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Thread Statistics | Show CCP posts - 9 post(s) |

Vampire Blade
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Posted - 2004.11.29 13:59:00 -
[31]
Originally by: Grim Vandal
Originally by: Vampire Blade grim, stop playing dev/nerf master it's annoying :(
well this is a simple vote... the point is if people dont want it to be changed, why would the devs change it?
but lets say if 80% of the people vote YAY shouldnt the devs consider to change the mwd?
and it seems to me that too many people think that this module is fine as it is... I want to know how many people share either my opinion or another...
you may noticed that I havent used the word "nerf" a single time except now. Before you think OMG nerf would you plz read this thread first?
i read all of your threads, and they all boil down to the same thing - a nerf. just because you don't use the term "nerf" doesn't necessarily mean you're not implying one. i'm confident in thinking ****** didn't use the term "genocide" when it came to gassing millions of jews.. ----- ----- -----
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Vampire Blade
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Posted - 2004.11.29 13:59:00 -
[32]
Originally by: Grim Vandal
Originally by: Vampire Blade grim, stop playing dev/nerf master it's annoying :(
well this is a simple vote... the point is if people dont want it to be changed, why would the devs change it?
but lets say if 80% of the people vote YAY shouldnt the devs consider to change the mwd?
and it seems to me that too many people think that this module is fine as it is... I want to know how many people share either my opinion or another...
you may noticed that I havent used the word "nerf" a single time except now. Before you think OMG nerf would you plz read this thread first?
i read all of your threads, and they all boil down to the same thing - a nerf. just because you don't use the term "nerf" doesn't necessarily mean you're not implying one. i'm confident in thinking ****** didn't use the term "genocide" when it came to gassing millions of jews.. ----- ----- -----
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Selenite LaTronche
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Posted - 2004.11.29 15:27:00 -
[33]
Having played with no mwd, single mwd, dual mwd and now oversized AB+mwd, with cruisers and frigs, I find mwd (bonuses and drawbacks) to be well done.
CCP Devs must keep in mind that the interest of EvE game lies in its equilibrium between small , medium and big sized ships. It's like the (sorry for the poor english) "stone/cisor/paper" child game : BS kill cruisers, cruisers kill frigs, ... but frigs can kill BS.
If u change things like mwd, u may destroy this, reducing EvE fights to a very small number of reliable fittings and disgusting lots of fighters of EvE just like I've been disgusted of D**C for such reasons.
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Selenite LaTronche
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Posted - 2004.11.29 15:27:00 -
[34]
Having played with no mwd, single mwd, dual mwd and now oversized AB+mwd, with cruisers and frigs, I find mwd (bonuses and drawbacks) to be well done.
CCP Devs must keep in mind that the interest of EvE game lies in its equilibrium between small , medium and big sized ships. It's like the (sorry for the poor english) "stone/cisor/paper" child game : BS kill cruisers, cruisers kill frigs, ... but frigs can kill BS.
If u change things like mwd, u may destroy this, reducing EvE fights to a very small number of reliable fittings and disgusting lots of fighters of EvE just like I've been disgusted of D**C for such reasons.
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Lhyda Souljacker
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Posted - 2004.11.29 16:35:00 -
[35]
Edited by: Lhyda Souljacker on 29/11/2004 16:38:12 I'll suggest this again, now that MWD is nerfed into non-function and only usable on alternate sundays during months begining with "Feb" . . .
Why not make WMD a charged based module like cap boosters? Make it so the module can carry only few class specific charges, each with a typical MWD duration, and then make the reload time about 30-60 seconds, dependent on MWD skill level. Then remove all the FREAKING penalties on the damn thing!!!
This will allow close range setups to approach a target without getting wtfpwnd but not allow a ship to use MWD for sustained missile evasion. Make it a tactical module instead of a POS.
Ideas?
Edit: Oh, and no dual modules.
... That's when I reach for my revolver ... |

Lhyda Souljacker
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Posted - 2004.11.29 16:35:00 -
[36]
Edited by: Lhyda Souljacker on 29/11/2004 16:38:12 I'll suggest this again, now that MWD is nerfed into non-function and only usable on alternate sundays during months begining with "Feb" . . .
Why not make WMD a charged based module like cap boosters? Make it so the module can carry only few class specific charges, each with a typical MWD duration, and then make the reload time about 30-60 seconds, dependent on MWD skill level. Then remove all the FREAKING penalties on the damn thing!!!
This will allow close range setups to approach a target without getting wtfpwnd but not allow a ship to use MWD for sustained missile evasion. Make it a tactical module instead of a POS.
Ideas?
Edit: Oh, and no dual modules.
... That's when I reach for my revolver ... |

Vampire Blade
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Posted - 2004.11.29 16:39:00 -
[37]
Edited by: Vampire Blade on 29/11/2004 16:41:51 i like mwd now
test: DAOC ----- ----- -----
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Vampire Blade
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Posted - 2004.11.29 16:39:00 -
[38]
Edited by: Vampire Blade on 29/11/2004 16:41:51 i like mwd now
test: DAOC ----- ----- -----
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juduzz
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Posted - 2004.11.29 16:46:00 -
[39]
there is nothing wrong with MWD!
agility is worst then a sig penalty.
MWD has a set duration it runs at if you make it so you can only near enough go in a straight line you will over shoot your target very quick and thus removing its usefullness.
Over sized modules are not a problem an inty with one goes pop SOOO easily because they give up alot of defence/offence to use one that even goes for th crow with standard missile launchers being so low fitting requirements.
Duel AB cruisers. are np ( FYI i fly only inties) a nub dual 100mn AB cruiser pilot get pwned by a couple of ceptors like any nubler in any ship would, damn killed enough of the nublers and lost enough to the good pilots.
They only thing that should have changed and did was dual MWD frigates which had stupidly insane speed.
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juduzz
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Posted - 2004.11.29 16:46:00 -
[40]
there is nothing wrong with MWD!
agility is worst then a sig penalty.
MWD has a set duration it runs at if you make it so you can only near enough go in a straight line you will over shoot your target very quick and thus removing its usefullness.
Over sized modules are not a problem an inty with one goes pop SOOO easily because they give up alot of defence/offence to use one that even goes for th crow with standard missile launchers being so low fitting requirements.
Duel AB cruisers. are np ( FYI i fly only inties) a nub dual 100mn AB cruiser pilot get pwned by a couple of ceptors like any nubler in any ship would, damn killed enough of the nublers and lost enough to the good pilots.
They only thing that should have changed and did was dual MWD frigates which had stupidly insane speed.
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Vigilant
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Posted - 2004.11.29 17:05:00 -
[41]
Grim, Do you run agent Missions ?
The MWD already got nerfed...Its called "DeadSpace"...
MWD is fine as it... Sig Penality and Cap/Grid Penality alone for installing the damm thing is bad enough...
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Vigilant
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Posted - 2004.11.29 17:05:00 -
[42]
Grim, Do you run agent Missions ?
The MWD already got nerfed...Its called "DeadSpace"...
MWD is fine as it... Sig Penality and Cap/Grid Penality alone for installing the damm thing is bad enough...
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Grim Vandal
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Posted - 2004.11.29 20:55:00 -
[43]
Edited by: Grim Vandal on 30/11/2004 09:43:45
Originally by: Vigilant Grim, Do you run agent Missions ?
The MWD already got nerfed...Its called "DeadSpace"...
MWD is fine as it... Sig Penality and Cap/Grid Penality alone for installing the damm thing is bad enough...
nope I have never done a mission and I will not do one in the future... I dont play this game for its npc part...
So actually I dont care if the mwd is allowed in complexes or in missions cuz in the end its only a npc ****...
Whatever... I may play this game for too long now... nearly 2 years including beta... I am already a member of this forum since august 2000... 20mill sp char in pure combat...
btw interesting idea about the charges... the problem tho... close range ships like the mega heavily depend already on cap charges and I doub that they would have any room left for more charges... none the less at least someone with another idea...
Those of you who call the current situation balanced are nuts! By now way can a module which every frig and cruiser depends on be balanced...
I cant belive that so few people dislike the fact that this is a "no brainer" module. Again I dont want to make it unuseable or remove it...
The use of the mwd should be a viable tactic/option BUT honestly this is simply not the case! Why else do so many setups involve the mwd???
besides due to missiles and besides that normal sized ABs suck
it has pretty harsh penalties but still everyone fits it... something really stinks here... why do so few of you smell it?

Greetings Grim |

Grim Vandal
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Posted - 2004.11.29 20:55:00 -
[44]
Edited by: Grim Vandal on 30/11/2004 09:43:45
Originally by: Vigilant Grim, Do you run agent Missions ?
The MWD already got nerfed...Its called "DeadSpace"...
MWD is fine as it... Sig Penality and Cap/Grid Penality alone for installing the damm thing is bad enough...
nope I have never done a mission and I will not do one in the future... I dont play this game for its npc part...
So actually I dont care if the mwd is allowed in complexes or in missions cuz in the end its only a npc ****...
Whatever... I may play this game for too long now... nearly 2 years including beta... I am already a member of this forum since august 2000... 20mill sp char in pure combat...
btw interesting idea about the charges... the problem tho... close range ships like the mega heavily depend already on cap charges and I doub that they would have any room left for more charges... none the less at least someone with another idea...
Those of you who call the current situation balanced are nuts! By now way can a module which every frig and cruiser depends on be balanced...
I cant belive that so few people dislike the fact that this is a "no brainer" module. Again I dont want to make it unuseable or remove it...
The use of the mwd should be a viable tactic/option BUT honestly this is simply not the case! Why else do so many setups involve the mwd???
besides due to missiles and besides that normal sized ABs suck
it has pretty harsh penalties but still everyone fits it... something really stinks here... why do so few of you smell it?

Greetings Grim |

Nomen Nescio
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Posted - 2004.11.29 21:15:00 -
[45]
MWD should be redone from the scratch: it should be hight slot, very hight speed no turns, no lock targets TRAVEL module. Like dock undock, apporach to collect cans and such.
Burners should be extended and modified:
- Several burners in class, such as 1 mw, 0.5 mw, 2 mw...
- Burners should give real boost, med burner in class should give +100% speed minimum.
- All penalties should be removed, burners are combat module essential for all close range fighters, fitting is the penalty.
- Issue of "need for speed to run from missles" should be addressed by large burner in class which gives 150%-250% boost. Then ships which meant to outrun will do so, others wont.
PS The situation then trasher can mount 2 cruser burners and go 3km/s with full set of close range guns and NO PENALTY is TOTALY STUPID. At the same time gallente destroyer which is BLASTER BOAT by design can't be used due to grid/speed/med slots (2 is not enough for close range fighter).
And no, I dont fly gallente.
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Nomen Nescio
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Posted - 2004.11.29 21:15:00 -
[46]
MWD should be redone from the scratch: it should be hight slot, very hight speed no turns, no lock targets TRAVEL module. Like dock undock, apporach to collect cans and such.
Burners should be extended and modified:
- Several burners in class, such as 1 mw, 0.5 mw, 2 mw...
- Burners should give real boost, med burner in class should give +100% speed minimum.
- All penalties should be removed, burners are combat module essential for all close range fighters, fitting is the penalty.
- Issue of "need for speed to run from missles" should be addressed by large burner in class which gives 150%-250% boost. Then ships which meant to outrun will do so, others wont.
PS The situation then trasher can mount 2 cruser burners and go 3km/s with full set of close range guns and NO PENALTY is TOTALY STUPID. At the same time gallente destroyer which is BLASTER BOAT by design can't be used due to grid/speed/med slots (2 is not enough for close range fighter).
And no, I dont fly gallente.
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John Blackthorn
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Posted - 2004.11.29 21:38:00 -
[47]
Yes, I want to see a mwd change. I want to see the shield penalty removed or set to an exact number.
The penalty being a % of total shield unfairly penaltizes a shild tanking ship.
-BT
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John Blackthorn
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Posted - 2004.11.29 21:38:00 -
[48]
Yes, I want to see a mwd change. I want to see the shield penalty removed or set to an exact number.
The penalty being a % of total shield unfairly penaltizes a shild tanking ship.
-BT
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Grim Vandal
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Posted - 2004.11.29 21:49:00 -
[49]
Originally by: John Blackthorn Yes, I want to see a mwd change. I want to see the shield penalty removed or set to an exact number.
The penalty being a % of total shield unfairly penaltizes a shild tanking ship.
-BT
nice one 
Greetings Grim |

Grim Vandal
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Posted - 2004.11.29 21:49:00 -
[50]
Originally by: John Blackthorn Yes, I want to see a mwd change. I want to see the shield penalty removed or set to an exact number.
The penalty being a % of total shield unfairly penaltizes a shild tanking ship.
-BT
nice one 
Greetings Grim |
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snutt
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Posted - 2004.11.29 23:15:00 -
[51]
They should just delete it and add a teleporting module instead  . That way closerange fighters can still close distances but not orbit in 3000+ m/s. Ofcourse then every ship in eve would use one .
(j/k)
Mess with the best, die like the rest  Real men structure tank  |

snutt
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Posted - 2004.11.29 23:15:00 -
[52]
They should just delete it and add a teleporting module instead  . That way closerange fighters can still close distances but not orbit in 3000+ m/s. Ofcourse then every ship in eve would use one .
(j/k)
Mess with the best, die like the rest  Real men structure tank  |

Darax Thulain
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Posted - 2004.11.29 23:35:00 -
[53]
How come half of the mwd topics are made by you Grim..? I think you should just be happy the way things are. You're not a dev, and frankly this post is very useless. THe way you keep posting one could mistake for for being a bigger portion of the eve society than the one person you are.
Stop posting please.
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Darax Thulain
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Posted - 2004.11.29 23:35:00 -
[54]
How come half of the mwd topics are made by you Grim..? I think you should just be happy the way things are. You're not a dev, and frankly this post is very useless. THe way you keep posting one could mistake for for being a bigger portion of the eve society than the one person you are.
Stop posting please.
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Noriath
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Posted - 2004.11.29 23:46:00 -
[55]
Originally by: Grim Vandal
Originally by: Vigilant Grim, Do you run agent Missions ? Those of you who call the current situation balanced are nuts! By now way can a module which every frig and cruiser depends on be balanced...
I cant belive that so few people dislike the fact that this is a "no brainer" module. Again I dont want to make it unuseable or remove it...
The use of the mwd should be a viable tactic/option BUT honestly this is simply not the case! Why else do so many setups involve the mwd???
besides due to missiles and besides that normal sized ABs suck
it has pretty harsh penalties but still everyone fits it... something really stinks here... why do so few of you smell it?

That's exactly how I feel about it, everyone fits an MWD in every ship, no matter what the ship is for.
Acctually Micro Warpdrives are amongst the biggest reasons this game is unbalanced. Ships with low range need it to get to their targets, but their targets have an MWD too and start kiting them. MWDs should allow hard hitting close combat ships to get into action, not long range ships to run forever.
That's why I think the best thing to do would be remove the shield and cap penultie from MWDs, and make it impossible to fire any weapons while using the MWD instead. Due to the signature increase long range ships could get in some good hits before others are able to close the gap, but they wouldn't be able to kite indefinatly...
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Noriath
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Posted - 2004.11.29 23:46:00 -
[56]
Originally by: Grim Vandal
Originally by: Vigilant Grim, Do you run agent Missions ? Those of you who call the current situation balanced are nuts! By now way can a module which every frig and cruiser depends on be balanced...
I cant belive that so few people dislike the fact that this is a "no brainer" module. Again I dont want to make it unuseable or remove it...
The use of the mwd should be a viable tactic/option BUT honestly this is simply not the case! Why else do so many setups involve the mwd???
besides due to missiles and besides that normal sized ABs suck
it has pretty harsh penalties but still everyone fits it... something really stinks here... why do so few of you smell it?

That's exactly how I feel about it, everyone fits an MWD in every ship, no matter what the ship is for.
Acctually Micro Warpdrives are amongst the biggest reasons this game is unbalanced. Ships with low range need it to get to their targets, but their targets have an MWD too and start kiting them. MWDs should allow hard hitting close combat ships to get into action, not long range ships to run forever.
That's why I think the best thing to do would be remove the shield and cap penultie from MWDs, and make it impossible to fire any weapons while using the MWD instead. Due to the signature increase long range ships could get in some good hits before others are able to close the gap, but they wouldn't be able to kite indefinatly...
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Grim Vandal
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Posted - 2004.11.29 23:54:00 -
[57]
Originally by: Darax Thulain How come half of the mwd topics are made by you Grim..? I think you should just be happy the way things are. You're not a dev, and frankly this post is very useless. THe way you keep posting one could mistake for for being a bigger portion of the eve society than the one person you are.
Stop posting please.
Since something needs to be done about this module was totally obvious for me. At least as long till the devs told us that the mwd will get no further changes about 2 months back.
Again I didnt start earlier with these posts since it was and still is a obvious change for me... which I thought would get its attention as time passes on... since this isnt the case, you see me posting here.
not a single person told me yet that this module is NOT a "no brainer"... as long as this stays the way it is, I will prolly keep posting this crap... honestly tell me other solutions... my ears are open... but to say it is balanced is bull****!
I will not refuse to see the simple facts which tell us that something is wrong here...
Greetings Grim |

Grim Vandal
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Posted - 2004.11.29 23:54:00 -
[58]
Originally by: Darax Thulain How come half of the mwd topics are made by you Grim..? I think you should just be happy the way things are. You're not a dev, and frankly this post is very useless. THe way you keep posting one could mistake for for being a bigger portion of the eve society than the one person you are.
Stop posting please.
Since something needs to be done about this module was totally obvious for me. At least as long till the devs told us that the mwd will get no further changes about 2 months back.
Again I didnt start earlier with these posts since it was and still is a obvious change for me... which I thought would get its attention as time passes on... since this isnt the case, you see me posting here.
not a single person told me yet that this module is NOT a "no brainer"... as long as this stays the way it is, I will prolly keep posting this crap... honestly tell me other solutions... my ears are open... but to say it is balanced is bull****!
I will not refuse to see the simple facts which tell us that something is wrong here...
Greetings Grim |

Noriath
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Posted - 2004.11.30 00:18:00 -
[59]
There are other modules like that though...
Cloaking devices are also a no brainer, as in, nobody uses them.
But yea, there are those kinds of modules that should be installed on ships that use them as a special strategy but end up either on every ship or not on a single one, and I agree that they should be changed.
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Noriath
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Posted - 2004.11.30 00:18:00 -
[60]
There are other modules like that though...
Cloaking devices are also a no brainer, as in, nobody uses them.
But yea, there are those kinds of modules that should be installed on ships that use them as a special strategy but end up either on every ship or not on a single one, and I agree that they should be changed.
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