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Glonn
Amarr Vivicide Vivisection.
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Posted - 2010.03.09 21:43:00 -
[1]
I've seen 30 man battleship gangs lose an armageddon because it just warped off when it came in system. But I've also seen an interceptor pinpoint a ratting nighthawk in 10 seconds, warp to it, tackle, and the nighthawk goes down to cruiser hull and less.
I want your opinion. Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
Also for the lols, my corp and I went through a WH with cruisers and battlecruisers into a system with 30 looney toons in it, about 9 of us, we fought their carriers, mother ships, HACS, BS's, HICS, and more and most of us died, except for me. I managed to get out in my slicer and found an orca on a gate which I kept bumping and got into half armor before I got bored of it. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Glonn][/url] |

Slimy Worm
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Posted - 2010.03.09 21:51:00 -
[2]
Hi Glonn :D
Gatecamping takes less skill since you basically do what you do in an interceptor on a gate in lowsec: Make your disruptor flashy and click your overview when the neut or red pops up. In gangs you often find fake bait ratters and actually risk your ship. If you pre-align when you're gatecamping you can usually warp off if you're smart.
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Marcus Grim
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Posted - 2010.03.09 22:29:00 -
[3]
Originally by: Glonn I've seen 30 man battleship gangs lose an armageddon because it just warped off when it came in system. But I've also seen an interceptor pinpoint a ratting nighthawk in 10 seconds, warp to it, tackle, and the nighthawk goes down to cruiser hull and less.
I want your opinion. Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
Also for the lols, my corp and I went through a WH with cruisers and battlecruisers into a system with 30 looney toons in it, about 9 of us, we fought their carriers, mother ships, HACS, BS's, HICS, and more and most of us died, except for me. I managed to get out in my slicer and found an orca on a gate which I kept bumping and got into half armor before I got bored of it.

I hate analogies' ......... but Your seriously asking what takes more skill? 1) Hunting or 2) Going to the store and buying food.
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Faekurias
Origin. Black Legion.
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Posted - 2010.03.09 22:32:00 -
[4]
Going to the store and buying food can be applied to Roaming aswell, in certain areas.
Either way, I have to say :" Badger", and mormons.
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Evilan Altana
State War Academy
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Posted - 2010.03.09 22:33:00 -
[5]
Its more like what takes more skill hunting or sitting under a fruit tree hoping something lands close enough for you to grab without getting up.
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Omara Otawan
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Posted - 2010.03.09 22:44:00 -
[6]
Originally by: Glonn Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
Roaming does pretty much take the same skill as gatecamping, your average grunt doesnt need any skill at all besides firing his guns, the scouts and the FC are the ones that need to be good in both cases.
Also, real pirates do not fight to the death, they stop fighting as soon as there is nothing to gain for them.
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Tau Dades
Caldari Even End of the Universe
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Posted - 2010.03.09 22:51:00 -
[7]
Originally by: Glonn I want your opinion. Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
At least you managed to ask the question in a fair, unbiased manner...
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Chaos Breeze
Low Sec Liberators
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Posted - 2010.03.09 22:54:00 -
[8]
i dont know what to make of theese replies either its wanna be pirates or butthurt carebears whos trying to say "please dont camp more gates i cant take it"
the only fact that havent been told here is that its basic the same ****, there is really no difference in mechanics at all the only difference is the playing the mechanics into your favour.
eks.
R0am pinpoint something, warp to it, lock it, shoot it, run if it turns bad
Camp Spot a target. Warp to gate, lock it, shoot it, jump or run if it turns bad
the only difference as i said is playing the mechanics and utilizing the intel you can gather
in fact camping can be much more rewarding (adreneline wise) so many ways things can go wrong    
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Goyda
Ignis et Ultio
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Posted - 2010.03.09 23:12:00 -
[9]
Originally by: Chaos Breeze Edited by: Chaos Breeze on 09/03/2010 22:56:45 i dont know what to make of theese replies either its wanna be pirates or butthurt carebears whos trying to say "please dont camp more gates i cant take it"
Edit: didnt see Omaras post
the only fact that havent been told here is that its basic the same ****, there is really no difference in mechanics at all the only difference is the playing the mechanics into your favour.
eks.
R0am pinpoint something, warp to it, lock it, shoot it, run if it turns bad
Camp Spot a target. Warp to gate, lock it, shoot it, jump or run if it turns bad
the only difference as i said is playing the mechanics and utilizing the intel you can gather
in fact camping can be much more rewarding (adreneline wise) so many ways things can go wrong    
I agree witht this. The biggest problem with roaming is local. Once you're in local, the targets scatter. especially in remote 0.0. warp off....cloak. or just logoffski. I think roaming requires more luck than anything. Gatecamping can be boring, but often times people come to bust it up and bring a good fight or hot drop you. or try to.
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arbiter reformed
Minmatar HIGHLAND RIM FriendsReunited
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Posted - 2010.03.09 23:15:00 -
[10]
its more a question of intent, you dont roam to kill ratting bs thats just a bonus you roam to get 'gf's' whereas you camp to get kills. Signature graphics that may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to Eve Online. All content must be in good taste.Applebabe |

Glonn
Amarr Vivicide Vivisection.
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Posted - 2010.03.09 23:20:00 -
[11]
I've been on roams that turn into gate camps. We were outnumbered, retreated like a pirate does when he can't win because he won't suicide in expensive ships, and ran into a large blue gang which we supported and wiped the floor with the other roam. But blobs aren't really that much skill. A group of carebears in cruisers can gank if they have enough numbers. What I mean is a group of 10 or less players who roam and fight.
Now what do you guys think of the pirates that solo in their faction ships that cost billions of isks. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Glonn][/url] |

Goyda
Ignis et Ultio
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Posted - 2010.03.09 23:28:00 -
[12]
Edited by: Goyda on 09/03/2010 23:30:50
Originally by: Glonn ....< deleted stuff in order to get to the point >....
Now what do you guys think of the pirates that solo in their faction ships that cost billions of isks.
I think they're tasty.
Victim: <cool player who brought the goods out> Destroyed: Rattlesnake Damage Taken: 54707
Involved parties:
Name: SuNnY l3oNe Corp: Ignis et Ultio Damage Done: 14152
Name: Goyda Corp: Ignis et Ultio Damage Done: 11070
Name: Sandman 17 Corp: Ignis et Ultio Damage Done: 8557
Name: Barisart (laid the final blow) Corp: Ignis et Ultio Damage Done: 8098
Name: tchamp2 Corp: Ignis et Ultio Damage Done: 7033
Name: ShadowWolf25 Corp: Ignis et Ultio Damage Done: 5797
Destroyed items:
Siege Missile Launcher II, Qty: 2 Bane Rage Torpedo, Qty: 40 (Cargo) Warrior II, Qty: 7 (Drone Bay) Caldari Navy Ballistic Control System Bane Rage Torpedo, Qty: 10 Navy Cap Booster 800, Qty: 12 (Cargo) Large Core Defence Capacitor safeguard II Heavy Capacitor Booster II Damage Control II Pith B-Type Shield Boost Amplifier Pith A-Type X-Large Shield Booster Mjolnir Javelin Torpedo, Qty: 80 (Cargo) Large Anti-EM Screen Reinforcer II True Sansha Power Diagnostic System Mjolnir Rage Torpedo, Qty: 120 (Cargo) Dread Guristas Invulnerability Field Berserker SW-900, Qty: 5 (Drone Bay) Large Core Defence Operational Solidifier II True Sansha Heavy Nosferatu Medium Audit Log Secure Container (Cargo) Bane Rage Torpedo, Qty: 160 (In Container) Strong Blue Pill Booster (In Container) Bane Javelin Torpedo, Qty: 160 (In Container) Mjolnir Javelin Torpedo, Qty: 80 (In Container) Mjolnir Rage Torpedo, Qty: 160 (In Container) Navy Cap Booster 800, Qty: 13 (In Container) Nanite Repair Paste, Qty: 100 (In Container)
Dropped items:
True Sansha Heavy Energy Neutralizer Siege Missile Launcher II, Qty: 2 Navy Cap Booster 800, Qty: 3 Warrior II, Qty: 2 (Drone Bay) Caldari Navy Ballistic Control System, Qty: 2 Bane Javelin Torpedo, Qty: 80 (Cargo) Bane Rage Torpedo, Qty: 30 Vespa EC-600, Qty: 10 (Drone Bay) Domination Warp Disruptor Pith B-Type Shield Boost Amplifier Dread Guristas Invulnerability Field Co-Processor II
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Glonn
Amarr Vivicide Vivisection.
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Posted - 2010.03.09 23:35:00 -
[13]
I'm drooling. Just got a cynabal who had all faction mods [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Glonn][/url] |

MicroWarpdrive II
Empire Assault Corp Dead Terrorists
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Posted - 2010.03.09 23:41:00 -
[14]
the true skill is mashing f1-f8, everything else a dog can do.
protip: true pros don't use their hands
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Glonn
Amarr Vivicide Vivisection.
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Posted - 2010.03.09 23:41:00 -
[15]
What do you guys consider to be non-carebear in forms of pvp. I'm DIEING to hear. [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Glonn][/url] |

Gunner Cid
The Carebear Stare
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Posted - 2010.03.10 00:04:00 -
[16]
A players 'title' has nothing to do with skill. Some people have it, some don't regardless of your current activity.
Everything in eve is so very situational, there is no definitive answer imo. You could paint pretty much any scenario in whatever favorable light you fancy.
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Spectre3353
Gallente The Python Cartel. The Jerk Cartel
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Posted - 2010.03.10 01:19:00 -
[17]
Starting-Stupid-Threads vs Replying-To-Good-Threads-With-Stupid-Reponses, Which takes more skill? ----- http://evenewb.blogspot.com/ Please re-size your signature to the maximum file size of 24000 bytes. Zymurgist |

Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.03.10 03:39:00 -
[18]
Originally by: Spectre3353 Starting-Stupid-Threads vs Replying-To-Good-Threads-With-Stupid-Reponses, Which takes more skill?
OP is feared throughout the forums for his terrible threads. Meanwhile in game no one cares. ~
Soar Like a Penguin |

Ghost Prophet
Mugen Industry B A N E
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Posted - 2010.03.10 09:46:00 -
[19]
lol wow C&P has really gone to **** since the last time I stepped away from my **** (I watch it on a gate billboard). Bunch of carebears and 0.0 cap pilots (oops same thing) talking about pirating around a tea table with their crumpets and tea?
Thread lacks content.
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Ekon Bor
Amarr Van Diemen's Demise
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Posted - 2010.03.10 10:24:00 -
[20]
Originally by: Omara Otawan
Originally by: Glonn Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
Roaming does pretty much take the same skill as gatecamping, your average grunt doesnt need any skill at all besides firing his guns, the scouts and the FC are the ones that need to be good in both cases.
Also, real pirates do not fight to the death, they stop fighting as soon as there is nothing to gain for them.
I never fight to the death. I only fight to the pain.
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Tian Nu
Ministry of War
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Posted - 2010.03.10 11:13:00 -
[21]
Pvp itself require skills, how many ppl really look at velocity and transversal in there overview, I bet not many, just look at pvp movies on youtube, those are noobs (lock > press F1, F2ą >orbit> pray god you win).
Then there is extra thinks like boosters (drugs) and implants, tbh Garmon is good only because he truly understand the all bonuses he can get in EvE.
I think both ask for skills (even that camp tend to be considered as cowardness) but on the auther hand if you are not in 0.0 (buble risk) and when you jump if you are not aligned to something to insta varp nothing prevents you to log out and give deep finger to camp.
I think those that are good in pvp understand all those parameters.
As ppl say dog can hit orbit and f1. But how many ppl can jump see camp decide what they can take out kill one or two ships and escape? Are they skilledą not neseserly I say they study and understand EvE better that the average player.
On the side note I find camping to be the worst think in EvE (more boring that mission running).
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Mynxee
Hellcats HellFleet
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Posted - 2010.03.10 12:02:00 -
[22]
Originally by: Glonn I want your opinion. Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
In terms of difficulty, I'd say roaming for targets is harder because it involves more skills to find and pin down your targets so that you can take their stuff or their ISK. However, skill does not always mean profit even if you find the good fights. Assuming the "real pirate's" lens is focused on profit, let's re-cast your question in that light: Is gate camping or roaming for targets more profitable? The answer--as usual--depends on the circumstances. Both activities can be highly profitable whether they involve any real skill or not.
Bump It! | My Blog: Life in Low Sec |

Shaloran Kalior
Gallente Clown Punchers. Clown Punchers Syndicate
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Posted - 2010.03.10 15:12:00 -
[23]
Originally by: Glonn I'm drooling. Just got a cynabal who had all faction mods
Vivicide Cynabals with faction mods are tasty. Please bring more out for us to kill Post with your main! |

Hiroshima Jita
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Posted - 2010.03.10 15:26:00 -
[24]
Edited by: Hiroshima Jita on 10/03/2010 15:27:04 In practice victims can't tell the difference between them half the time. Because while a roaming gangs scout might tackle someone doing something stupid a good chunk of a roaming gangs kills will involve A the scout reporting an inbound ship B waiting for that ship to jump the gate into the fleet with maybe the scout pushing it in, C killing it when it uncloaks.
This is the exact procedure followed by a standard camp. The only difference is the roaming gang moves someplace else afterwards.
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Vorn
McKay Corp
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Posted - 2010.03.10 16:02:00 -
[25]
Camping takes more skill, since you got to have a knowledge on when someone is on the other side of the gate so you can wakeup and pay attention. That takes skill!
Actually, the correct answer is roaming.
I was told my signature was too inappropriate, isn't this game rated T or something?
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The Jam
Amarr Sinner Among Saints Exquisite Malevolence
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Posted - 2010.03.10 17:28:00 -
[26]
Originally by: Glonn I've seen 30 man battleship gangs lose an armageddon because it just warped off when it came in system. But I've also seen an interceptor pinpoint a ratting nighthawk in 10 seconds, warp to it, tackle, and the nighthawk goes down to cruiser hull and less.
I want your opinion. Which would take more skill and which are the real 'pirates' the ones that watch a gate or the ones that actually roam randomly with unexpected odds and fight to the death.
Also for the lols, my corp and I went through a WH with cruisers and battlecruisers into a system with 30 looney toons in it, about 9 of us, we fought their carriers, mother ships, HACS, BS's, HICS, and more and most of us died, except for me. I managed to get out in my slicer and found an orca on a gate which I kept bumping and got into half armor before I got bored of it.
I think both of these require quite a bit of skill.Roaming i think needs a highly skilled scout that knows the area ect .. and a skilled FC that knows the area as well and has the sixth sense to feel the blob coming.The gate camping pretty much requires the same then except the FC needs to know when to bail and when to stay and a very skilled scout is needed as well. Also the " real pirates" not even going to say anything about that troll bait.
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Kroma BaSyl
Amarr Snickers Inc
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Posted - 2010.03.10 17:36:00 -
[27]
Originally by: The Jam
I think both of these require quite a bit of skill.Roaming i think needs a highly skilled scout that knows the area ect .. and a skilled FC that knows the area as well and has the sixth sense to feel the blob coming.The gate camping pretty much requires the same then except the FC needs to know when to bail and when to stay and a very skilled scout is needed as well. Also the " real pirates" not even going to say anything about that troll bait.
QFT...they both take skill when done right.
-------------------------
Kroma BaSyl CEO - Snickers Inc
Don't hate me because I am beautiful! |

Sol'Kanar
SRIUS BISNIS
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Posted - 2010.03.10 18:02:00 -
[28]
Meh. You're only as good as your intelligence - both tactical and what's between your ears. Skilled pirating (and PvP) is knowing what the enemy brought, what the enemy is hiding, and what you need to smash his face in.
Good intelligence can make poorly skilled fleets excel and is applicable to both gate camps and roams. The 'skill' is in being smart enough to engineer a decisive victory.
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Polter Gast
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Posted - 2010.03.10 18:35:00 -
[29]
Did I miss something? Where is the C&P relevance in this thread? Or is the C&P forum being punished with this thread? After reading this, my beer doesn't even taste good...
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Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.03.10 19:32:00 -
[30]
Static vs Dynamic, Which takes more skills?!
This applies to everything in the game. Mining, Bounty Hunting, Wardecs, 0.0 Sov Holding, Mission Running, Plexing, Exploration etc.
The one that takes the most skills is the one most likely to turn into a ****ing mess if you slip your finger once.
The parrot vortex signature had to go. No hypnotic graphics in signatures please. Shadow. World Domination With Hypnotic Parrots Status: FOILED! |
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