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hatchette
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Posted - 2004.11.29 09:11:00 -
[31]
Few setups:
lvl3 missions 6x medium pulse II, 1x medium nosferatu 1x 100mn AB, 1x large cap battery, 1x cap recharger 1x medium repairer II, 2x hardener, 1x heat sink II, 2x cap relay
pvp - frigate/cruiser killer 6x medium pulse II, 1x medium nosferatu 1x 100mn AB, 20km warp disruptor, 1x webifier 1x medium repairer II, 3x hardener/adaptive nano II, 1x heat sink II, 1x cap relay
pvp - support/dmg dealer 6x heavy pulse 1x 10mn mwd, 20km warp disruptor, cap recharger 1x small repairer II, 2x hardener, 1x power diag, 1x cap relay, 1x heat sink II
pvp - support #2 6x focused medium pulse 1x 10mn mwd, 20km warp disruptor, cap recharger 1x medium repairer II, 2x hardener, 2x cap relay, 1x heat sink II
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hatchette
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Posted - 2004.11.29 09:11:00 -
[32]
Few setups:
lvl3 missions 6x medium pulse II, 1x medium nosferatu 1x 100mn AB, 1x large cap battery, 1x cap recharger 1x medium repairer II, 2x hardener, 1x heat sink II, 2x cap relay
pvp - frigate/cruiser killer 6x medium pulse II, 1x medium nosferatu 1x 100mn AB, 20km warp disruptor, 1x webifier 1x medium repairer II, 3x hardener/adaptive nano II, 1x heat sink II, 1x cap relay
pvp - support/dmg dealer 6x heavy pulse 1x 10mn mwd, 20km warp disruptor, cap recharger 1x small repairer II, 2x hardener, 1x power diag, 1x cap relay, 1x heat sink II
pvp - support #2 6x focused medium pulse 1x 10mn mwd, 20km warp disruptor, cap recharger 1x medium repairer II, 2x hardener, 2x cap relay, 1x heat sink II
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Heelay Ashrum
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Posted - 2004.11.29 09:25:00 -
[33]
my npc setup is:
hi: 6x medium pulse, 1x heavy launcher med: 100mn AB, 2x tech2 cap rechargers low 2x tech2 med armour rep, 4x PDU
With this setup i'm able to run forever both armour repairers, AB, and lasers.Choise of 100mn ab was made because of deadspace and cap recharging rate. Actually i have not skills for tech2 med lasers.
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Heelay Ashrum
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Posted - 2004.11.29 09:25:00 -
[34]
my npc setup is:
hi: 6x medium pulse, 1x heavy launcher med: 100mn AB, 2x tech2 cap rechargers low 2x tech2 med armour rep, 4x PDU
With this setup i'm able to run forever both armour repairers, AB, and lasers.Choise of 100mn ab was made because of deadspace and cap recharging rate. Actually i have not skills for tech2 med lasers.
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Krathe
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Posted - 2004.11.29 09:35:00 -
[35]
For NPCing I'm using:
Highs: 6x Focused Medium Pulse (gammas), 1x Malkuth launcher (widowmakers)
Mids: 100MN AB, Webber, Cap Recharger I
Lows: 1x Medium repairer, 1x kinetic + thermal hardners (sometimes stick a 2nd kinetic on, really takes the sting out of lvl3 Mordus 1st wave missile spam), rest cap relays.
Works quite well, Have an optimal of just over 7km on the lasers, and I've not come across an NPC cruiser I couldn't catch with a couple of burns on the AB.
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Krathe
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Posted - 2004.11.29 09:35:00 -
[36]
For NPCing I'm using:
Highs: 6x Focused Medium Pulse (gammas), 1x Malkuth launcher (widowmakers)
Mids: 100MN AB, Webber, Cap Recharger I
Lows: 1x Medium repairer, 1x kinetic + thermal hardners (sometimes stick a 2nd kinetic on, really takes the sting out of lvl3 Mordus 1st wave missile spam), rest cap relays.
Works quite well, Have an optimal of just over 7km on the lasers, and I've not come across an NPC cruiser I couldn't catch with a couple of burns on the AB.
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Vailin Snow
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Posted - 2004.11.29 13:33:00 -
[37]
I changed my setup to:
Highs:
4 x Med Pulse T2 (Gamma) 2 x Heavy Pulse Named (Multifrequency) 1 x Heavy Missile Launcher Arbalest
Meds:
100MN AB T2 Webber Large Battery (cant find named or T2)
Lows:
Small Armour repair T2 Med Armour Repair (Carapice) 2 x Cap Relay 2 x Nano Adaptive
5 Hammerheads
A few things need to go T2, but I can run all Lvl3 without any problems.
Obviously still needs better skills and some better components, but I think I'm sticking with this setup.
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Vailin Snow
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Posted - 2004.11.29 13:33:00 -
[38]
I changed my setup to:
Highs:
4 x Med Pulse T2 (Gamma) 2 x Heavy Pulse Named (Multifrequency) 1 x Heavy Missile Launcher Arbalest
Meds:
100MN AB T2 Webber Large Battery (cant find named or T2)
Lows:
Small Armour repair T2 Med Armour Repair (Carapice) 2 x Cap Relay 2 x Nano Adaptive
5 Hammerheads
A few things need to go T2, but I can run all Lvl3 without any problems.
Obviously still needs better skills and some better components, but I think I'm sticking with this setup.
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Resdayn
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Posted - 2004.11.29 13:48:00 -
[39]
i have
High
6 heavy modulated pulses 1 heavy arbalest launcher
Med
Cap rechargers named
low
1 true sansha med rep 1 dmg mod t2 3 hardeners named 1 cap relay
When amarr never mix guns it messes up your range....
Mariah Lawsara: do you ever get laid or do you have to rely on Gallente hookers to help you? Resdayn: I have never engulfed myself in the heretics of gallantean foundation of economy... |

Resdayn
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Posted - 2004.11.29 13:48:00 -
[40]
i have
High
6 heavy modulated pulses 1 heavy arbalest launcher
Med
Cap rechargers named
low
1 true sansha med rep 1 dmg mod t2 3 hardeners named 1 cap relay
When amarr never mix guns it messes up your range....
Mariah Lawsara: do you ever get laid or do you have to rely on Gallente hookers to help you? Resdayn: I have never engulfed myself in the heretics of gallantean foundation of economy... |

Kaylona Tso
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Posted - 2004.11.29 14:52:00 -
[41]
Originally by: KompleX
Originally by: Judicator Why are you using cruiser sized guns?
This is what I would try:
6x Medium Pulse 2 1x Nosferatu/Missile Launcher/Whatever you like
1x 100 MN AB 2 2x Large Cap Battery 2 or X-Larage
2x Small Armor Rep 2 2x Hardners for wahtever you are fightin. 1x Caprelay
I think that is about it's slot layout.
Why am I using cruiser guns? Why shouldn't I? Cruiser sized pulses are good, better than your medium pulse tech2 for sure.
Not on your life pal. Judicator has the best setup on this thread and you would be an idiot not to use it. Using small guns gives you the ability to throw on another 100MN AB and you can take down NPC Batthleships with it! Prophecy 4 t3h w1n. -----
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Kaylona Tso
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Posted - 2004.11.29 14:52:00 -
[42]
Originally by: KompleX
Originally by: Judicator Why are you using cruiser sized guns?
This is what I would try:
6x Medium Pulse 2 1x Nosferatu/Missile Launcher/Whatever you like
1x 100 MN AB 2 2x Large Cap Battery 2 or X-Larage
2x Small Armor Rep 2 2x Hardners for wahtever you are fightin. 1x Caprelay
I think that is about it's slot layout.
Why am I using cruiser guns? Why shouldn't I? Cruiser sized pulses are good, better than your medium pulse tech2 for sure.
Not on your life pal. Judicator has the best setup on this thread and you would be an idiot not to use it. Using small guns gives you the ability to throw on another 100MN AB and you can take down NPC Batthleships with it! Prophecy 4 t3h w1n. -----
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Beauty Line
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Posted - 2004.11.29 15:38:00 -
[43]
I came up with this:-
High: 6 quad light beam 1 rocket launcher with defenders/med nos or something
Med: 1 100Nm AB 1 Webber 1 Cap recharger (or 2 recharges and no webber)
Low: 1 med t2 rep 1 sml t2 rep 3 armour hardners (or 2 if you can get away with it) 1 Heat Sink 1 power relay (if you only need two hardners)
5 med drones
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Beauty Line
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Posted - 2004.11.29 15:38:00 -
[44]
I came up with this:-
High: 6 quad light beam 1 rocket launcher with defenders/med nos or something
Med: 1 100Nm AB 1 Webber 1 Cap recharger (or 2 recharges and no webber)
Low: 1 med t2 rep 1 sml t2 rep 3 armour hardners (or 2 if you can get away with it) 1 Heat Sink 1 power relay (if you only need two hardners)
5 med drones
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Vailin Snow
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Posted - 2004.11.30 10:46:00 -
[45]
another AB? Thats an intresting idea... even tho its very cap intensive...
Having all that grid left over doesent sit well with me.
Prophesy doesent have enough support module slots i think, i would have like to have 1 more low or med.
Maybe fit a large armour repair and another cap relay if all 6 guns are small?
Highs:
6 x med pulse 1 x launcher
Meds:
100MN AB Webber Large cap Bat
Lows:
3 x Cap relay Large repair 2 x hardners/plates of choise
What do you think?
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Vailin Snow
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Posted - 2004.11.30 10:46:00 -
[46]
another AB? Thats an intresting idea... even tho its very cap intensive...
Having all that grid left over doesent sit well with me.
Prophesy doesent have enough support module slots i think, i would have like to have 1 more low or med.
Maybe fit a large armour repair and another cap relay if all 6 guns are small?
Highs:
6 x med pulse 1 x launcher
Meds:
100MN AB Webber Large cap Bat
Lows:
3 x Cap relay Large repair 2 x hardners/plates of choise
What do you think?
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Quenthos Darksin
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Posted - 2004.11.30 11:32:00 -
[47]
Edited by: Quenthos Darksin on 30/11/2004 11:43:57
Originally by: Resdayn High
6 heavy modulated pulses 1 heavy arbalest launcher
Med
Cap rechargers named
low
1 true sansha med rep 1 dmg mod t2 3 hardeners named 1 cap relay
Hi and Mid slots same as the above but in the lows ive got 1 tech2 Med Armour Rep, 3 Hardners and 2 dmg mods. ive not finnished tinkering with the low slots yet, the dmg mods could get swapped for CPRs or WCSs
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Quenthos Darksin
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Posted - 2004.11.30 11:32:00 -
[48]
Edited by: Quenthos Darksin on 30/11/2004 11:43:57
Originally by: Resdayn High
6 heavy modulated pulses 1 heavy arbalest launcher
Med
Cap rechargers named
low
1 true sansha med rep 1 dmg mod t2 3 hardeners named 1 cap relay
Hi and Mid slots same as the above but in the lows ive got 1 tech2 Med Armour Rep, 3 Hardners and 2 dmg mods. ive not finnished tinkering with the low slots yet, the dmg mods could get swapped for CPRs or WCSs
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KompleX
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Posted - 2004.11.30 16:30:00 -
[49]
I'm willing to give this Frig gun approach a go. It worked great with the maller, so... Tech2 150MM rails maybe? Think that will work? Havn't got the skills for Tech2 lasers atm.
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KompleX
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Posted - 2004.11.30 16:30:00 -
[50]
I'm willing to give this Frig gun approach a go. It worked great with the maller, so... Tech2 150MM rails maybe? Think that will work? Havn't got the skills for Tech2 lasers atm.
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