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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fallout
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Posted - 2010.03.10 14:55:00 -
[1]
We're half way through Tyrannis development, and CCP Hammerhead gives us the scoop on Planetary Interaction in his newest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Nimbus
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Posted - 2010.03.10 15:46:00 -
[2]
So it looks like all those years I spent taking art classes in high school finally paid off... right?
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CCP Fear
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Posted - 2010.03.10 15:54:00 -
[3]
Originally by: Rhea Magna It sounds like these planet-based functions will compete with POS labs/manufacturing and outpost services. Is this correct or is the whole planet-related industry completely new including features, products and a whole new set of usable ships/modules?
No it won't be competing with the above. The features are new, various new products are entering, but can't say about ships or modules at this time. You will have to wait and see what it all is!
Originally by: Razin Edited by: Razin on 10/03/2010 15:43:33
Exciting developments!
At the time of PI going live, will the planets be redistributed with respect to their distance from their star to make their type (and other characteristics) correspond a little better to the possible physical conditions implied by their orbital parameters (and size, etc.)?
Please refer to this thread: [Proposal] Physically 'correct' planets. Thanks!
We have provided a Astrophysicist from the University of Iceland with all our data related to planets and suns and he is doing various magic with it based on his expertise which should be included.
Originally by: Valrandir What are the final products?
Items which are useful to various people! ;) We have a huge list and a lot of ideas, but we aren't ready to divulge any specifics at this time. But expect some Unicorns and Space Dragons obviously!
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CCP Fear
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Posted - 2010.03.10 16:34:00 -
[4]
Originally by: BenjaminBarker Will Planetary Interaction require roles within a corp?
No!
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CCP Fear
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Posted - 2010.03.10 16:39:00 -
[5]
Originally by: Magnus Nordir Will planetary interaction be available to members of NPC corps?
yes!
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CCP Fear
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Posted - 2010.03.10 16:53:00 -
[6]
Originally by: Fishhook This is a nice little taste of the future, and the thing that is finally making me set up an account on the test server. Some questions that spring to mind:
1. Will more than one player be able to perform planetside activites on the same planet, or will it be one planet per customer? 2. Will planetary production work in wormholes? 3. Will "PIN" structures be seeded on the market, or blueprints for structures, or both?
If you can only answer one of these, please make it question number 2. :)
1) Yes, one per customer would be kinda silly, as we wouldn't have enough planets for all of you to play with! Especially since you might be able to work on more than one planet! So yes, there will be multiple people on a planet. 2) Yes 3) The command center will be seeded on the market, other "pins" are manufactured using various future-tech on the planet's surface.
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CCP Hammer
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Posted - 2010.03.10 16:56:00 -
[7]
So it seems as if our amazing devs were able to work out most of the kinks such that you should all be able to test the full vertical slice. It obsoletes most of my blog but I'd rather have you all able to test it than to have a super accurate blog that says things aren't ready.
Also http://www.youtube.com/watch?v=lDK9QqIzhwk
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CCP Fear
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Posted - 2010.03.10 17:02:00 -
[8]
Originally by: Boss Lemming
Originally by: CCP Fear But expect some Unicorns and Space Dragons obviously!
I am so totally holding you to this.
http://www.youtube.com/watch?v=eSMeUPFjQHc
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CCP Fear
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Posted - 2010.03.10 17:37:00 -
[9]
Originally by: Fishhook Thanks for the quick reply! Followup questions include:
4) Will you be able to attack other people's planetary installations from space with regular ships, or is that going to be a Dust thing? 5) If so, will the owners be able to harden them in Eve, or will that also be a Dust thing?
Both are not in for this expansion, so this is in the fog of war currently.
Originally by: Manfred Rickenbocker Several things: 1) Is there a limit to the number of people on a planet? 2) Is there a global space limit to a planet? 3) Is there a limit to the space an individual player can use on a planet? (command point limit, power limit, etc) 4) Is there a way to "encourage" other players off your planets? 5) What are the costs associated with performing actions on a planet? 6) If we decide to pack up and leave a planet, can we take our stuff with us? 7) How much active interaction vs. passive interaction is there? (a.k.a. shooting people is active, letting our POS do stuff while we are offline is passive)
1) There is a limit but it's high and we hope it won't be used, we have other limiting factors that should encourage people to move around. 2) In theory yes, but it's too early to discuss it, as we haven't finalized it yet. 3) Yes, there will be limiting factors. These haven't bee n implemented yet, but we are thinking about power being the limiting factor 4) Depends on what you mean by encourage, but you are going to be better off away from the crowd. 5) There will definetly be cost of running your colony, what that is is not 100% decided on so i can't go into much detail on it, other than Power. 6) The idea is that you can take the command center with you, but that is not possible on the current build, but we want people to be able to move around if things don't go your way. 7) PI is not gonna be completely passive. There are elements that are passive, but there needs to be player actions involved as things are more dynamic. Resources will deplete, storage facilities will fill up etc. It's somewhere in the middle, you can be as passive as you want or as active as you want.
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CCP Fear
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Posted - 2010.03.10 17:42:00 -
[10]
Originally by: Knarfis Edited by: Knarfis on 10/03/2010 17:36:46 Ok I have to say this........That was a great picture. Something like that should be standard on all future blogs, not only for information purposes but also for the laugh factor.
But on a serious note. The blog talked a lot about PI what you can do with it. But failed to address any of those gun toting, trigger happy people and where they stand in all the PI. Do we get to shoot these things?? Is there rules like in POS warfare when shooting these things?? Small gangs? Large gangs?? Are Cap ships needed?? How does this all work for the High sec people?? Any tie-ins with the current SOV system?? Lots of questions pertaining to us violent folk. Lets face the truth, war makes industry viable in EVE.
How say you sir?
So, we (the designers) embrace conflict and love that part of EVE just as much as the rest of you. However, it is impossible to do everyting at once. When we started designing PI, we had some grand ideas of conflicts between players on planets. It looked extremely promising and we were reallye excited.
However, we soon realised that it was impossible to do this in the time we had so it was scoped out. We also realised that in order for people to want to fight, there had to be something to fight over. And we needed to have the industrial part working. So our focus has been on making the industrial part for now.
But hopefully we will be able to add on the conflict layer in upcoming expansions.
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CCP Fear
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Posted - 2010.03.10 17:56:00 -
[11]
Edited by: CCP Fear on 10/03/2010 17:56:39
Originally by: Daedalus II
Originally by: CCP Fear
Originally by: Boss Lemming
Originally by: CCP Fear But expect some Unicorns and Space Dragons obviously!
I am so totally holding you to this.
http://www.youtube.com/watch?v=eSMeUPFjQHc
I think CCP Fear linked the wrong vid :p http://www.youtube.com/watch?v=97qQi5_sNBQ
http://www.youtube.com/watch?v=8d9thIPddFw
I miss the 80's now!
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CCP Fear
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Posted - 2010.03.10 18:36:00 -
[12]
Originally by: Tommy Blue Is there any estimation on the size of the command centers or PINs?
Like if they should fit in a JF, Rorq, industrial, or stuck with a freighter would be awesome.
They are currently 500m3 on sisi, but that will probably change. How much is uncertain at this point, but it won't require a freighter.
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CCP Fear
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Posted - 2010.03.10 19:31:00 -
[13]
Originally by: Razin Does the planet type impact planet interaction in any way? It seems that building and/or operating your installation would have some serious differences for the gas giant vs a 1g temperate world vs a 4g plasma planet.
Yes, as the blog stated then you might be able to do simple things on one planet, but to get the best stuff, you need to trade with players from other planets, and to extend that, from other planet types. But I can't go into much detail on that.
Also, the resources and schematics and the other items you are using are for testing purposes only and do not reflect any sort of final product or values!
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CCP Fear
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Posted - 2010.03.10 20:27:00 -
[14]
Edited by: CCP Fear on 10/03/2010 20:27:24
Originally by: Shasz Can it be assumed that all of this planetary interaction takes place with your ship *at* the planet and not safely tucked away in some station?
If so, I see lowsec finally getting something that can be fought over and defended without breaking out the POS-bashing war machines. Just go shoot the guy when he tries to manage his PINs in your system.
To get the items off the planet, you need to go to it. It will be possible to view a planet remotely, possibly reduced by a skill, but in order to perform some complex actions, you need to be close to it, in the system at least.
edit: But you can do it from anywhere right now, but you need to be at the planet to set up the command center, and retrieve the rocket.
Originally by: Rainus Max How is the 0.0 side of this planned, I know you need sov but what about NPC 0.0 and how far does the sov mechanic go, is it only that corp can do PI in that system or is it the whole alliance?
Sov will be required, but the exact details of it haven't been ironed out. But we are thinking about something along the lines of the alliance plus blues. But we haven't finalized that yet.
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CCP Hammer
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Posted - 2010.03.10 23:59:00 -
[15]
Originally by: Zastrow remember that time we were drinking in iceland and we went to that bar (in iceland) where people were singing karaoke to some kind of awful thai gibberish (in iceland) so we were like hey lets sing livin' on a prayer and when we did the entire bar exploded?
good times.
I had vague memories of that but I sort of thought I might have been making it up.
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CCP Tuxford
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Posted - 2010.03.11 23:12:00 -
[16]
Edited by: CCP Tuxford on 11/03/2010 23:13:06
Originally by: Galega Ori
Originally by: Marlona Sky
Originally by: Galega Ori 1. Will Planetary Interaction be available in major trade hubs like jita?
ALL PLANETS IS ALL PLANETS FFS!!!!
How many times is someone going to keep asking.
Don't be mad because you don't like people asking questions. just shut up and keep it to yourself.
Incidentally this is a pretty valid question because this possibly will not be available on all planets. While the planetary location is disconnected from the solar system (not running on the same node) then activity on those planets promotes more traveling to the system and personally I don't see any reason to burden Jita with more traffic.
also: wicked cool nested quote we got going there. _______________ |
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