multi spawn out of drone control range + drone aggro)
|

armas
Gallente Seren Research
|
Posted - 2010.03.03 13:59:00 -
[29]
The blockade (serpentis) never aggro my drones. One of the better afk missions imo. On a side note, I fear threads like this will give CCP bad ideas 
|

Tiruriku
|
Posted - 2010.03.03 17:48:00 -
[30]
Originally by: Siiee Edited by: Siiee on 03/03/2010 13:33:53 Shop around your agent as well and find one that has a good mission pool. You can find ones that don't give a ton of missions with multi-stage aggro.
Thanks for publishing that list. I've been making my own list as I go of drone friendly missions. My understanding was that all agents of the same level & faction assigned missions randomly from the same pool. Is that incorrect?
I'm currently running missions with Emperor Family in Amarr space.
As far as the thread causing CCP to make changes I don't think this really changes the gameplay. This is actually one of the least efficient ways to run missions since the DPS is so low so I don't see it making a big impact. It isn't automation and while you might be able to go a 5 minutes here and there without actively targeting that is about it. They already have FoF missiles which work the same way. Ironically the only reason I'm looking to do this is because I bought 10 1 year subscriptions for my mining empire (I really did enjoy mining) but thanks to ACTUAL automation, the macro miners, there was just no fun left in the profession for me.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |