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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.03 19:27:00 -
[1]
Im downing my client now but from the preview videos this was how halo should have been, the last 2-3 games felt rushed or half finished like somone asked them to get the game done at gun point.
The amount of effort revamp and reimagining they are putting into Reach seems to be able to live up to the background story which in retro spec all of the previous games so far has fell short of.
None the less there is the hope it will be something special, I know halo isnt everyone's cup of tea, neither are revoultionary war shooters.
For those of you who dont know. Reach was the military fortress world in halo universe probably the most heavily defended planet second to earth itself and home of the spartan super soldier program including where the master cheif was trained. In this particular time in the story line though this is the battle for reach and as we know in later games we lost that one entirely as the enemies glassed the entire surface to a crisp.
Some Videos
Reveal Trialer
Followup Trailer
Video Documentary on Reach's Design and Goals
Multiplayer Beta Launch Trailer
but ill post a review on the multiplayer beta when I have a chance to swing at it Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Surfin's PlunderBunny
Minmatar Fetish Nation
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Posted - 2010.03.03 19:34:00 -
[2]
Meh, looks like every other halo game
Originally by: Xen Gin
Originally by: FOl2TY8
I know that some people like to have voluntary periods of abstinence.
Yeah, I use that excuse too.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.03 19:45:00 -
[3]
Originally by: Surfin's PlunderBunny Meh, looks like every other halo game
I wonder what people said before a second halo game ever came out.
and no that's the art styles fault not the engine, some of these models have probably couple dozen time more poly's than the original character models featured. Bungie like alot of other studios dont change up art styles between sequels and most of the time dont change up much else game wise, only things that 'didnt' work previously.
I mean that can be said for every God of War looking the same, which mostly is true from gameplay to graphics we are in a generation of games that if you kept presistent art style but improve graphics engines between games people are not going to see the graphical improvements that much.
Most recent example ive seen people posting on this fourm lately was Star Craft 2 looking every bit just like star craft 1. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.03.03 19:58:00 -
[4]
Edited by: Akita T on 03/03/2010 20:00:36
No offense, but multiplayer-wise, it looks like almost any other multiplayer 1st person shooter. The single-player campaign, even if I'm not much of a fan of FPSs, I might give it a try... when it comes on the PC. I'm not bothering with any consoles.
Originally by: Nova Fox I wonder what people said before a second halo game ever came out.
I fail to see any radical differences between, say, Quake multiplayer, and Halo 1, Halo 2 or Halo 3 multiplayer. Yeah, sure, you have SOME additional options, you have somewhat better graphics, but other than that... I might as well be playing LAN multiplayer Doom.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.03 20:23:00 -
[5]
Originally by: Akita T Edited by: Akita T on 03/03/2010 20:00:36
No offense, but multiplayer-wise, it looks like almost any other multiplayer 1st person shooter. The single-player campaign, even if I'm not much of a fan of FPSs, I might give it a try... when it comes on the PC. I'm not bothering with any consoles.
Originally by: Nova Fox I wonder what people said before a second halo game ever came out.
I fail to see any radical differences between, say, Quake multiplayer, and Halo 1, Halo 2 or Halo 3 multiplayer. Yeah, sure, you have SOME additional options, you have somewhat better graphics, but other than that... I might as well be playing LAN multiplayer Doom.
hey multiplayer doom was fun back in the days, shooters havent changed much since then cept the y axis.
Chainsaw time! Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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vitaminK
Caldari United Kings Intelligence Division
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Posted - 2010.03.03 23:51:00 -
[6]
Eh, this series may as well compete with sports games at the rate they're released. I never understood the appeal of console shooters, gameplay lacks in all aspects. I'm still playing CS 1.6 for competitive FPS, quite frankly everything else seems mediocre in comparison. It's pretty much the StarCraft for the genre. ________ LATEST VIDEO: CONCORD Concert |

Lashnar
Caldari New Eden Recon Force Beyond-Control
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Posted - 2010.03.04 00:06:00 -
[7]
Heh, it comes out MAY 3, not MARCH 3.  Welcome to EVE. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.04 02:19:00 -
[8]
oh rly?
brb!
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Ella C'Tronix
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Posted - 2010.03.04 06:50:00 -
[9]
I'm generally pretty open minded about gaming. I own computers for both major computing platforms, and have all the current generation consoles under the same roof.
I really, really mean it when I say Halo is the single most overrated, generic, non-fun franchise in existence. If you like it, that's fine. I'm not bashing your taste in games, I like some things that most people would consider pretty bad too.
But really. I never quite understood the appeal of any of these games. I gave them a fair shake, played them through to the end. Everything about them just stunk. Apart from the super generic...well, everything...It tries to be all serious and dramatic while throwing annoying cartoony high-pitched aliens at you that run away and do some kind of mini Robin Williams character impression.
Competitive multiplayer? Yay, let's run around throwing grenades at each other in a tiny box. All of the maps look like they're just higher resolution remakes of FPS maps made in 1992. They're so tiny and uninteresting.
Why do people play these games? Are their any real hardcore fans here? What do you like about the halo games? What is appealing about running into tiny rooms, blowing up over and over in multiplayer, or blasting through the super cheesy campaigns that were clearly written with toddlers & people with disabilities in mind.
For the multiplayer-only kids - What attracts you to a game like this over say... MAG, the battlefield games, etc?
Help me understand this strange phenomenon.
Oh, and I almost forgot. I just made you read my signature. |

Lance Fighter
Amarr
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Posted - 2010.03.04 06:54:00 -
[10]
I dont get it. The battle for reach was 100% (ok, 95%) SPACE BATTLE. Aliens blowing the living **** out of every human installation in space. After that... the place was glassed. As in. Orbital bombardment.
Where does halo come into play? Theres no.. wait for it.. First person shooting going on at all. The planet had no significance beyond that it was a human stronghold -> Glassed.
Also, isnt there a revolutionary war mod for the source engine? OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |
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Epicbeardman
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Posted - 2010.03.04 08:11:00 -
[11]
Originally by: Nova Fox
Originally by: Surfin's PlunderBunny Meh, looks like every other halo game
I wonder what people said before a second halo game ever came out.
That it was boring, sluggish, uninspired, unoriginal, repetitive and bad.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.04 09:13:00 -
[12]
I dunno maybe my view as a wanna be game developer is jaded and skewed heres how I break halo down on the...
Topic of Repetition
Enemy Variety There are FPS's out there with only 1 enemy type, probably dessed different but it all behaves the same. So this isnt applicable to halo.
Weapons Lack of Variety, uses and roles in various weapons or enough of a difference between the lot of them to make a difference. Halo has a decent armory of weapons with differnt functions and uses and quirks and thats saying alot more than oh say that one Sony FPS shooter that only has like 3 weapon feelings to it. With vehicles thown into the mix as part of the arsenel its saying alot more than most shooters.
Environment Most Halo games actually 'suffers' from this though bungie tries alot to get away from repeative designs and reusing the same level. Then again we as humans tend to standardize construction too, not often do you go though suburbia and find every house there unique in floor plans. However we arent talking houses we're talking maps and I honestly will agree halo suffers in this department, the envionment flow though isnt like Darksiders where every corner its always something new. Partial blame falls on art department keeping to 'lore' as they dont want to anger the hard core fans.
Story Though the main theme is as old as starship troopers novel, the halo is pertty much alone until gears of war came out in the current FPS arena on the surface story the game offers, as for the background story halo universe is very well fleshed out and deeper than alot of people wanna poke at. So for gamers I can see this being the ol' same old story but then again I think just about every FPS suffers this now, even counter strike is all to familiar with the label of same story same place same people same killing.
Game Play First off Halo is an arcade shooter, not a tatical shooter. Trying to lump one family of shooters in the other does not make great for a debate. Ghost Recon One Original is a fine example of a tatcial shooter, mess up once you died mess up again you fail, its sad to see that turned arcade. Mostly before halo everyone had a set health bar, you had to go and explore for medic packs to go find them. This is great for trying to show off some impressive level making abilities, however... stated in the enviroment subtopic we know bungie wasnt that good at it which is why shields where a saving grace for Halo's action flow during battle, no need to suddenly stop and run around like an idiot begging to get shot while low on life. Since then ALOT of games barrowed this idea and I think halo is hated for it.
Increased enemy variety also meant you had to approach each enemy type differntly, this sometimes is lost on the player as strong weapons typically overcome any smarter moves possible one example Doom 3 was such a game, lots of enemy varites yet each one fought nearly the same. I dont think halo suffered much from this, most enemies where unique enough that simple run and gun tactic didnt always work on all of them. This becomes increasing painfully aware when groups start mixing up and start supporting each other with the aformentioned group ai taking effect. Also the minor sandbox choice of stealthy or loud where at most of the time player's discresion in halo 1 something I think was lost on 2 and 3.
Anything game play wise that was 'repetive' is probably all to commong with other shooters, and in general you are saying all shooters are the same.
Sound Alot of games dont pay heed to this critical part, FPS in particular, imagine star wars without music. without sound. Its impossible if you watched it once, thats how powerful sound can be in a game as well. Halo doesnt suffer this at all, the music, the dialouge nearly seemingly endless though some of the aliens could get annoying at times grunting in thier languages (or yours in later games)
But thats my view from a game developer wannabe. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Lance Fighter
Amarr
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Posted - 2010.03.04 09:28:00 -
[13]
your still lacking an explanation as to why marines and covenant are actually engaging each other in firefights in a 'Reach' setting. It didnt happen. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.04 09:48:00 -
[14]
Originally by: Lance Fighter your still lacking an explanation as to why marines and covenant are actually engaging each other in firefights in a 'Reach' setting. It didnt happen.
I dont know either, maybe the covanent needed to take out the sub space comms to prevent reinforcments during the battle. The orbital control center for all the platforms surrounding reach. And possibly locate the 'spoiler' before accidentally destoying it. Im not alien I dont know what those crazy religious coots are up to at the time.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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vitaminK
Caldari United Kings Intelligence Division
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Posted - 2010.03.04 10:02:00 -
[15]
What the hell, I'm working on school work anyway, may as well.
Having quickly read all of that, it's obvious you're focusing on the single player aspects of the game. I can't comment much on that having nearly no knowledge in game development. But from an objective consumer stance, the Halo series doesn't offer anything remotely unique or oustanding. It's just mediocre through and through as Ella previously mentioned. Nothing about it gives the series an advantage over well established titles such as Half-Life.
Regarding competitive multiplayer, StarCraft and CS 1.6 are prime examples of this affecting a game's longevity. Highly sponsored tournaments have kept these two alive well into 2010. From my personal view, it's all about basics. Like in any competitive setting, the basis for competition should be fair and simple. Simple mechanics and simple rules with video games having the advantage of eliminating random factors such as physics (the worst culprit) in the game mechanics interferring with the only thing that matters, individual skill. Tactical team play of course is involved in CS 1.6. This is why I see only arcade style games dominating tournaments.
That last reason is exactly why I avoid purchasing the majority of new games released. They are never designed with the important competitive aspect and are almost always short term projects. Maybe I'm just an elitist uptight ******* setting my standards too high for everything but I'll take that over accepting mediocrity anyday.
P.S. Who the dump trucking **** names their protagonist 'Master Chief?' ________ LATEST VIDEO: CONCORD Concert |

Lance Fighter
Amarr
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Posted - 2010.03.04 10:02:00 -
[16]
Edited by: Lance Fighter on 04/03/2010 10:04:42
Originally by: Nova Fox
Originally by: Lance Fighter your still lacking an explanation as to why marines and covenant are actually engaging each other in firefights in a 'Reach' setting. It didnt happen.
I dont know either, maybe the covanent needed to take out the sub space comms to prevent reinforcments during the battle. The orbital control center for all the platforms surrounding reach. And possibly locate the 'spoiler' before accidentally destoying it. Im not alien I dont know what those crazy religious coots are up to at the time.
It was REALLY simple.
KILL THE HUMANS.
Really. That simple. It was a.. well.. THE military installation of the humans. It needed to go away... Their was no greater significance than that.
Humans had no reinforcements..
Originally by: vitaminK
P.S. Who the dump trucking **** names their protagonist 'Master Chief?'
Thats the navy for you: Master Chief is an e-9 (highest enlisted rank) of the US navy. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

vitaminK
Caldari United Kings Intelligence Division
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Posted - 2010.03.04 10:12:00 -
[17]
Well I learned something new, and damn you people with misleading signatures. I always read everything and they always get me. I read yours every time.  _____________ LATEST VIDEO: CONCORD Concert |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.04 13:08:00 -
[18]
The UNSC space command adopted the US navy ranks thus enlisted ranks start with crewman then petty officers then cheif petty officers, highest of these cheif petty officers is the E9 Master Cheif Petty Officer, or simply put Master Cheif.
Spartan 117 John had obtained this rank as a Spartan proving that he was a capable squad leader leading his fellow spartans into battle and operations against human rebellion groups before the war with the covenant. To think that Master Cheif is possibly 40-50 years old as well, but its possible hes younger considering his military carrer started when he was 5 when he got kidnapped for the spartan program, training to be the perfect soldier and managing to kill his first odst soldier unarmed at 12.
In Reach you play as a Spartan III whom is ranked at Luitenant, you recently got assisgned to a team of spartans called Nobel team and your are filling in spot six for thier MIA spartan. This is all we know about your character we dont even get his name. Far as we know he's from special agent ops working to counter threats alone. The squad he know has to work with in nobel team are all ranked ranked Cheif Warrent Officer or higher and is lead by a Spartan III ranked as a Commander. There is only one Spartan II on the team and he carrys a chaingun bigger than some people. Rest of the team seem like closer knit group of spartan III's that seem to refuse to die in suicide missions. Its been noted there are spartans in the group that dont get along well with humans, while some are very good at dealing with them. This is mostly an unexplored attribute well get to see in the next game hopefully as spartans wherent all loved and looked up to, some people considered them freaks, saw them nothing more than a weapon, or just simply not human at all.
Though doubeling the amount of AI in a battle would be interesting it probably be the largest number of virtual entities moving about on a single-player fps game it may allow some of the single player battles to reach the spanse of some large multiplayer shooters. (ive noticed most shooters dont have more than 10 entities on screen at any time, COD probably is capped around 15 though) Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Lance Fighter
Amarr
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Posted - 2010.03.04 13:11:00 -
[19]
but that..
aw blast, doesnt particularly matter at this point. Spartans fighting a war that they never participated in I suppose will be fine for a story. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.04 13:37:00 -
[20]
The AI in halo is interesting though.
As I stated earlier, bungie put some time into it because the average enemy life span was far longer than the average fps fodder, this is a good philosphy to follow in game design AI, Blizard also practices this quite often for World of Warcraft and the upcomming Diablo III.
Most FPS shooter AI is simply shoot you, move around to get a shot at you, and pretend to find decent cover thought its more complicated in code its probably the limits of the thinking, and some cases of a shooter forgets a few of these. What makes this worse though is the probably simultanous thinking between all Virtual entities involved.
Halo goes about AI a bit differently. They do a round robin methood of thinking for the AI. When its that entity's turn to think it checks for current goals, flow path to acheiving stated goal, check request from higher ranked entity if present, then check resources (this includes other entities friendly to it), check tools, and use tools and resources to decide the next action based on chance of success.
All this happens very fast and every npc on screen takes turns at this, goals are very dynamic from resolve low health issue, losing visual of the goal, to killing your character. The AI in halo is some of the most responsive and reactive, you push your attack very hard and they retreat because they're unable to asess a good positive goal for themselves with you constantly wiping out thier resources, if you dwaddle your attacks and they starting tightening the thumbscrews down on you instead. Its most unfourtunate that the switches they use to make the AI harder makes the game harder and the reverse happens, your own character DIES too quickly to notice the more complicated AI.
Though yes the AI makes mistakes and still does something unexpected odd, and most of the time ill thought out, it just never seems to feel like a glitch when it does happen, as opposed to other games AIs which either glitch the heck out when they do something unexpected or are to simple to even pretend to make mistakes which just simply lowers thier feel of intellegence to no more than a moving and shooting paper target sometimes. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Dray
Caldari Euphoria Released
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Posted - 2010.03.04 14:01:00 -
[21]
I played Halo on xbox and PC, the AI didn't seem anything special to me, started playing Halo 2 on xbox and didn't finish it, just more of the same from Halo.
Halo as it stood was an excellent game, but nothing ground breaking.
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Rawr Cristina
Caldari Caldari Provisions
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Posted - 2010.03.04 16:04:00 -
[22]
I liked the trailers
- Malyutka (The Virus) - |

Xen Gin
Silurian Operations
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Posted - 2010.03.04 23:38:00 -
[23]
Originally by: Dray Edited by: Dray on 04/03/2010 14:07:54 I played Halo on xbox and PC, the AI didn't seem anything special to me, started playing Halo 2 on xbox and didn't finish it, just more of the same from Halo.
Halo as it stood was an excellent game, but nothing ground breaking.
I will hold up my hands and admit I don't like consoles for fps games, I just cant get used to the pad after years of mouse and keyboard playing but Halo was good enough to keep me interested and finish it.
To date the best console FPS I've played is Killzone 2 obviously xbox Halo and PS3 Killzone are a world apart in terms of technology but putting that aside I just enjoyed Killzone way more.
I played Halo on the PC, it was ok, but I did find myself wondering why the ship at the end had a Jeep skate park built on top of it. Halo 3 was pretty good, but having to play it on Xbox made it a tedious game. ## You got that? Right I'll be back in approximately 300 seconds to retort! ## |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.05 00:32:00 -
[24]
Originally by: Dray Edited by: Dray on 04/03/2010 14:07:54 I played Halo on xbox and PC, the AI didn't seem anything special to me, started playing Halo 2 on xbox and didn't finish it, just more of the same from Halo.
Halo as it stood was an excellent game, but nothing ground breaking.
I will hold up my hands and admit I don't like consoles for fps games, I just cant get used to the pad after years of mouse and keyboard playing but Halo was good enough to keep me interested and finish it.
To date the best console FPS I've played is Killzone 2 obviously xbox Halo and PS3 Killzone are a world apart in terms of technology but putting that aside I just enjoyed Killzone way more.
i hated kill zone for the simple fact the 'auto-aim' which i coudlnt turn off didnt want to aim at people i needed to shoot. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Jhagiti Tyran
Caldari Provisions
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Posted - 2010.03.05 00:39:00 -
[25]
Edited by: Jhagiti Tyran on 05/03/2010 00:40:34
Originally by: Ella C'Tronix Help me understand this strange phenomenon.
I think a lot of comes down to the fact that Halo: CE and Halo 2 where some of the very first FPS to hit a console that where any good, yes there where others but you can pretty much count them on one hand. Halo compared to other shooters of the same time period isnt very ground breaking gameplay wise but the story is ok and the soundtrack is unique and there where precious few shooters on consoles that did this.
EDIT
I dont really agree with the point about the AI because its not that great and shooters like F.E.A.R 1 have much better AI.
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Grez
Fairlight Corp Rooks and Kings
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Posted - 2010.03.05 12:30:00 -
[26]
Looks like Quake for 360. ---
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Thuranni
Eldjotnar
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Posted - 2010.03.05 14:11:00 -
[27]
Oh boy I can't wait to buy the same Halo game I've been buying every year since 2001 for 50$.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.06 06:14:00 -
[28]
Edited by: Nova Fox on 06/03/2010 06:16:19
Originally by: Thuranni Oh boy I can't wait to buy the same FPS game I've been buying every year since 2001 for 50$.
Fix'ed
Also halo is 10 years old and there is only been 4.75 games with the name, one aint a shooter. (though i can see where you got mad for the .5 game that came out)
I think how halo appealed the sci-fi geek in me though was probably the great amount of inspiration from the aliens movie to the point there is a character that feels like the sargent.
also like how an ai can sometimes drive better than my friend (he drove me off the side of a cliff... twice.) Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Varicose Brains
State War Academy
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Posted - 2010.03.06 22:25:00 -
[29]
The Halo series is kinda crap. The plot is mostly a confused pile of nonsense and Halo 3 was massively overhyped when it turned out to be the worst of the lot.
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Lekegolo Khanid
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Posted - 2010.03.08 04:26:00 -
[30]
Edited by: Lekegolo Khanid on 08/03/2010 04:29:54 I kinda like the halo story line... Also the covenant are on the ground to destroy the generators powering the orbital mac platforms so they can glass without getting holes punched through them.
The fall of Reach, pg. 299-300
..."scan the poles of planet reach and filter out the magnetic interference." The view screen snapped to Reach's northern pole. Hundreds of Covenant drop ships streamed toward the planet's surface...
edit 4 italics ---------------------- LK was here. |
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