Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Cailais
Amarr Diablo Advocatus Rote Kapelle
|
Posted - 2010.03.10 22:45:00 -
[1]
Edited by: Cailais on 10/03/2010 22:48:13
Originally by: Eeqo Soveern Can someone make some Screenshots pls? :) Can't test it by myself at the moment.
There are a few screen shots over on my blog page : http://cailais.wordpress.com/
C.
the hydrostatic capsule blog
|

Cailais
Amarr Diablo Advocatus Rote Kapelle
|
Posted - 2010.03.14 08:50:00 -
[2]
Originally by: JAG Solex
Last time I was on, the storage pins could be set up to feed processors, but not the PCC. So extractors -> storage -> processors -> PCC works.
Hmm. Seems odd that, you'd think you could run extractor -> storage -> processor -> storage (finished goods) -> PCC (or various combinations of that).
C.
the hydrostatic capsule blog
|

Cailais
Amarr Diablo Advocatus Rote Kapelle
|
Posted - 2010.03.14 08:55:00 -
[3]
Originally by: Pytria Le'Danness
Yet requiring the player to shuttle stuff back and forth opens all sorts of possibilities. The ship can be attacked by pirates or war targets, the planet can be blockaded, you can contract the hauling to other players, your stuff can be stolen... If you put all this into NPC hands you remove a layer of interaction.
I'd use a two-pronged strategy: you can hire players to do your hauling (although this requires a lot of work from a programming POV - the contractors need access to your production line somehow) but you can also set up routes run by NPCs to do that. Give privateers a means to intercept them - but it should be more involved than parking a perma-run smartbomb BS AFK somewhere.
Disclaimer: "low sec" also applies to uncontrolled 0.0 as well.
NPC convoy ships could be a small scale objective for Null Sec warfare. For example with a given level of Sovereignty players could set up intra system convoy routes from planet to planet (extra system routes would still be player run), which in turn could be scanned out and attacked.
C.
the hydrostatic capsule blog
|

Cailais
Amarr Diablo Advocatus Rote Kapelle
|
Posted - 2010.03.17 14:35:00 -
[4]
I'm sure CCP will say that this is just the first stage of PI, and that we can expect to see additional elements like population management come as later iterations. Unfortunately my faith in that becoming a reality is rather weak. We have heard such claims before for new features like faction warfare or T3 ships, and these have never materialised.
PI is likely to be engaging enough, but probably not the OMGAWESOME we were promised.
C.
the hydrostatic capsule blog
|
|
|