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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Nimbus

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Posted - 2010.03.16 14:41:00 -
[1]
Hello all,
A lot of players are seeing planets getting into a stuck state for them - not loading and the like. We have fixed the cause of this, but unfortunately this isn't going to stop stuck planets from being stuck - it should just stop new planets getting into this stuck state.
However, in order to find out if this has worked, we need your help...
Firstly, planet VI in FD-MLJ will be nuked from orbit (after all, it is the only way to be sure) and all existing infrastructure will be gone.
Then, I would like everyone who is interested to set up Planetary Command Centers on FD-MLJ VI and start playing with Planetary Interaction just as you would on any other planet.
If all goes according to plan, this thread will be filled with "this planet has never gotten stuck for me!" posts and there will be no "aww, FD-MLJ VI is stuck for me :(" posts.
BUT! *If* the planet does become stuck for you, there is some super handy information which we would like (alongside the usual logserver files etc). These things are:
1. Complexity of your network (screenshots would be ideal!) 2. Approximate length of time since viewing the planet worked correctly 3. Was there a downtime between then and now?
I hope this is not too much of an inconvenience for anyone on FD-MLJ VI at the moment, but it will provide valuable feedback to help us get rid of the stuck-planet problem.
Thanks,
Nimbus 
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Modescond
Minmatar Twilight Military Industrial Complex Alliance
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Posted - 2010.03.16 15:13:00 -
[2]
Worked for me on MLJ6, however, stuck on any planet in Rens.
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Anastasy BL
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Posted - 2010.03.16 15:19:00 -
[3]
Why does the factory need to start a double margin on its stock?
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Syberbolt8
Gallente
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Posted - 2010.03.16 15:53:00 -
[4]
working fine so far. ill let you know if anything breaks, and submit a bug report with your name on it if it does. :P The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Elegbara
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Posted - 2010.03.16 16:19:00 -
[5]
The planet ate 3 PCCs of 4 I had in my cargohold. I set up the last near southern pole succesfully. After that everything worked smooth and I set up the following network: Linkage Once I get water, silicon and carbon, This network will start producing nanite repair paste - all facilities are in place, all routes are set up. ____________________________________ Open your eyes. And Awaken. |

Draco Argen
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Posted - 2010.03.16 16:25:00 -
[6]
On my way to FD-M tonight, crazi networkiness will ensue.
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CCP Nimbus

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Posted - 2010.03.16 16:44:00 -
[7]
Originally by: Elegbara The planet ate 3 PCCs of 4 I had in my cargohold. I set up the last near southern pole succesfully.
Well that is rather odd. I've never experienced this myself.
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.03.16 17:42:00 -
[8]
Originally by: Elegbara The planet ate 3 PCCs of 4 I had in my cargohold. I set up the last near southern pole succesfully. After that everything worked smooth and I set up the following network: Linkage Once I get water, silicon and carbon, This network will start producing nanite repair paste - all facilities are in place, all routes are set up.
I can confirm this, planet ate 2 of my 3 PCCs and only the last one was applied..
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CCP Nimbus

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Posted - 2010.03.16 17:43:00 -
[9]
Originally by: Jack bubu
Originally by: Elegbara The planet ate 3 PCCs of 4 I had in my cargohold. I set up the last near southern pole succesfully. After that everything worked smooth and I set up the following network: Linkage Once I get water, silicon and carbon, This network will start producing nanite repair paste - all facilities are in place, all routes are set up.
I can confirm this, planet ate 2 of my 3 PCCs and only the last one was applied..
Good catch, we have reproduced this internally now :)
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.03.16 18:20:00 -
[10]
Another thing i noticed is this :
set extractor somewhere and scan for ressources. -> select aluminium for example, click cancel -> select any other material and the scan will show the exact same values as for aluminium and will also extract aluminium even if gold(for example) is selected.
and storages still dont like the PCC :)
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HeliosGal
Caldari
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Posted - 2010.03.16 20:54:00 -
[11]
the storage wont connect a route to the PCC u have to direct it from the processing facilities Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Compliator Eufinia
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Posted - 2010.03.16 21:12:00 -
[12]
Edited by: Compliator Eufinia on 16/03/2010 21:12:32 Edited by: Compliator Eufinia on 16/03/2010 21:12:05
Originally by: CCP Nimbus I would like everyone who is interested to set up Planetary Command Centers on FD-MLJ VI
I'm assuming those of us who want to test WH space and other planet types can stay where we are?
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Hianmar
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Posted - 2010.03.16 22:11:00 -
[13]
hey, Not sure if this is what you mean, but if i scan for silicon deposits, and then try and scan for any other material with the same PIN, it keeps returning to silicon deposit search.
Only been using the new features for about a day, but it happens repeatedly.
Thanks
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Hamish Nuwen
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Posted - 2010.03.16 22:12:00 -
[14]
Originally by: CCP Nimbus
Originally by: Jack bubu
Originally by: Elegbara The planet ate 3 PCCs of 4 I had in my cargohold. I set up the last near southern pole succesfully. After that everything worked smooth and I set up the following network: Linkage Once I get water, silicon and carbon, This network will start producing nanite repair paste - all facilities are in place, all routes are set up.
I can confirm this, planet ate 2 of my 3 PCCs and only the last one was applied..
Good catch, we have reproduced this internally now :)
The behaviour of this bug: if you carry X PCC's in the cargo, the first X-1 PCC's are eaten by the planet, only the last one is put in place.
I checked with 7 PCC's (first 6 dissapears), with 18 PCC's (first 17 dissapears ) 2 times. If you only carry 1 PCC in your cargo it works fine at first try.
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CCP Atropos

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Posted - 2010.03.17 00:00:00 -
[15]
Are they stacked in your cargo or in many piles of 1 piece?
Software Engineer Core Engineering |
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ChaoticDemon
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Posted - 2010.03.17 00:07:00 -
[16]
I tried same thing had stacked only last one showed on planet rest eaten used 3
Originally by: Hamish Nuwen
Originally by: CCP Nimbus
Originally by: Jack bubu
Originally by: Elegbara The planet ate 3 PCCs of 4 I had in my cargohold. I set up the last near southern pole succesfully. After that everything worked smooth and I set up the following network: Linkage Once I get water, silicon and carbon, This network will start producing nanite repair paste - all facilities are in place, all routes are set up.
I can confirm this, planet ate 2 of my 3 PCCs and only the last one was applied..
Good catch, we have reproduced this internally now :)
The behaviour of this bug: if you carry X PCC's in the cargo, the first X-1 PCC's are eaten by the planet, only the last one is put in place.
I checked with 7 PCC's (first 6 dissapears), with 18 PCC's (first 17 dissapears ) 2 times. If you only carry 1 PCC in your cargo it works fine at first try.
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DockingManager Scotty
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Posted - 2010.03.17 00:14:00 -
[17]
Edited by: DockingManager Scotty on 17/03/2010 00:23:59
Originally by: Hamish Nuwen The behaviour of this bug: if you carry X PCC's in the cargo, the first X-1 PCC's are eaten by the planet, only the last one is put in place.
I checked with 7 PCC's (first 6 dissapears), with 18 PCC's (first 17 dissapears ) 2 times. If you only carry 1 PCC in your cargo it works fine at first try.
Those conditions may be needed to produce the bug, but are not sufficient to produce the bug. When PI first rolled out I immediately put 5 PCCs in my cargo hold (edit: they were stacked) and went about deploying them on planets, none got eaten.
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Sturmwolke
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Posted - 2010.03.17 01:04:00 -
[18]
Confirming out of 7 PCC in my Viator, 6 got eaten by the planet and only the last one got deployed on FD-MLJ VI. Non optimized Alum Nit chain (7 Proc, 1 Stor, 14 Extractors) works as per expected, barring non-obvious issues and/or false bugs due to the incomplete code.
Tbh, I find the "stuck planet" desc is a bit vague. Going into/out planet view? Unable to build PINs? PINs not running? What's stuck specifically!? |

DockingManager Scotty
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Posted - 2010.03.17 02:32:00 -
[19]
Originally by: Sturmwolke Tbh, I find the "stuck planet" desc is a bit vague. Going into/out planet view? Unable to build PINs? PINs not running? What's stuck specifically!?
I think the bug being discussed is where the UI gets stuck going into planet view, while the progress bar is showing.
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Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.17 08:41:00 -
[20]
THE PLANET ATE MY SHIP
sorry, I really couldn't resist ;D
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Ralle030583
Mystic Lion Hearts Sev3rance
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Posted - 2010.03.17 08:53:00 -
[21]
Originally by: Siigari Kitawa THE PLANET ATE MY SHIP
sorry, I really couldn't resist ;D
this post win :)
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Ancy Denaries
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Posted - 2010.03.17 10:05:00 -
[22]
Originally by: Siigari Kitawa THE PLANET ATE MY SHIP
sorry, I really couldn't resist ;D
"Arblus, look! It's UNICRON!" ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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CCP Nimbus

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Posted - 2010.03.17 10:14:00 -
[23]
Originally by: Gold Five Stay on target!
As I mentioned earlier, we have reproduced the command center eating problem and will get it fixed.
If this thread could try to stay focused on issues which *only* happen on FD-MLJ VI - things like the planet getting stuck, or items disappearing, for example - that would make thigns much simpler :)
This thread is a great place to post about things which are not specifically to do with FD-MLJ VI.
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Lord FunkyMunky
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Posted - 2010.03.17 14:43:00 -
[24]
CCP Nimbus, have you guys stopped responding in http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1282552 it was going so well and then went quite from CCPs side on the thread.
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Hamish Nuwen
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Posted - 2010.03.17 17:31:00 -
[25]
Originally by: CCP Nimbus If this thread could try to stay focused on issues which *only* happen on FD-MLJ VI - things like the planet getting stuck, or items disappearing, for example - that would make thigns much simpler :)
Yes, all my planetary installations created yesterday (not only in FD-MLJ VI but also in VII, I, II, IV, V) have disappeared today after DT. But the "stuck thing" I haven't been able to reproduce in FD- VI despite of many log offs in different situations (planetary view mode active and inactive in space, in low orbit, or in station accessing through system map).
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Solo Hawk
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Posted - 2010.03.17 17:50:00 -
[26]
Originally by: Hamish Nuwen
Originally by: CCP Nimbus If this thread could try to stay focused on issues which *only* happen on FD-MLJ VI - things like the planet getting stuck, or items disappearing, for example - that would make thigns much simpler :)
Yes, all my planetary installations created yesterday (not only in FD-MLJ VI but also in VII, I, II, IV, V) have disappeared today after DT. But the "stuck thing" I haven't been able to reproduce in FD- VI despite of many log offs in different situations (planetary view mode active and inactive in space, in low orbit, or in station accessing through system map).
Yep, all my pins on FD-MLJ VI have disappeared after DT
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.17 18:38:00 -
[27]
I did this last night going take a look at it later today to see what happens.
Fancy Pinning
Got two factories working (the only two) making aliumium nitrate, got several harvesters all harvesting stuff with a lifespan of 3days + so when I log back in they should all be still harvesting and made some routs between various places to and from harvesters and processors. I got all processors laid down processing one of each item despite the lack of maetirals to do so.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Avalon Ranger
Exitus Acta Probat manufacturing disaster
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Posted - 2010.03.18 12:45:00 -
[28]
Originally by: Nova Fox *Snip*All of my extractors are offline and I cant figure out why though. Attempts to retask them results in foreman away from keyboard message. Also notice a sharp increase of apperant client lag when autozooming between pins.
Okay pins still there after update but as with last time all the previously extracting extractors are offline now and refusing orders, lag on zoom is worse now, previous scan for deposites are now presistent after trying something else with it.*Snip*
The reason they are offline is you're depleting them before their lifetimes ends. There is no link between lifetime and mining duration. When you begin extracting you can select the PIN and see the extraction time remaining. There was a post about this before that can be found HERE.
Do the math yourself and you'll see that most nodes/veins last about 3 hours. Quantity/Extraction Amount * Extraction Time = How many seconds the node/vein will last.
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CCP Nimbus

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Posted - 2010.03.18 15:14:00 -
[29]
All planets were nuked Tuesday evening. |
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Zenst
Aliastra
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Posted - 2010.03.18 17:01:00 -
[30]
Originally by: CCP Nimbus Hello all,
A lot of players are seeing planets getting into a stuck state for them - not loading and the like. We have fixed the cause of this, but unfortunately this isn't going to stop stuck planets from being stuck - it should just stop new planets getting into this stuck state.
However, in order to find out if this has worked, we need your help...
Firstly, planet VI in FD-MLJ will be nuked from orbit (after all, it is the only way to be sure) and all existing infrastructure will be gone.
Then, I would like everyone who is interested to set up Planetary Command Centers on FD-MLJ VI and start playing with Planetary Interaction just as you would on any other planet.
If all goes according to plan, this thread will be filled with "this planet has never gotten stuck for me!" posts and there will be no "aww, FD-MLJ VI is stuck for me :(" posts.
BUT! *If* the planet does become stuck for you, there is some super handy information which we would like (alongside the usual logserver files etc). These things are:
1. Complexity of your network (screenshots would be ideal!) 2. Approximate length of time since viewing the planet worked correctly 3. Was there a downtime between then and now?
I hope this is not too much of an inconvenience for anyone on FD-MLJ VI at the moment, but it will provide valuable feedback to help us get rid of the stuck-planet problem.
Thanks,
Nimbus 
Stop ranting on about ruddy planets and fix whats already ingame first, ok.
Also "1. Complexity of your network (screenshots would be ideal!)" I'm sorry but you can't accept screenshots in petitions so I'm afraid no exception can be made and you will have to check your logs, oh what they show nothing, shame. Now stop adding borken things to hthe game and fix the broken things already in game - this is common sence. This is what the customer wants, why do you ignore the customer! |

Seth Ruin
Minmatar Ominous Corp Primary.
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Posted - 2010.03.18 17:12:00 -
[31]
Originally by: Zenst Also "1. Complexity of your network (screenshots would be ideal!)" I'm sorry but you can't accept screenshots in petitions so I'm afraid no exception can be made and you will have to check your logs, oh what they show nothing, shame. Now stop adding borken things to hthe game and fix the broken things already in game - this is common sence. This is what the customer wants, why do you ignore the customer!
You're right. Screenshots aren't accepted in petitions. But that has fark-all to do with Sisi. Submit Bug Reports here. |

Lord Helghast
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Posted - 2010.03.18 17:58:00 -
[32]
im so sick of people posting this crap, use the bug report NOT PETITION, and f*cking stop *****ing about fixing problems, instead of adding features
feature dev team and art team <> QA and repair team, CCP isn't 2 guys in a basement charging for a game and never fixing anything, i mean dear god give it a rest already, they're working on the issues |

Zanes Shoubje
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Posted - 2010.03.18 20:14:00 -
[33]
Planet FD-MLJ VI is stuck for me. Sry no logserver file.
What i have build is not a lot so ill describe it for now:
1 PCC not connected to anything which has some aluminium nitrade in storage from previously being connected a chemical plant.
1 Ore Excavation Facility connected to a Storage Facility extracting Gold neither is connected to anything else.
Another Ore Excavation Facility connected to a Storage Facility extracting Silver neither is connected to anything else.
1 Chemical Plant connected to 3 Storage Facilities that produces Aluminium Nitrade into 1 of the Storage Facilities. The 2 other Storage Facilities are connected to Ore Extraction Facilities that extract Alunimium and Nitrogen.
Everything was up and running last night 00:48 Eve time. It is now 20:00 Eve time the same day. I had to patch the sisi client to connect.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.18 20:19:00 -
[34]
Okay if the extractors are running out of minerals all the extractors are getting 'stuck' trying to mine the old product still. |

Sciencegeek deathdealer
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Posted - 2010.03.18 22:33:00 -
[35]
I found a potential fix! was at planet IV in fd- and had the pcc stacked, ofc it didnt deploy. but when i seperated them all into stacks of 1 it worked no matter how many i had. sorry if this has already been posted :P |

John Dope
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Posted - 2010.03.18 23:37:00 -
[36]
we should be able to set routes from the command center to a storage PIN so the command PIN doesnt fills up so quick if u run multiple factories, so that materials will be transported to the storage PIN¦s that are linked to the command center will be automaticaly filled if the command PIN is full |

Ariane VoxDei
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Posted - 2010.03.19 12:57:00 -
[37]
Originally by: Nova Fox Okay if the extractors are running out of minerals all the extractors are getting 'stuck' trying to mine the old product still.
I got this as well on FD and some other planets.
What seems to happen: Deposit runs dry. Logout or downtime comes between. Foreman at the extractor stops taking calls.
I have not seen it happen if the deposit ran dry in the same session. I have only seem it happen with a downtime, but can not exclude that it might happen without a downtime.
Only solution seems to be removing the extraction-pin, putting down a new one and redoing the link(s) it had.
ps: had the "loading planetary resources" bar fill up and lock the view, when trying to view a planet in Domain (via planets tab), while docked in FD-. Local and chat still worked (after pressing ESC), but it refused to exit planet view. Maybe the system was just offline, as often happens on sisi, but it got stuck and i had to exit game.
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Naga Tokiba
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Posted - 2010.03.19 20:23:00 -
[38]
On Uosusuokko V I have 9 installations. Planetary interaction worked as intended until downtime this morning (CET 19-03) 
I'm sorry not beeing able to test FD-MLJ VI - I GOT PODDED by Gallente Customs - excenelt setup on SiSi CCP !!! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.20 08:50:00 -
[39]
anyways another update.
It seems the extractors remain busy until the orignally selected life span expires. so yes a site might be mined out in a few hours but if the life span is 4 days youll be waiting a while it seems. I need to find a better way to create a control and variable though to prove my hypothis. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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HeliosGal
Caldari
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Posted - 2010.03.20 11:09:00 -
[40]
pretty well figured it out seems to be working as it is programmed to be at VI in FD waiting for next update Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

David Grogan
Gallente Final Conflict UK Warped Aggression
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Posted - 2010.03.20 14:57:00 -
[41]
planets yeilding isotopes and other ice products will basically make the mackinaw as useless as the procurer is :(
ice mining in space is already hard enough to make a profit from now (due to constant suicide ganks & macros) SIG: if my message has spelling errors its cos i fail at typing properly :P |

Zex Maxwell
Caldari
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Posted - 2010.03.21 05:48:00 -
[42]
Edited by: Zex Maxwell on 21/03/2010 05:48:54
Originally by: David Grogan planets yeilding isotopes and other ice products will basically make the mackinaw as useless as the procurer is :(
ice mining in space is already hard enough to make a profit from now (due to constant suicide ganks & macros)
Anything on Sisi IS NOT FINAL! Isotopes are only a temporary resource that CCP is using for us to test.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.03.21 09:21:00 -
[43]
still experincing massive lag jolts when zooming in and out of pins i select this is not noticable outside of zoom mode, will try to make my planet network fuller and try to get everything running. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Lord Helghast
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Posted - 2010.03.23 14:25:00 -
[44]
Originally by: Zex Maxwell Edited by: Zex Maxwell on 21/03/2010 05:48:54
Originally by: David Grogan planets yeilding isotopes and other ice products will basically make the mackinaw as useless as the procurer is :(
ice mining in space is already hard enough to make a profit from now (due to constant suicide ganks & macros)
Anything on Sisi IS NOT FINAL! Isotopes are only a temporary resource that CCP is using for us to test.
they've already said they dont plan on PI to impact the existing mining markets etc, so i agree isotopes are a stand in most likely.
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JeanLuc Blindtard
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Posted - 2010.03.25 12:03:00 -
[45]
2 days ago I took over 3 planets in h9-j8n system.
I used whatever ideas I had to build as best possible something on those planets and let that there to work out.
Today 2 days or so later I decide to see how much stuff I have made and I opened the science and industry tab and under planets I clicked the view planet on one of them... A little window popes telling me "loading planet resources".... after slowly loading when it finally got to 100% nothing happen. The window didn't disappear.
So I press escape. That solved my window problem but now I am in planet mode of the planet I selected stuck there. I can not access (or see) anything on the planet and when I press exit planet mode nothing happen.
So I press the map button and close it to see my spaceship in space but now when I press the view in planet mode nothing happen.
Does these means that I need to abandon these planets and try new ones?
Anyway hope these helped :)
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Colonel Scott
ZERO T0LERANCE
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Posted - 2010.03.26 13:14:00 -
[46]
Edited by: Colonel Scott on 26/03/2010 13:16:12 switching to the windows desktop screen by pressing the windows-key leads to a crash of the eve client. is it known?
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HeliosGal
Caldari
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Posted - 2010.03.27 12:29:00 -
[47]
we really need the next installment of PI its dragging Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Captian Conrad
Minmatar
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Posted - 2010.03.29 01:11:00 -
[48]
for VI keep getting stuck on "loading resources" when trying to view only happens for this planet 
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HeliosGal
Caldari
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Posted - 2010.03.29 10:06:00 -
[49]
i would ahve thought ccp would be doing patches every few days but nothings happening u want help lets get it moving information out of ccp at the moment is pulling hens teeth and then some , its bunkered in and waiting to do something test something and nothing ..... Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Farnarkle
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Posted - 2010.03.30 16:26:00 -
[50]
Edited by: Farnarkle on 30/03/2010 16:27:50
Originally by: HeliosGal i would ahve thought ccp would be doing patches every few days but nothings happening u want help lets get it moving information out of ccp at the moment is pulling hens teeth and then some , its bunkered in and waiting to do something test something and nothing .....
For someone who does nothing but troll about in this forum, you'd think you'd have picked up on how CCP code (obvious joke goes here). They do it in 'sprints' and from memory, its 3 weeks to a sprint. So yer, wait til next week. *edit* gah nevermind you even posted in the thread for sprints yourself  |

WaiKin Beldar
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.04.01 13:14:00 -
[51]
13:09:06 Info There was a problem accessing FD-MLJ VI
Same happens with Planet I. Moreover, on the market there are exclusively Temperate Command Center. No other classes (Gas, Storm and Ice) are available.
Moreover, you ship¦s interface is gone when exiting the Planet View Mode, forcing the ship to dock in the station to make it available.
In a nutshell, you can¦t do anything atm on the planets. 
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Euxinus
The Scope
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Posted - 2010.04.01 18:00:00 -
[52]
Edited by: Euxinus on 01/04/2010 18:01:02 Not sure if its a bug but i run OSX Client and when i go into planet view for Gas or Storm planets the blue extractor cycle bar is going all the way to right out of the box for 0,5 seconds and coming back,randomly repeating, sometimes it goes all the way to the right of my screen and sometimes its just outside the box.
Other than that i've been playing with planets around Essence region and managed to produce different products on each 4 planets i tried with no problems whatsoever. Just once i tried to connect 4x Gas Aquedius Liquid Extractor to a Storage facility and it started to gather resources then i built 4x Base metals extractor and connected them to the same storage facility but it didn't accept any Base metals from the extractors. I checked twice that i have routes set up.. Can't we store more than 1 type of processed material in Storage Facility?
And please fix the schematics, a tree graph would be much cooler with so many things to produce. I will post more as i work a little bit with my shiney planets 
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FroeverTrade
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Posted - 2010.04.03 19:03:00 -
[53]
Edited by: FroeverTrade on 03/04/2010 19:03:59 Planet unavailable "There was a problem accessing FD-MLJ VI"
When going into planet mode ... i presume its full or not avaliable?
while getting this message after clicking ok all brackets get turned off and can't be put back on and Capacitor display disappears as-well as slot icons and the buttons to the left of the capacitor, overview and chat remains.
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Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
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Posted - 2010.04.05 17:29:00 -
[54]
Originally by: FroeverTrade Edited by: FroeverTrade on 03/04/2010 19:03:59 Planet unavailable "There was a problem accessing FD-MLJ VI"
When going into planet mode ... i presume its full or not avaliable?
while getting this message after clicking ok all brackets get turned off and can't be put back on and Capacitor display disappears as-well as slot icons and the buttons to the left of the capacitor, overview and chat remains.
I get the same thing on that planet, went to planet II instead in the same system and viewed it, left planet mode and my ship UI stuff showed up again
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

shackdavid
Caldari Haunted Prophecy
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Posted - 2010.04.07 17:51:00 -
[55]
HI, attempted to view Planet VI, same error as before.
Had same error with palnet I but was able to view planet II
Have sent log and screenshots as requested. :(
It takes a courageous man, to be a coward in the Red Army.
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Speec
Pat Sharp's Potato Rodeo Wildly Inappropriate.
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Posted - 2010.04.14 12:59:00 -
[56]
Originally by: WaiKin Beldar 13:09:06 Info There was a problem accessing FD-MLJ VI
Same happens with Planet I. Moreover, on the market there are exclusively Temperate Command Center. No other classes (Gas, Storm and Ice) are available.
Moreover, you ship¦s interface is gone when exiting the Planet View Mode, forcing the ship to dock in the station to make it available.
In a nutshell, you can¦t do anything atm on the planets. 
Encountering similar problems, I plopped down the centres yesterday and decided to leave them running overnight, only to log back into the server and no being to access anything anymore.
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Major PewPew
The Dark Horses WE FORM VOLTRON
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Posted - 2010.04.14 16:36:00 -
[57]
Edited by: Major PewPew on 14/04/2010 16:36:27 There was a problem accessing FD-MLJ VI
you want us to test this stuff...fix it plz |

I SoStoned
Caldari
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Posted - 2010.04.14 23:29:00 -
[58]
So, is FD- the only place to access this planetary interraction thing?
Any instructions on how it works or how to begin? The command things don't seem to offer any instruction or do anything for me (currently a LONG way from FD-)
--- [i]It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set |

lookatzebirdie
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Posted - 2010.04.15 14:21:00 -
[59]
Edited by: lookatzebirdie on 15/04/2010 14:21:28
Originally by: I SoStoned So, is FD- the only place to access this planetary interraction thing?
Any instructions on how it works or how to begin? The command things don't seem to offer any instruction or do anything for me (currently a LONG way from FD-)
check his link, will get you started, I still got stuck at trying to route products into a processor tho ><ems
BTW the OP has a list of currently seeded systems for PI
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I SoStoned
Caldari
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Posted - 2010.04.15 22:33:00 -
[60]
Originally by: lookatzebirdie Edited by: lookatzebirdie on 15/04/2010 14:21:28
Originally by: I SoStoned So, is FD- the only place to access this planetary interraction thing?
Any instructions on how it works or how to begin? The command things don't seem to offer any instruction or do anything for me (currently a LONG way from FD-)
check his link, will get you started, I still got stuck at trying to route products into a processor tho ><ems
BTW the OP has a list of currently seeded systems for PI
The nearest of which is 37j from where all of my stuff is, hardly helpful.
--- [i]It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set |

Tichirxes
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Posted - 2010.04.19 22:12:00 -
[61]
Edited by: Tichirxes on 19/04/2010 22:12:47 Yeah FD-MLJ Planet IV is unavailable now (was running ok last night).
Only two planets available in that system right now is VI (temp) and IX (gas).
However: the resource extractors seem to have bugged out. You can scan, select deposit, setup route, but when you hit submit is wipes all your commands away and sits idle saying "EXTRACTING: NOTHING". Same result on all the extractors Seems to be a common problem for people in the help chat. All the routes and extractors worked fine last night.
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Jules Asner
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Posted - 2010.04.20 14:12:00 -
[62]
regardless of what planet i warp to in MLJ i get an error come up straight away telling me there was an error accessing the planet and then i lose the user interface at the bottom center with cap/armor/shield and so on. Any ideas?
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Baneken
Gallente Aseveljet Sev3rance
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Posted - 2010.04.20 14:51:00 -
[63]
The last 5-6 planets through 1.0 to 0.0 that I tested PI worked just fine.
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Soulita
Gallente Inner Core
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Posted - 2010.04.21 01:50:00 -
[64]
Edited by: Soulita on 21/04/2010 01:50:26
Originally by: Jules Asner regardless of what planet i warp to in MLJ i get an error come up straight away telling me there was an error accessing the planet and then i lose the user interface at the bottom center with cap/armor/shield and so on. Any ideas?
Same.
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LegendaryFrog
Caldari GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.21 22:15:00 -
[65]
Originally by: Soulita Edited by: Soulita on 21/04/2010 01:50:26
Originally by: Jules Asner regardless of what planet i warp to in MLJ i get an error come up straight away telling me there was an error accessing the planet and then i lose the user interface at the bottom center with cap/armor/shield and so on. Any ideas?
Same.
I am having the same issue.
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Baneken
Gallente Aseveljet Sev3rance
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Posted - 2010.04.22 11:47:00 -
[66]
Edited by: Baneken on 22/04/2010 11:47:41 I have Amarr prime stuck for days on end, all the rest of my planets work just fine but Amarr seems to be stuck when trying to access any menus on the surface. edit: aslo resource scanning is stuck. |

Lantanaa
Caldari DEFCON. The Initiative.
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Posted - 2010.04.24 19:58:00 -
[67]
No planet in FD-MLJ is working for me, I havent even build infrastructure on it. o0 Also "more complex" planets (planets, which produced consumer electronics and bacteria) became unaccessible after downtime, while simple planets, which just extracted solid 1 and liquid gas 4 are still accessible.
Yashunen VI, 12 installations, just extracted Solid 1, works PF-346 I, 14 installations, produced consumer electronics out of solids and gas, stuck PF-346 II, 10 installations, just extracted Solid 1 and Liquid Gas 4, works PF-346 III, 14 installations, produced bacteria out of organic, stuck
So I think there is a problem in production chains.
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Xearal
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Posted - 2010.04.25 22:23:00 -
[68]
I think this has been posted before, but it doesn't hurt to post again. :)
When the cycles on my extractors are finished, and i try to start another cycle, you first get a message that the foreman is out. Then if you click survey again, you get the survey normally, you select it, rout it etc.. but when you submit, the extractor reverts back to doing nothing.
Also, the High Tech production facility doesn't have any schematics ( and is only available on barren and temperate worlds )
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Equto
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Posted - 2010.04.26 18:45:00 -
[69]
Same for me all my planets that have over 5 pins are inaccessible (gives the unable to access this planet message) and all planets in FD-MLJ are inaccessible even thought I have never had any infrastructure on them.
Also certain extractors will no longer go online. I can survey and set but as soon as I hit submit it goes back to inactive. I ahve noticed its only 1 or 2 extractors out of the entire bunch but you you set them all besides the ones that are broken its works, otherwise all of them go to inactive.
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JTK Fotheringham
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Posted - 2010.04.29 23:14:00 -
[70]
Hey,
I mentioned here that I have a new "stuck" problem on Aclan II. This should be at the end of a 24 hour cycle on about 15 extractors. I was able to access the planet at the 12 hour point, just not now.
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Steve Thomas
Minmatar
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Posted - 2010.04.30 01:43:00 -
[71]
FD-MLJ I (23) FD-MLJ VI (22) PF-346 XI is the weird one,sometimes it is avalible sometimes its not.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |

Steve Thomas
Minmatar
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Posted - 2010.04.30 21:55:00 -
[72]
X-BV98 23 II pins spread over the entire map all pulling the same resource(silicon) dead
FD MLJ 1 is now working again
PF 346 XI can be accessed when im docked in FD but when I undock I lose access.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |

Xoair
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Posted - 2010.05.06 16:52:00 -
[73]
did the new patch today and went to look at things.
Tried to restart some extractors, it says the mining foreman is out doing something and it won't start. So I alt-tab out for some stuff, come back and half my planet stuff is gone. I exit and goto sci-indy window and it still shows the installation qty, but it's not showing them on the planet. Go out and in of planet view a few times and more stuff is missing. At the end, it doesn't even show FD-MLJ VI in my list anymore. Are devs deleting stuff in real time? Must be, planet seems empty now of everything.
so all the material weights now changed. Water is at 0.25m3 compared to other processed mtl at 0.08m3 now. seems odd to stay different, but if that's intended by ccp then fine. Although why the storage facility is now 5k m3 only when your launchpad stayed at 10km3 I don't know.
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