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Evisicator
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Posted - 2004.11.28 09:58:00 -
[1]
Ok I'll come right out and ask it. Why in THEE hell would anyone pay the outrageous price atm for a cyclone when a rupture has near the exact same stats excpet the bonuses are far better than a cyclone. I mean come on now 5% shield boosting/lvl(hoo F'ing rah!) and 5% firing speed/lvl. or would you rather have the 5% damage mod and 5% firingspeed that comes with the rupture.
I think this is a step backwards.
Lemme know if I'm just totally missing the advantage this ship is supposed to have over a normal cruiser.
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Evisicator
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Posted - 2004.11.28 09:58:00 -
[2]
Ok I'll come right out and ask it. Why in THEE hell would anyone pay the outrageous price atm for a cyclone when a rupture has near the exact same stats excpet the bonuses are far better than a cyclone. I mean come on now 5% shield boosting/lvl(hoo F'ing rah!) and 5% firing speed/lvl. or would you rather have the 5% damage mod and 5% firingspeed that comes with the rupture.
I think this is a step backwards.
Lemme know if I'm just totally missing the advantage this ship is supposed to have over a normal cruiser.
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Elysia
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Posted - 2004.11.28 10:29:00 -
[3]
The Cyclone has larger grid by 375MW. The Cyclone has more CPU by 125TF. The Cyclone has more drone space by 150m3. The Cyclone has more shield by 1250hp. The Cyclone has more armour by 950hp. The Cyclone has more structure. The Rupture is 20m/s faster. The Rupture has one more low slot. The Cyclone has one more med slot. The Cyclone has two more high slots. The Cyclone has one more turret hardpoint.
The Cyclone doesn't have high skill pre-reqs at all imho. The Cyclone still stands up well vs. the Munin's stats.
The Cyclone seems like a pretty good ship.
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Elysia
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Posted - 2004.11.28 10:29:00 -
[4]
The Cyclone has larger grid by 375MW. The Cyclone has more CPU by 125TF. The Cyclone has more drone space by 150m3. The Cyclone has more shield by 1250hp. The Cyclone has more armour by 950hp. The Cyclone has more structure. The Rupture is 20m/s faster. The Rupture has one more low slot. The Cyclone has one more med slot. The Cyclone has two more high slots. The Cyclone has one more turret hardpoint.
The Cyclone doesn't have high skill pre-reqs at all imho. The Cyclone still stands up well vs. the Munin's stats.
The Cyclone seems like a pretty good ship.
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Chee
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Posted - 2004.11.28 11:00:00 -
[5]
im flying a cyclone atm, with this fitting:
5 x 650mm, 3 x heavy launcher, large tech II sb, 2 shield hardeners, 1 shield amp 4 x pdu
it beats the rupture stat wise on almost anything as ^ states the 5% dmg bonus the rupture has is easily negated by the ability to fit heavy artillery, heavy launchers, and a good tank setup at the same time
plus it looks a great deal better then rupture :) my cyclone is perfect for mission, tougher then a cruiser but still faster/viable then a bs with its 'large turret' class bonus and such Its not enough to succeed. Others must fail. |

Chee
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Posted - 2004.11.28 11:00:00 -
[6]
im flying a cyclone atm, with this fitting:
5 x 650mm, 3 x heavy launcher, large tech II sb, 2 shield hardeners, 1 shield amp 4 x pdu
it beats the rupture stat wise on almost anything as ^ states the 5% dmg bonus the rupture has is easily negated by the ability to fit heavy artillery, heavy launchers, and a good tank setup at the same time
plus it looks a great deal better then rupture :) my cyclone is perfect for mission, tougher then a cruiser but still faster/viable then a bs with its 'large turret' class bonus and such Its not enough to succeed. Others must fail. |

NateX
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Posted - 2004.11.28 11:43:00 -
[7]
Idont thing that cruiser was ment to be killing bc's :) _______________ ______/ Regards
NateX |

NateX
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Posted - 2004.11.28 11:43:00 -
[8]
Idont thing that cruiser was ment to be killing bc's :) _______________ ______/ Regards
NateX |

Celt Eireson
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Posted - 2004.11.28 12:32:00 -
[9]
Edited by: Celt Eireson on 28/11/2004 12:35:45 Chee, just out of curiosity - don't you have any trouble hitting frigates with your guns with that setup? I know you have the missile launchers but for some of the elite frigates they would take a while to kill with just 3 heavy launchers.
Not having an mwd etc kind of forces you into close range to an extent as most npc ships can catch you, but the 650s are longer range guns.
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Celt Eireson
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Posted - 2004.11.28 12:32:00 -
[10]
Edited by: Celt Eireson on 28/11/2004 12:35:45 Chee, just out of curiosity - don't you have any trouble hitting frigates with your guns with that setup? I know you have the missile launchers but for some of the elite frigates they would take a while to kill with just 3 heavy launchers.
Not having an mwd etc kind of forces you into close range to an extent as most npc ships can catch you, but the 650s are longer range guns.
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Chee
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Posted - 2004.11.28 14:02:00 -
[11]
My tactic for npc:
jump in at 30km, engage normal frigates with 650mm, start launching heavy missiles at possible inties, if not present then cruisers if any of the frigates make it to 5km I make sure everyone is firing at me and launch drones to take care of the frigates after frigates gone or out of range for 650mm, I engage the cruisers, they stay between 5-30 km so my guns have no problem to hit due to nice fall off range
if theres a hard hitting cruiser on the scene, I focus on him first, taking him out asap, the only frigates that are a problem are the ones that get below 5km Its not enough to succeed. Others must fail. |

Chee
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Posted - 2004.11.28 14:02:00 -
[12]
My tactic for npc:
jump in at 30km, engage normal frigates with 650mm, start launching heavy missiles at possible inties, if not present then cruisers if any of the frigates make it to 5km I make sure everyone is firing at me and launch drones to take care of the frigates after frigates gone or out of range for 650mm, I engage the cruisers, they stay between 5-30 km so my guns have no problem to hit due to nice fall off range
if theres a hard hitting cruiser on the scene, I focus on him first, taking him out asap, the only frigates that are a problem are the ones that get below 5km Its not enough to succeed. Others must fail. |

Evisicator
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Posted - 2004.11.28 18:19:00 -
[13]
Chee you say the damage bonus is easily negated by fitting large artillery, I disagree wholeheartedly on that, I fit 3 720mms on my rupture and 3 hvy launchers so you are only carrying 2 more guns than me. I actually have refitted and am now carrying 4 720mm and 2 hvy launchers. so my point is this that the rupture can carry large artillery also. and to the 1st post are you sure that the cyclone has 1250 MORE shield hp or just has 1250 shield hp?
thanks tho guys. Your 720mm Prototype I Siege Cannon perfectly strikes Angel Liquidator, wrecking for 461.8 damage and thats not even equipped on a rupture :)
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Evisicator
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Posted - 2004.11.28 18:19:00 -
[14]
Chee you say the damage bonus is easily negated by fitting large artillery, I disagree wholeheartedly on that, I fit 3 720mms on my rupture and 3 hvy launchers so you are only carrying 2 more guns than me. I actually have refitted and am now carrying 4 720mm and 2 hvy launchers. so my point is this that the rupture can carry large artillery also. and to the 1st post are you sure that the cyclone has 1250 MORE shield hp or just has 1250 shield hp?
thanks tho guys. Your 720mm Prototype I Siege Cannon perfectly strikes Angel Liquidator, wrecking for 461.8 damage and thats not even equipped on a rupture :)
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Alowishus
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Posted - 2004.11.28 18:25:00 -
[15]
Ha. I'd challenge any Rupture to try and take down my Cyclone. I've been flying a Rupture for quite awhile, I've even taken down a BS with it, it's a good cruiser. But my Cyclone has a similar fitting only more. The Cyclone goes to eleven.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.28 18:25:00 -
[16]
Ha. I'd challenge any Rupture to try and take down my Cyclone. I've been flying a Rupture for quite awhile, I've even taken down a BS with it, it's a good cruiser. But my Cyclone has a similar fitting only more. The Cyclone goes to eleven.
Raven 4TW! Rank(1) SP: 243745/256000 |

Celt Eireson
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Posted - 2004.11.28 19:46:00 -
[17]
Evisicator, the Cyclone has 1750 structure 2000 armour 2250 shields 1400 cap 750 drone space 400 cpu, 1100 powergrid total of 16 slots
Rupture has: 1000 structure 1050 armour 1000 shields 1000 cap 600 drone space 275 cpu, 725 powergid total of 14 slots
The only way the Rupture is better is speed, its 20ms faster. The bonus of 25% damage on the Rupture that you refer to is equivalent to one extra gun if you have four fitted, so four guns on the Rupture does equate to five similar ones on the Cyclone but even assuming 720s this only represents 250 powergrid and as the Cyclone is better off powergrid wise by 375 and is still better off by one slot (albeit only a missile slot if you have 5 guns fitted)it still has more spare powergrid and does more DOT than a Rupture not to mention that it can tank better given its bonus. Also to fit 4 720s on a Rupture means a number of sacrifices in terms of tanking and/or gyros.
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Celt Eireson
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Posted - 2004.11.28 19:46:00 -
[18]
Evisicator, the Cyclone has 1750 structure 2000 armour 2250 shields 1400 cap 750 drone space 400 cpu, 1100 powergrid total of 16 slots
Rupture has: 1000 structure 1050 armour 1000 shields 1000 cap 600 drone space 275 cpu, 725 powergid total of 14 slots
The only way the Rupture is better is speed, its 20ms faster. The bonus of 25% damage on the Rupture that you refer to is equivalent to one extra gun if you have four fitted, so four guns on the Rupture does equate to five similar ones on the Cyclone but even assuming 720s this only represents 250 powergrid and as the Cyclone is better off powergrid wise by 375 and is still better off by one slot (albeit only a missile slot if you have 5 guns fitted)it still has more spare powergrid and does more DOT than a Rupture not to mention that it can tank better given its bonus. Also to fit 4 720s on a Rupture means a number of sacrifices in terms of tanking and/or gyros.
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Alowishus
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Posted - 2004.11.28 21:32:00 -
[19]
Why would you guys fit artilliary instead of autocannons? Autocannons do more DOT. I think some of you are confused about what works in PvP.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.28 21:32:00 -
[20]
Why would you guys fit artilliary instead of autocannons? Autocannons do more DOT. I think some of you are confused about what works in PvP.
Raven 4TW! Rank(1) SP: 243745/256000 |

BoneEater
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Posted - 2004.11.28 22:30:00 -
[21]
you always need 2 different setups for a ship. 1 for PvE and 1 for PVP. the setups mentioned here are strictly PvE setups. the cyclone might be cool with some more nossis on it for PvP, then your autos come into good affect. some shield tanking and you get the amarr bugger kicked, that¦s it |

BoneEater
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Posted - 2004.11.28 22:30:00 -
[22]
you always need 2 different setups for a ship. 1 for PvE and 1 for PVP. the setups mentioned here are strictly PvE setups. the cyclone might be cool with some more nossis on it for PvP, then your autos come into good affect. some shield tanking and you get the amarr bugger kicked, that¦s it |

Elysia
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Posted - 2004.11.28 22:46:00 -
[23]
Originally by: Evisicator
and to the 1st post are you sure that the cyclone has 1250 MORE shield hp or just has 1250 shield hp?
1250 more shield hp.
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Elysia
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Posted - 2004.11.28 22:46:00 -
[24]
Originally by: Evisicator
and to the 1st post are you sure that the cyclone has 1250 MORE shield hp or just has 1250 shield hp?
1250 more shield hp.
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Maya Rkell
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Posted - 2004.11.28 23:16:00 -
[25]
Alowishus, I think you're confused about what ranges PvP CAN happen at.
A Cyclone with autocannon is ONLY good point blank.
A Cyclone with arty. can hit at MUCH longer ranges, and with close range amo still hammer slower cruisers and BS up close.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
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Posted - 2004.11.28 23:16:00 -
[26]
Alowishus, I think you're confused about what ranges PvP CAN happen at.
A Cyclone with autocannon is ONLY good point blank.
A Cyclone with arty. can hit at MUCH longer ranges, and with close range amo still hammer slower cruisers and BS up close.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Alowishus
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Posted - 2004.11.28 23:26:00 -
[27]
Originally by: Maya Rkell Alowishus, I think you're confused about what ranges PvP CAN happen at.
A Cyclone with autocannon is ONLY good point blank.
A Cyclone with arty. can hit at MUCH longer ranges, and with close range amo still hammer slower cruisers and BS up close.
If you want consistant wins you setup for close range. The only way long range is viable in PvP is in fleet battles, which I avoid due to their stupidity.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.28 23:26:00 -
[28]
Originally by: Maya Rkell Alowishus, I think you're confused about what ranges PvP CAN happen at.
A Cyclone with autocannon is ONLY good point blank.
A Cyclone with arty. can hit at MUCH longer ranges, and with close range amo still hammer slower cruisers and BS up close.
If you want consistant wins you setup for close range. The only way long range is viable in PvP is in fleet battles, which I avoid due to their stupidity.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.28 23:30:00 -
[29]
Originally by: Maya Rkell Alowishus, I think you're confused about what ranges PvP CAN happen at.
This is why God invented afterburners and MWD. I've won battles on Chaos starting at 40km when my optimal was only 850m. This was my Armageddon with cruiser class blasters and all damage mods (no tanking, no boosters, no repairers) vs. a shield tanked Raven.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.28 23:30:00 -
[30]
Originally by: Maya Rkell Alowishus, I think you're confused about what ranges PvP CAN happen at.
This is why God invented afterburners and MWD. I've won battles on Chaos starting at 40km when my optimal was only 850m. This was my Armageddon with cruiser class blasters and all damage mods (no tanking, no boosters, no repairers) vs. a shield tanked Raven.
Raven 4TW! Rank(1) SP: 243745/256000 |
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