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Thread Statistics | Show CCP posts - 0 post(s) |
HeliosGal
Caldari
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Posted - 2010.03.08 02:13:00 -
[1]
Feel free to comment what u would like to see put into the next big expansion. We know ccp will make it all pvp stuff generally so perhaps a focus on PVE or UI changes u would like to see but feel free to add whatever
For me id like to see tech 3 frigates, destroyers and battlecruisers New additions to wormhole space - another one of those 3 remaining ancient races ccp hinted at tis in aprocyha expansion but have never followed up Some form of planetary industrial interaction for high sec and low sec - perhaps a rental of planet space or some form of facility usage, also wormhole space id like to see covert industrial complexes on the planets - no sov but perhaps a active pos in local and a certain level of sleeper killing might enable it to be put beyond 00. Or even facilities with a limited defensive ability - if u reside u deploy it close to the planet a small gang can kill it or take it over or something like that but it would have some production benefits Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.08 02:22:00 -
[2]
Restoration of concord missions with the various sec gain bugs fixed DED connections skillbooks Removal or reimplementation of mines and mine launchers ( perhaps a mine sweeping t3 destroyer) Cosmic Anmoloy depsawn bug finally fixed Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Jin Leegai
The Unknown Bar and Pub
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Posted - 2010.03.08 07:04:00 -
[3]
I for one would love for people in WH space to gain Sov and moon mine.
hell, let them build stations!
--
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.03.08 08:46:00 -
[4]
Edited by: Jint Hikaru on 08/03/2010 08:46:47 The dead horse thread.....
I want to see POS's redesigned from the ground up.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Ancy Denaries
SpaceMonkey's Alliance
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Posted - 2010.03.08 09:36:00 -
[5]
Tiberius??? ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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HeliosGal
Caldari
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Posted - 2010.03.08 11:07:00 -
[6]
Originally by: Jin Leegai I for one would love for people in WH space to gain Sov and moon mine.
hell, let them build stations!
well ccp have done a interview with tentonhammer and have stated planetary interaction will be open from high sec thro to 00 ( sov only ) high sec will involve any planet being able to take facilities which will produce goods and items. But the more the planet is used ( more facilities) the lower overall yields per player will be, low sec i see perhaps some form of attack and defense same with wspace, 00 will require sov, but all areas will be useful
No word yet on specifics but looks promising Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
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Posted - 2010.03.08 16:08:00 -
[7]
I'd realy like ccp to combine the "station" where you pickup the goods etc. with this:
The Shantytown Initiative
Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weÆre proceeding with caution here. (found at: http://www.eveonline.com/updates/plannedfeat.asp).
Just make some sort of planetary elevator with a small personal station at the top. Make it limited so you only have space for one freighter and one battleship or something. also limit the item hangar, this hangar then can serve as some personal space but you got to watch you're not stuffing it with tp much stuff because otherwise your goods from the planet will be lost the next cycle. Maybe make it a bit flexible with upgrades like a "passenger craft station" so you get a better line to the planet's surface (more workforce-> more efficient station and less maintenance costs) or expanded the docking bays etc. The possibilitys are rly endless this way. ofc. ccp has to be carefull it isn't going to make the normal stations useless (hence limited item and ships space).....
--- There's dumb and there's dumb..... |
Illectroculus Defined
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Posted - 2010.03.08 21:02:00 -
[8]
I want * the caldari rookie ship to get missile launcher hardpoints * bookmarks on the overview to make warping to them easier * The covetor to need Mining Barge IV instead of V * rockets to get fixed * NPC ewar fixed * assault frigates to get their 4th bonus * meaningful goals in sov warfare that can be achieved by small gangs * less lag * The battle recorder app * Mineral market & Insurance fixed * Delayed local in 0.0 except for Sov holders ....
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HeliosGal
Caldari
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Posted - 2010.03.09 02:30:00 -
[9]
agree missile points on rookie ships agree on covetor NPC ewar fix agreed Assualt frigs fixed , or t3 frigs being a cross less lag Mineral market might merge into planetary interaction Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Jerid Verges
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Posted - 2010.03.09 03:03:00 -
[10]
-Less new things. -More fixes and rebalancing. -New anti-macroer stuff.
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HeliosGal
Caldari
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Posted - 2010.03.09 03:41:00 -
[11]
Originally by: Jerid Verges -Less new things. -More fixes and rebalancing. -New anti-macroer stuff.
more new things coming, fixes will happen after, new anti macro agree comets needed follow thro Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.09 04:50:00 -
[12]
had a thought here if npc trade goods are being phased out including those used in pos fuel, planets will become a defacto source of non ice fuel for poses instead of markets. Perhaps ice planets will supply low orbital ice products as well as asteroid belts. Gas products will be used in booster as well as other production perhaps tech 3 mods or it will blend with moon mining etc ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Lone Provider
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Posted - 2010.03.09 07:14:00 -
[13]
Edited by: Lone Provider on 09/03/2010 07:15:19 Edited by: Lone Provider on 09/03/2010 07:14:55 In the Tyrannis expansion I'd like to see-
DRONES-
1/ Drone Hardwiring, maybe not for DPS, but for all the other attributes
2/ Ability to reconnect to Drones if socket closes
3/ Drone attribute bug to be fixed
4/ Drone damage notifier
5/ New Drone designs to reflect T3 skins
DOMINIX-
1/ Skin similar to the Proteus
2/ Stretched lengthways abit
3/ Maybe a visable bay opening like on the carriers
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GIGAR
Caldari Domini Umbrus
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Posted - 2010.03.09 07:49:00 -
[14]
More focus on mining, less focus on shooting crap. YEAH, LIKE THAT WILL EVER HAPPEN :( --------------------------
Originally by: Akita T Actually, GIGAR is right.
Wtf?
Originally by: Akita T Well, at least sort of. A little bit. Conceptually speaking.
That's more like it. |
HeliosGal
Caldari
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Posted - 2010.03.09 08:54:00 -
[15]
Originally by: Lone Provider Edited by: Lone Provider on 09/03/2010 07:15:19 Edited by: Lone Provider on 09/03/2010 07:14:55 In the Tyrannis expansion I'd like to see-
DRONES-
1/ Drone Hardwiring, maybe not for DPS, but for all the other attributes
2/ Ability to reconnect to Drones if socket closes
3/ Drone attribute bug to be fixed
4/ Drone damage notifier
5/ New Drone designs to reflect T3 skins
DOMINIX-
1/ Skin similar to the Proteus
2/ Stretched lengthways abit
3/ Maybe a visable bay opening like on the carriers
i agre perhaps pirate factional t3 type ships - migh need to find the say the vigiliant bpc or a lower level one, it could have a unique bonus to the pirate factions and then put subsystems into it. Drone mwd focus for the gal etc Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Lone Provider
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Posted - 2010.03.09 09:00:00 -
[16]
Edited by: Lone Provider on 09/03/2010 09:01:25
Originally by: HeliosGal
Originally by: Lone Provider Edited by: Lone Provider on 09/03/2010 07:15:19 Edited by: Lone Provider on 09/03/2010 07:14:55 In the Tyrannis expansion I'd like to see-
DRONES-
1/ Drone Hardwiring, maybe not for DPS, but for all the other attributes
2/ Ability to reconnect to Drones if socket closes
3/ Drone attribute bug to be fixed
4/ Drone damage notifier
5/ New Drone designs to reflect T3 skins
DOMINIX-
1/ Skin similar to the Proteus
2/ Stretched lengthways abit
3/ Maybe a visable bay opening like on the carriers
i agre perhaps pirate factional t3 type ships - migh need to find the say the vigiliant bpc or a lower level one, it could have a unique bonus to the pirate factions and then put subsystems into it. Drone mwd focus for the gal etc
Nice Concept
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HeliosGal
Caldari
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Posted - 2010.03.09 10:07:00 -
[17]
could even go as far as tech 3 drones with perhaps unique properties Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Samantha U
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Posted - 2010.03.09 12:47:00 -
[18]
Is the Tiberius expansion where Jim Kirk appears?
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HeliosGal
Caldari
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Posted - 2010.03.09 12:55:00 -
[19]
not sure this is the next eve mega expansion Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Vespoi Filar
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Posted - 2010.03.09 13:22:00 -
[20]
1) My windows to stop jumping around as they have been for over 2 years now. 2) The damn Corp window and access control fixed 3) Rockets fixed 4) Drone reconnection 5) 4th bonus for AF 6) Rig review and balancing 7) Anomalies despawning properly 8) Ability to contract damaged items 9) Massive nerf to T1 loot in mish
Notice that not one of these items includes new stuff. Just fixing old broken stuff!
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Lone Provider
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Posted - 2010.03.09 13:30:00 -
[21]
Edited by: Lone Provider on 09/03/2010 13:31:33
Originally by: Lone Provider Edited by: Lone Provider on 09/03/2010 07:15:19 Edited by: Lone Provider on 09/03/2010 07:14:55 In the Tyrannis expansion I'd like to see-
DRONES-
1/ Drone Hardwiring, maybe not for DPS, but for all the other attributes
2/ Ability to reconnect to Drones if socket closes
3/ Drone attribute bug to be fixed
4/ Drone damage notifier
5/ New Drone designs to reflect T3 skins
DOMINIX-
1/ Skin similar to the Proteus
2/ Stretched lengthways abit
3/ Maybe a visable bay opening like on the carriers
like this
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De Guantanamo
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Posted - 2010.03.09 13:36:00 -
[22]
heliosgal: known troll
tiberious expansion? really?
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HeliosGal
Caldari
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Posted - 2010.03.09 14:14:00 -
[23]
lets keep this on topic thanks.
Moon goo, les do it t3 modules - now or a later expansion same with t3 frigs and destoryers dust 514 on PC, is it happening or no go for now Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Slade Cale
Ghost Data
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Posted - 2010.03.09 14:54:00 -
[24]
My small list:
Tech III Frigates. Tech II Battlecruisers (the new ones). Tech III Modules, although I'm at a loss to figure out what they would do, really. A Ship specialized for Salvaging, and a Tech II version of it. A Ship designed for Hacking/Archaeology and Probing that can actually defend itself... The ability to actually fly around a planet, to get a better view than just the dark side all the time... How about a "delete bookmark" in the drop-down menu for the system? How about being able to personalize when the "warning sound" for low shields/armor/structure occurs? Something made so small corps can aspire towards owning/running without having to suck at the teats of a larger Alliance cow. (Why do you think so many people tried to "own" a wormhole when they first appeared only to find they weren't worth it). A mining redesign to make it a bit more interactive. And maybe redesign Harvester Drones to make them a little less worthless... All NPCs started acting like Sleeper NPCs Harder missions designed around smaller ships. (I want to see more Level III's and IV's designed for those speciallizing in Tech II Frigates/Cruisers and such), rather than just flying the bigger battleship... More cross-race ships like the Machariel (sp?) More special ships (like the Republic Fleet Firetail) for each level of ships, and Tech II versions of them, rather than making Republic Fleet ships of the ships that already exist (ie. Republic Fleet Ravens and such).
That's my small wishlist...
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Cearain
Caldari ReSlavers
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Posted - 2010.03.09 16:52:00 -
[25]
Personally I am not in favor of more tech 3 ships. I think the way the t1 and t2 ships are currently laid out in eve makes it a great game and the tech 3 layouts tend to screw that up.
If tech 3 ships ever get cheap enough to use in pvp instead of having the wonderful variation of ships we will have just the basic tech 3 ships in each general hull. Since they can be fit entirely differently this will provide almost no information about what they can and can't do. Accordingly any knowledge of the ships will be pretty useless and the game will effectively be dumbed down.
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Yuki Sanada
Caldari Aperture Harmonics K162
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Posted - 2010.03.09 16:56:00 -
[26]
Originally by: Slade Cale
.... How about being able to personalize when the "warning sound" for low shields/armor/structure occurs? ...
Quick snippet; you can do that already... Click the options tab near your capacitor gauge in space and click "Audio Alerts".
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RavenPaine
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Posted - 2010.03.09 17:34:00 -
[27]
Someones idea about personal housing would actually be a great POS improvement. Personal units would protect your stuff and promote more ppl to live from POS's. Password protected and unlimited housing would be awsome.
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Max Hardcase
Art of War Cult of War
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Posted - 2010.03.09 18:34:00 -
[28]
T3 modules would be easy : T2-faction navy stats (probably more towards the T2 end of things ) with an increased ability to withstand overheating damage.
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HeliosGal
Caldari
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Posted - 2010.03.10 04:39:00 -
[29]
Personal housing would be useful in npc 00, wormhole and low sec, could tie in with planetary interactions in some form Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Bunyip
Gallente Center for Advanced Studies
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Posted - 2010.03.10 05:55:00 -
[30]
Personally, I'd love to see an expansion focus on the three main problems with corporations: Corp UI/Roles, Wardecs, and POS mechanics. Wardecs and POS mechanics are probably going to be huge changes, so I doubt we'll see both of them fixed at once, but Corp UI should be relatively easier.
"May all your hits be crits." - Knights of the Dinner Table. |
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