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Trader20
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Posted - 2010.03.08 22:21:00 -
[31]
Edited by: Trader20 on 08/03/2010 22:24:00 Woops pve 
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Matalino
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Posted - 2010.03.08 22:58:00 -
[32]
Edited by: Matalino on 08/03/2010 23:04:34
Originally by: Madmi CEO Edited by: Madmi CEO on 08/03/2010 16:27:03
Originally by: Matalino
Originally by: Madmi CEO The example was ONE remote repper vs. ONE local repper. There's no need to even bring several friends into the equation.
The example was TWO players working alone vs TWO players working together. The game is balanced with the intention of ensuring the latter is more effective, as such remote repair is intentionally made to be more powerful than local repair.
Let me answer by quoting the original post:
Originally by: Chloe Prime Large Armor Repairer II repairs 800 with 15 secs activation time (53/sec). Large Remote Armor Repair System II repairs 384 with 4.5 secs activation time (85/sec).
LAR II is affected by Repair System skills which reduces cycle time 5% per level. So activation would be 11.25 sec. This would bring repair up to 71/sec.
So am I right to say that a Large Armor Remote Repair System II is superior to LAR II? Did I miss something?
This assumes resists are the same, there is sufficient cap, etc.
You must also assume that there are two ships: each repairing each other.
If you assume that there is only one ship, then the Large Remote Armor Repair System II would repair at a rate of 0 HP/sec, as a ship cannot use a remote assistance module on itself.
If you assume that there are two ships working together, each using a Large Remote Armor Repair System II on the other, then each ship would receive 85 HP/sec.
If each ship were to use a Large Armor Repairer II instead, each ship would receive 71 HP/sec.
A Large Armor Remote Repair System II is superior to Large Armor Repairer II in the situations for which it is intended to be superior.
However, it might be worth noting that the Large Armor Repairer II is more capacitor efficient on ships that do not receive a bonus to remote armour repair capacitor usage.
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SurrenderMonkey
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Posted - 2010.03.09 00:47:00 -
[33]
Edited by: SurrenderMonkey on 09/03/2010 00:47:14
Originally by: Tulisin Dragonflame
Originally by: Incipus
Originally by: Madmi CEO I still find it rather peculiar that you can repair with greater efficiency over distance than you can with a local repair unit.
It's like having a CPU that works better on wireless LAN than hooked up directly to the motherboard in a dedicated socket. Just doesn't happen.
Do you also find it peculiar that a group of people can do something more efficiently in eve than one guy solo? Because that's pretty much a theme.
Not particularly, 1+1=1.9 is common in EVE as well. There is an inherent loss of efficiency in teamwork (be it via boxing or a couple actual players working together) that results in not getting quite twice the power increase in many situations.
Case in point: A pair of battleships running missions together don't usually earn more ISK/hr than a pair of battleships each soloing their own mission.

Yeah... only because of travel time (well, time-not-spent-fighting, in general) - not because the game was intentionally designed to punish people working together.
On the other hand, two people with identical DPS shooting one ship WILL typically kill it in less than half of the time that either one could have killed it by themselves.
There is most definitely synergy in eve's combat mechanics.
--------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

altyaltyaltyalt
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Posted - 2010.03.09 01:43:00 -
[34]
Originally by: Last Wolf I still like the idea that someone posted in another thread.
GREATLY boost local rep hp/sec AND cap/sec.
Like let armor rep boost 3200 armor every 15 seconds, but also use 1600 cap every 15 seconds. Also boost capacitor size, but nerf its recharge rate.
Lets you tank a lot longer when primared but your overall DPS tanked doesn't increase much. Would also make energy transfer arrays more important.
Note: This would apply to ALL reps, of ALL sizes.
Way to kill whats left of solo pvp.
The current system is fine. Leave it the way it is.
Current gang/fleet tanking mechanics require some teamwork (RR BS) or some teamwork with some specialization (Logis). And that's how I think it should be.
Self repping still has a narrowly defined role, and I'm ok with that. Because to buff it screws with the necessity of teamwork and/or specialization. Plus I'd rather fly gunboats than neut domis all the time.  |

Kalnov
Gallente Problematique Inc.
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Posted - 2010.03.09 03:38:00 -
[35]
Originally by: Chloe Prime Edited by: Chloe Prime on 08/03/2010 11:10:48 In addition, domi has many spare hi-slots that are generally under utilized.
Use guns. Always use guns. Lots of them.
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Not Well
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Posted - 2010.03.09 10:17:00 -
[36]
The naked dancers will have transparent environment suits, which are suitable for work repairing spacecraft under fire and performing in dodgy bars at stations in Caldari space.
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Pixelst0rm
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Posted - 2010.03.09 10:31:00 -
[37]
Quote: I still find it rather peculiar that you can repair with greater efficiency over distance than you can with a local repair unit.
Sometimes you just cant lick your own b00lls, while others can. Hence better repair efficiency.
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Salen Kane
Amarr
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Posted - 2010.03.09 11:55:00 -
[38]
Originally by: Pixelst0rm
Quote: I still find it rather peculiar that you can repair with greater efficiency over distance than you can with a local repair unit.
Sometimes you just cant lick your own b00lls, while others can. Hence better repair efficiency.
Exotic dances are in fact very good at this, while not being too great for remote repairing.
Also, I cant help but think that with all the LARS and LRARS going around this thread, there is a great setup for a SARS joke, but I dont dare to make it. Im too chicken. Yes, I really am that horrible. |

Kendon Riddick
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Posted - 2010.03.09 11:57:00 -
[39]
Originally by: Salen Kane
Exotic dances are in fact very good at this, while not being too great for remote repairing.
Also, I cant help but think that with all the LARS and LRARS going around this thread, there is a great setup for a SARS joke, but I dont dare to make it. Im too chicken.
I wouldnt. This thread is deadly serious, unlike SARS.
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Madmi CEO
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Posted - 2010.03.09 12:07:00 -
[40]
Sarah Silverman wouldn't have hesitated...
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Lubomir Penev
Dark Nexxus
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Posted - 2010.03.09 15:20:00 -
[41]
Edited by: Lubomir Penev on 09/03/2010 15:20:24
Originally by: Chloe Prime In addition, domi has many spare hi-slots that are generally under utilized.
Most people define "spare hi-slot" by "not a bonused weapon hardpoint". Which means the Domi got none. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.09 16:54:00 -
[42]
Use Solace!
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Camdelma
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.10 03:34:00 -
[43]
Originally by: Siigari Kitawa Use Solace!
NEVER
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