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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.12 11:41:00 -
[1]
Edited by: Morveus on 12/03/2010 11:41:43 http://www.4gamer.net/games/004/G000412/20100312052/
Chinese > English translation sucks a little, so I'm waiting for an understandable article.
Does anyone have something like this, but in English please ? :)
Anyway, looks nice.
Edit : oh and... enjoy the gifs-instead-of-videos content :) [center] ___________________
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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.12 12:38:00 -
[2]
Originally by: Captian Conrad and for those who dont know about google web translator
Originally by: Morveus Edited by: Morveus on 12/03/2010 11:41:43 http://www.4gamer.net/games/004/G000412/20100312052/
Chinese > English translation sucks a little
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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.12 15:39:00 -
[3]
Originally by: Rakshasa Taisab Edited by: Rakshasa Taisab on 12/03/2010 15:01:20 DAMN YOU OP, YOU SAID CHINESE  
So I decided to wait until an english article was release... but it turns out it's actually a Japanese article. Time wasted I could have spent reading it.
Holy sh**.
I have no excuses. Guess I was too lazy to even take a look at the characters... Sorry :( [center] ___________________
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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.13 10:44:00 -
[4]
Edited by: Morveus on 13/03/2010 10:47:53
Originally by: Catheryn Martobi Well, the fabric rendering is going to happen client side, meaning each computer running the game will draw up everything you see and only download data for where people are, but not their clothes. This means that no one will be seeing the exact same image (for instance if you see a bug in the clothing, it's likely no one else will see it). This is fine because it's not important to gameplay, however if we were to have ship physics, the Eve cluster would have to calculate and transmit everything, not only would that significantly increase the demand on the server, but bandwidth requirements would skyrocket. because Incarna wont be integral to gameplay, they can cram as much technology as they want into it.
Instead of the data sent to "bounce" the ship on the station, the server could just send a "physics reaction between ship and station" to the client. Then the client would render it. You don't have to synchronise every bit generated from the explosion (for instance) between client and server.
Play a physics-capable LAN game with two computers side by side and do something with the physics, like making something explode. You'll notice that the physics are client-side: for instance while playing Flatout 2 in LAN, I use to encounter car parts (or stuff from the environment) on the track, which other players don't see at the same place.
But I'm not against my ship bouncing on stations... I'm telling myself "the ship's computer automatically avoids collisions". And I suspect vehicules/ships in thousands of years would at least be able of this -_- [center] ___________________
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Morveus
Caldari Tagazok Corporation
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Posted - 2010.03.13 11:29:00 -
[5]
Originally by: Catheryn Martobi Yes, but debris on a road you can simply drive through is not a gameplay mechanic. It's just visual fluff. If a ship collided with an asteroid, it would either be destroyed or sent on a tangent. If it wasn't destroyed, the server would have to calculate which directing it went off in and how much damage was applied based on the trajectory and speed. Not only that but collision models would have to be created. Did you know that all ships and asteroids have a perfectly shperical collision model based on their two furthest points? That is why you sometimes bump a 'roid when you didn't even come close, or if you come at a titan from the side you can't even get near it. Its a huge jump from the system we have now to having accurate collision models, damage inflicting collisions and accurate trajectory tracking. I think it would be super sweet, but the server hardware isn't there yet.
They could meet us half-way and have ships just explode when they ran into each other, but I think that might raise some concerns.
Okay, I wasn't seeing things that way. You're right, bandwidth and calculations are a problem in this case, although it would be far more realistic. It may never become possible : even if the technical problems were not, I don't know how we could avoid being killed by kamikazes 
Got it  [center] ___________________
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