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Chi Quan
Bibkor Enterprises
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Posted - 2010.03.16 15:17:00 -
[31]
Originally by: Exploding Tukey Tracking - How fast your guns can turn - If your guns turn slower then the ship is flying, you are not going to hit them, even if you are shooting tanks
Optimal Range - The range at which your guns shoot best. a shotgun will not shoot the same distance as a sniper would.
Falloff - The distance at which damage begins to drop - a shotgun blast at 5 meters will hit for less then a shotgun blast from 2 feet. bullets slow down, bounce off the side of the ship and don't hit as well as they would if it was an 'optimal' shot.
don't forget signature resolution (a point often missed by those tracking-formula-is-buged advocates; the formula is still buged, but it has ship/sig radius inside) - the block size the turret sees, the smaller the better. try this one, it explains alot about general turret behaviour. flash tracking guide on eve-files it should also be noted, that wrecking hits always do full damage. 1 of every 100 shots is a wrecking shot. ---- Ceterum censeo blasters need some tracking love |

Zane Lucanus
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Posted - 2010.03.16 16:35:00 -
[32]
Originally by: Madmi CEO In reality, someone would have figured out how to put a dozen small and medium turrets on the Titan class ships.
it would be cool if you could replace 1 large weapon with 2 grouped mediums or some more grouped smalls.
tank about an anti frig monster. . .
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Guillieme Lohran
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Posted - 2010.03.16 16:41:00 -
[33]
Then you could make battlships like their WWII counterparts when they became massive anti-aircraft platforms to protect the carriers.
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Cataca
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Posted - 2010.03.16 16:50:00 -
[34]
Originally by: Exploding Tukey Falloff - The distance at which damage begins to drop - a shotgun blast at 5 meters will hit for less then a shotgun blast from 2 feet. bullets slow down, bounce off the side of the ship and don't hit as well as they would if it was an 'optimal' shot.
Yeah, space friction is a *****.
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