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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.16 14:36:00 -
[1]
Originally by: Depili With the current sov system being tied to stations and thus a system with multiple stations would be major pain in the ass to take over, not supported.
Also why would you want to have more stations in the same system?
Taking over two stations in one system would be considerably easier than taking over two stations in 2 systems.
Having multiple stations in 1 system is a considerable benefit for industrial activity. Consider having your refinery and factory stations close together. There is also the question of office space.
Allowing multiple outposts per system would be a considerable help in increasing population density in 0.0
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.17 09:40:00 -
[2]
Originally by: Villian I like the idea. It would seem it's more a matter of server side logistics, since each station gets a new database written. It couldn't hurt to ask the devs about it and get an official response one way or the other.
Also, stations can't be destroyed, what would stop 0.0 space from becoming littered with outposts into the future?
This has already happened. Look at Delve, Providence, Deklein, Feythabolis, Tribute...
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.18 21:04:00 -
[3]
If the defenders can't defend 1 station in a system, how will they defend 2 or more? Shooting a station is what happens after the system has been secured.
Seriously, it's a non issue. If you want to spam stations to make your space a grind to conquer, it's hugely more effective to put 12 stations (and 12 ihubs) in 12 systems than it is to put 12 stations and 1 hub in 1 system. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.20 22:34:00 -
[4]
Originally by: darius mclever
Originally by: Maxsim Goratiev This argument is stupid. stations are a logistical backbone, not defenses. if you whant alliances to be able to concentrate their logistics, you will need more then one station per system. Obviously taking the station over takes time, what, you whan to get it for free? if someone invested money into building multiple stations, it will take more effort to take that away from him, that much seems obvious to me. there isn't an artificial limit on amount of people, you will crash teh server, that's a technical limit. They are two different things.
The point is that it takes multiple days for a system with a single station already. So having multiple outpost in one system and having to take them one after each other is just stupid.
This argument has already been dealt with. Why are you still going on about it?
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.24 17:22:00 -
[5]
Originally by: Bagehi Edited by: Bagehi on 24/03/2010 16:57:19
Originally by: Malcanis
Originally by: darius mclever
Originally by: Maxsim Goratiev This argument is stupid. stations are a logistical backbone, not defenses. if you whant alliances to be able to concentrate their logistics, you will need more then one station per system. Obviously taking the station over takes time, what, you whan to get it for free? if someone invested money into building multiple stations, it will take more effort to take that away from him, that much seems obvious to me. there isn't an artificial limit on amount of people, you will crash teh server, that's a technical limit. They are two different things.
The point is that it takes multiple days for a system with a single station already. So having multiple outpost in one system and having to take them one after each other is just stupid.
This argument has already been dealt with. Why are you still going on about it?
No, it really hasn't. As was said, it takes several days already. Claiming that additional stations in a system wouldn't make it more difficult to flip is just plain silly.
The additional difficulty is trivial. And it's far, far less than the difficulty of taking those same 12 stations in 12 different systems.
+1 station in the same system = add 1-2 siege cycles per station reinforce cycle. Call it an hour tops.
+1 station in another system with another iHub = add 3 more station reinforce cycles and 2 more ihub reinforce cycles. Call it another week, minimum.
Yeah... an hour vs a week. Which to choose... so difficult...
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.31 15:47:00 -
[6]
You still haven't explained why this would be more challenging than taking the same 12 stations in 12 different systems supported by 12 ihubs.
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