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Ze Alts
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Posted - 2010.03.14 21:53:00 -
[1]
As a computer scientist I'm all for code reuse, and CCP, there's a feature that you can modify and make 10x more useful quite easily.
If you have a cargo full of loot from missioning or ratting, let us select all -> right click -> to hanger and sell, and have it bring up a refine-esque window that shows each module like another ore being refined. This would automatically bring up the best price possible in station, and have a column the percent below average market value (like the waste column) and a grand total, including a SELL ALL button. A player would be able to right-click and remove something from the sell window just like the refine window.
If you like this idea, please /sign it
If you don't like this POST WHY!
/sign.
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King Rothgar
Violent By Design Rough Necks
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Posted - 2010.03.14 21:56:00 -
[2]
Good idea, supported.
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Aerilis
Gallente Quantum Cats Syndicate
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Posted - 2010.03.14 22:03:00 -
[3]
Fully supported. Please do this CCP!
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Swish3r
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Posted - 2010.03.14 22:16:00 -
[4]
/sign.
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ChrisIsherwood
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Posted - 2010.03.14 23:51:00 -
[5]
/sign
Anything to make it quicker. And a single dialog box with 30 lines is faster/easier for player and server than 30 dialog boxes.
Have a sortable column for meta level (for the sell meta3+ refine meta 1 algorithm)
Also make the columns sortable. I.e. So you can sort the value column and do the most expensive first.
Extra credit: make a tickbox for refine. So you see a grid that for each line gives you the info to decide on sell, refine, or do nothing. |

Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2010.03.15 00:22:00 -
[6]
Cool.
I was about to write a request for exactly this function.
Select 20-30 objects in hanger, right-click "Sell All"
Returns with Grid showing - Item Name - Value - % Above/Below average - Qty - Total Value - Check box to Sell or not sell (TRUE by default) Hit OK to sell all at once.
Note that this should go through as several transactions so that each sale is logged separately in your transaction log and not just a single line.
Also - it would allow each line to be verified that the buyer was still available at the time the transaction went though (ie: some other player has not sold to him while you were thinking).
I think that Refine should be separate from sell.. you wither select to refine, select to reprocess to select to sell.
Note that I do think that in the grid view of items (in hanger) you should have some more column options (Like the Overview Does) so that you can sort by things like tech level and meta level.
/Signed "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |

Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2010.03.15 06:39:00 -
[7]
I could get behind this if it didn't show you the price that you're getting, or the relationship to the regional average. Just have it list all the items and give you a bottom-line amount for what you're going to make.
A lot of people painstakingly root through the market, spending a lot of play time finding deals on unwanted mission loot or other items that people tend to sell flippantly. They collect hundreds of them and either ship them to a better market or melt them down and sell the minerals for a profit. If the sell order allowed people to, at a glance, avoid orders that weren't on par with what someone will pay for a module they're desperate to get on the spot, then the whole principle of supply and demand would be undermined by carebears refusing to fail to turn a profit on every transaction, and the "junk dealer" profession that so many people enjoy and/or depend on would be completely removed from the game.
If you want a "turn this crap into money for me" button, that's fine, but a "research the market for each of these items and make a judgement call for me about which I should sell, which I should keep and which I should refine" button is overpowered. ======================
Crusades: Security Status |

Ze Alts
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Posted - 2010.03.16 03:54:00 -
[8]
Edited by: Ze Alts on 16/03/2010 03:54:45
Originally by: Reggie Stoneloader I could get behind this if it didn't show you the price that you're getting... A lot of people painstakingly root through the market, spending a lot of play time finding deals on unwanted mission loot or other items that people tend to sell flippantly. They collect hundreds of them and either ship them to a better market or melt them down and sell the minerals for a profit. If the sell order allowed people to, at a glance, avoid orders that weren't on par with what someone will pay for a module they're desperate to get on the spot, then the whole principle of supply and demand would be undermined by carebears refusing to fail to turn a profit on every transaction, and the "junk dealer" profession that so many people enjoy and/or depend on would be completely removed from the game. ... overpowered.
So your argument is that there is a profession based solely on an unintuitive UI? Either my way or yours would be an improvement, but having an easy way to view the market details for more than one item at a time would not be unrealistic nor overpowered. If anything in eve is meant to resemble the real life, it would be the economy, and in that there are no handicaps to view the details of a given set of items.
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SupaKudoRio
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Posted - 2010.03.16 07:36:00 -
[9]
Do want.
Originally by: Reggie Stoneloader overpowered.
Tolerance to sanity-straining, repetitive trawling through poorly designed dialogues is a skill now? It's giving no more information than is readily available to any player, just reducing the number of clicks you need to get to it. _____
10/10: Where is your God now? |

Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2010.03.16 07:41:00 -
[10]
Edited by: Reggie Stoneloader on 16/03/2010 07:46:13 You have an app on your iPhone that compares prices for trade goods on a global scale? I suspect that many people would kill you to get their hands on it. I did a brief stint buying and selling semiconductors internationally, and I can tell you that despite having a paid subscription to no fewer than ten different order-matching services, exhaustive research on price takes longer than the average vendor or client is willing to wait. EvE's economy is realistic precisely because the people using it are not omniscient, and it becomes possible to use psychology and tradecraft to gain an advantage. We shouldn't castrate a whole dimension of the game just because many mission runners think of their loot as "vendor trash".
And supa, that kind of "interface optimization" is the same as having local chat put war targets at the top or include corp, alliance and killright info on the list. If I wrote a macro to automatically increment my buy orders when someone overbids me by a penny, would that be fair? After all, it's just a few clicks on each of my hundred of orders to do it myself. How about if armor reppers had a "cap stable" mode where they'd cycle at exactly the right rate to keep your capacitor at 33%? Why don't wormhole systems have information about their difficulty and estimates of mineral wealth and Sleeper strength in the upper left corner? I can get that info with a quick Google search, and if I can use killboards to get data about what ships and fittings a pilot is most likely to use, shouldn't that be in his personal info window? ======================
Crusades: Security Status |

Malen Nenokal
The Nightshift
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Posted - 2010.03.16 08:08:00 -
[11]
I'm all for this if it can be done efficiently.
The only problem I foresee is that when you go to sell an item your client will send a data call to the server and collect the necessary information from the market database. Sell/buy orders in major market hubs can lag a system pretty bad in large quantities. This idea would create the ability to send massive amounts of data calls to the server at once, which can either be abused, or become problematic in major hubs.
my .02 isks
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SupaKudoRio
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Posted - 2010.03.16 09:49:00 -
[12]
Edited by: SupaKudoRio on 16/03/2010 09:54:27
Originally by: Reggie Stoneloader And supa, that kind of "interface optimization" is the same as having local chat put war targets at the top or include corp, alliance and killright info on the list. If I wrote a macro to automatically increment my buy orders when someone overbids me by a penny, would that be fair? After all, it's just a few clicks on each of my hundred of orders to do it myself. How about if armor reppers had a "cap stable" mode where they'd cycle at exactly the right rate to keep your capacitor at 33%? Why don't wormhole systems have information about their difficulty and estimates of mineral wealth and Sleeper strength in the upper left corner? I can get that info with a quick Google search, and if I can use killboards to get data about what ships and fittings a pilot is most likely to use, shouldn't that be in his personal info window?
Now read what you just wrote. You just directly compared a feature that would condense readily available information to macros/bots.
The wartargets part is silly as well; this gives no actual advantage to anyone in particular. Traders will also have it at their disposal, and will probably use it more effectively than 'chuck-it-on-the-market' mission runners anyway.
As for the wormhole one, no. To get that information you need to use third party services. Ingame there isn't a way to directly check the value/difficulty of a WH (aside from learning all the system names). Same for killboard functionality.
You're either trolling, or not too bright.  _____
10/10: Where is your God now? |

Kossaw
H A V O C Against ALL Authorities
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Posted - 2010.03.16 12:34:00 -
[13]
This I Like
Simple, Easy, Doesn't really alter game balance but makes an everyday task easier. Yes
Do I think I would actually use it - Well, that's a different question altogether. But the basic game mechanic is a good idea.
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Amberlyn Stardreamer
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Posted - 2010.03.16 23:57:00 -
[14]
Yes!
Takes the pain and tedium out of selling the loot and salvage.
If it only gives the value in that particular station rather than for system or region the careful market researchers will still be able to make their profits by using the current interface to check one item at a time.
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Ze Alts
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Posted - 2010.03.17 23:56:00 -
[15]
Originally by: Reggie And supa, that kind of "interface optimization" is the same as having local chat put war targets at the top or include corp, alliance and killright info on the list. If I wrote a macro to automatically increment my buy orders when someone overbids me by a penny, would that be fair? After all, it's just a few clicks on each of my hundred of orders to do it myself. How about if armor reppers had a "cap stable" mode where they'd cycle at exactly the right rate to keep your capacitor at 33%? Why don't wormhole systems have information about their difficulty and estimates of mineral wealth and Sleeper strength in the upper left corner? I can get that info with a quick Google search, and if I can use killboards to get data about what ships and fittings a pilot is most likely to use, shouldn't that be in his personal info window?
hooray for ignoratio elenchi and exaggerated arguments!
I can say that, say, the nighthawk, needs 5% more powergrid, and you can argue that if we gave the nighthawk more powergrid it would be the same as giving every caldari ship unlimited grid to the same effect as your little rant there. I'm guessing what little non-logical fallacy in your argument is stating that there is a balance of time-to-information in eve. Then you went on to spew about macros and automatic pvp tactics. Having the sell all window show the in-station price, or even the % below market, would be the only applicable method of selling all: even if it doesn't show the individual item's info, but the % of market value for the entire lot. Scrap dealing is a profession entirely brought by an insufficient UI for a 'fair' market otherwise.
I'd really like to get a CSM delegate or dev even on board with this, reggie-nerfed or not.
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.18 01:17:00 -
[16]
Im no native speaker but isn't it called "hangar" instead of "hanger"? ------ Make Lowsec useful! Vote in the CSM-Forum! |

Ze Alts
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Posted - 2010.03.18 02:26:00 -
[17]
meh.
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q'q
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Posted - 2010.03.19 04:27:00 -
[18]
/sign
c'mon, ccp. |

Ze Alts
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Posted - 2010.03.19 20:37:00 -
[19]
up
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BunnyBuzzBunny
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Posted - 2010.03.22 00:50:00 -
[20]
/signed
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