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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Sprobe
Factorization 42 Corp
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Posted - 2010.03.10 19:52:00 -
[1]
Alright, just been on and set up a planetary command center, one ore extractor and one nitrogen extractor.
What's up with this "satellite (active|inactive)" display? I somehow managed to open a 'scan window' on a planet (I don't remeber the shortcut) - can I scan the planet surfave with it? I think it isn't supposed to setup an extractor, right-click, see if something is there, decommission and do it all over again?
I tried setting up a processing plant, could only select some nanite stuff. I have taken a look at the schematics - how am I suppose to get materials there which are needed for production?
never to old to play |
Sprobe
Factorization 42 Corp
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Posted - 2010.03.10 20:10:00 -
[2]
Edited by: Sprobe on 10/03/2010 20:15:07 Edited by: Sprobe on 10/03/2010 20:13:10 Ah alright - I abviously created links and assumed that goods are transported automatically - so you have to create a route after you create a link.
Now the storage is gettting fileld up - nice.
EDIT2: the scan window seems to be a stub - no functionality atm. never to old to play |
Sprobe
Factorization 42 Corp
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Posted - 2010.03.10 20:32:00 -
[3]
wiki's are the best tools for gathering info like this - I took the liberty and created an entry - go there and put your wisdom in it please... http://wiki.eveonline.com/en/wiki/Planetary_interaction never to old to play |
Sprobe
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.03.23 12:50:00 -
[4]
My feedback on the idea:
Planetary interaction is wonderful idea. It absolutley makes sense to introduce a new gameplay which will replace NPC markets eventually.
My feedback on the current state:
Gameplay Mechanics: The current implementation of planetary interaction is dull. It's no challenge. It doesn't invite to experiment (remember how a game is defined eventually). It's not fun to watch. It's
I sincerely hope that the mechanics are refined further - the very best from SimCity,Populus,etc.. I am a god-like being, and I want that reflected in the gameplay and the gameplay mechanics. God is a creator. I want to see stuff being created, being built, population growing, industry expanding, everything collapsing. No I don't want all micro management city/state building games in planetary interaction - but a decent touch of it (go ahead you game designers, wrap your head around it )
Graphics: I sincerely hope that current 'icon'-like graphics (rather 'dot'-like) will be replaced by some awesome graphics which integrate nicely into the already awesome planet textures.
My hopes for the future sprints (scrum-wise): I recon that planetary interaction has huge potential to be fun. The team should set the bar high, and have a goal:
that planetary interaction alone is fun enough for Eve players (old and young) to log in for 10-20 minutes per day, to check progress, to experiment with planetary infrastructure/industry/population/etc, to gain an economic benefit from doing so (which it will very likely be no matter what)... to basically have fun! never to old to play |
Sprobe
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.03.24 07:11:00 -
[5]
It'd be best to launch planetary interaction also as browser game since it's quite independent of everything else and suck in more poor souls inte our Eveverse never to old to play |
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