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Thread Statistics | Show CCP posts - 0 post(s) |

Pottsey
Enheduanni Foundation
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Posted - 2010.03.14 14:05:00 -
[1]
I am trying to get http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1248644 to the attention of CSM but am unsure which one I need to speak to. Although its not got much votes its a big problem for Gallante mission runers. ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.14 21:36:00 -
[2]
Thanks ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.15 10:53:00 -
[3]
King Dave said ôIs this some kind of a joke? You do realize your playing eve right?ö Is your post some sort of joke? Do you not understand the problem? ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.15 12:47:00 -
[4]
DidnÆt CCPÆs reports say something like 75% of people live in empire and on average less than 1 ship is lost per month per account in PvP combat. This suggest combat PvP is the minority. For a PvP game we dont seem to do that much PvP on the whole as a player base. Or I am reading/remembering the data wrong. ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.16 11:03:00 -
[5]
Sokratesz said ôHey don't get me wrong, If something is broken it should be fixed but pottsey's concern of 'being pushed into pvp situations' is rather silly given that this is eve.ö ItÆs not silly if you look into it. Sending big slow PvE setup Battleships 30jumps all to the same system is not fair or right. No matter where you are in Gallante space the new missions send you to the same system. As all the PvE people are sent to the same spot there is a massive pirate camp at the gates.
If we are setup for PvP we cannot do the missions, if we are setup for PvE we die to the camp. Not to mention the problem of 30plus boring jumps in a battelship. All that for no reward. PvE people are not PvP people and we are not bait so the PvP people have easy targets. Pushing PvE people into PvP is not only flat out wrong but itÆs a good way to make all the PvE people quit the game. If we wanted to do PvE mixed with PvP we would join Faction Warfare.
I would also question how PvP is the driving force of the economy considering how few people do PvP and lose ships. It wouldnÆt surprise me if more ships are lost in PvE then PvP.
Eve is not a PvP only game. A large amount of the player base do not to combat PvP and have no interest in combat PvP. ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.17 07:07:00 -
[6]
Although I don't think PvP is the main driving force behind the economy. I think it's going a little too far to say "pvp'ers don't do squat to keep the economy going". Come on now Fille Balle, PvP does have a noticeable impact on the economy. Thinking about it more I and am switching positions a little. PvP is a driving force behind the economy. I don't think it's as big a driving force as PvE but it's still a large driving force. ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.17 12:57:00 -
[7]
Edited by: Pottsey on 17/03/2010 12:58:58 Sokratesz said ôIf not for item destruction, there would be no market for your loot, lp etc. Item destruction results from pvp.ô I was under the impression there was a lot more item destruction from PvE then PvP. I thought but I could be wrong that the highest lost ships tend to be PvE ships like Ravens which you donÆt get in PvP much. Either way like I said, once I thought about it more I think PvP is a large driving force and my first post saying PvP is not a driveing force is wrong. ______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.17 19:43:00 -
[8]
Alekseyev Karrde said "People die in PVE?" Yes as there is far more to PvE then just missions. Complex's and wormhole space sleepers kill a fair few pilots. Cosmos and expeditions kill a lot. I bet a lot die in level 5 missions. Then there are those that seem to somehow die in level 4 and less missions. I know some of the static Cosmos sites I lived in used to kill a lot of pilots per day every day. Unlike the odd PvP battle here and there those cosmos sites are every day.
That and as PvE people outnumber PvP people by so much even if only a small amount of PvE people die that's still a massive amount compared to PvP.
I really don't believe your comments on PvP are correct. But only CCP has the stats to prove one of us right or wrong.
______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.18 07:21:00 -
[9]
http://www.eveonline.com/devblog.asp?a=blog&bid=656 Says "At the end of April, we had 299,064 active paying accounts, leaving us with about 0.67 ship losses per subscriber during that month." That 0.67 was PvP kills excluding shuttles the rookie frigate. That not only suggest relatively few ships are lost in PvP but if you take into account all the none PvP people that got caught out and killed or forced into PvP it also shows that the amount of PvP players in Eve must be small.
Another way to read the above number is around half the player base don't lose a ship in a given month to PvP. The other just over one half lose 1 ship in PvP per month.
One of the QEN (I think it was a 2009 one) which I don't have time to dig out said something like 14% of accounts are in 0.0 and over 70% of players are in empire. Which with the 0.67 deaths per account per months, suggests to me a lot of the player base are in empire doing none combat PvP stuff.
Granted I don't have PvE numbers but unless the PvE people are having less than 0.67 PvE deaths per account per months then it's not PvP that's the main driving force. In fact in theory PvE can lose less than 0.67 deaths per month to PvE and have more deaths then PvP if there are more people doing PvE.
This next graph is very interesting. It shows towards the end as the subscriber base has got bigger the ships lost in PvP has not gone up at fast as subscriber level and in fact goes down and level's off. Again suggesting less people PvP. http://ccp.vo.llnwd.net/o2/devblog/img/pvpblog/shipsdestroyedbymonthbysub2.jpg
In short for a so called PvP game we don't really do that much PvP.
______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2010.03.18 18:39:00 -
[10]
Edited by: Pottsey on 18/03/2010 18:58:07 I never classed that stuff as PvP. I use the original meaning of PvP which is combat between players causing a loss, or two or more players fighting. Not this new definition some Eve forum users like to use.
If you play on a no PvP server or in a no PvP zone you still have trading and resources. If you buy a PvE game it never ever lists trade and resource gathering as PvP. In fact I cannot think of a single game not even PvP games where you list trading and resource gathering as PvP in the features. If you look up a list of PvP games it always about combat only. Features about PvP are always combat related.
The term PvP originated in reference to players killing players hence the verse bit of PvP. Why all of a sudden do we have to change its meaning to refer to pretty much everything? PvP meant combat between players for something like 20+ years.
TeaDaze said " PVP is Player vs Player, it doesn't require Ship vs Ship(s). Without ever firing a shot you can engage in PVP by" It does require a player to be competing against another player. PvP requires a player verse another player. When I sell mission loot I am not competing against another player so there is no verse another player. When I am mining I am not competing when there is plenty to go around same for Reactions and Moon mining. Still even if you are competing PvP feels wrong as its a combat team not a generic cover all player competing against another player team and now I wrote far too much about something I shouldn't have responded to :) thanks for the fun. Lets PvP on the forums some more. 
______ How to Passive Shield Tank T2
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