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Thread Statistics | Show CCP posts - 1 post(s) |
Ariielle
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Posted - 2010.03.18 06:57:00 -
[1]
Is it intended that logging off during warp no longer prevents your ship from landing at the target grid before entering emergency warp on the current sisi build?
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CCP Lemur
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Posted - 2010.03.18 09:01:00 -
[2]
That is indeed the case. Your ship will warp to where it was warping to and then do an emergency warp from there.
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HeliosGal
Caldari
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Posted - 2010.03.18 09:49:00 -
[3]
so does this mean those that enter warp then logoff logoffski style will instead land at their destination and allow us to kill em sweeet Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Hentuku
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Posted - 2010.03.18 10:29:00 -
[4]
Make your deep safes while you can then?
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HeliosGal
Caldari
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Posted - 2010.03.18 10:35:00 -
[5]
what it means is those players that jump into a system and hit warp then log off so gate campers in low sec cant get them will instead land at their destination and then log off after 1 minute. Giving us enough time to probe them out Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.03.18 11:23:00 -
[6]
I finally figure out how to make a Poseidon safe and CCP nerfs it.
Just my luck =(
Sig Gallery is currently down: Contact me ingame for prices.
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Amberlamps
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Posted - 2010.03.18 11:46:00 -
[7]
Better set up a few more novelty 1000au deep safes!
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Mistral Sud
Minmatar Black Box Corp.
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Posted - 2010.03.18 11:57:00 -
[8]
dammit:(
yeah no new deep saves suxs, but my beloved gatecamp double logoffski trick is gone too! well so be it! but u need to give new players tools or at least a possibility to make DS too or delete all!
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Kadesh Priestess
Scalding Chill
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Posted - 2010.03.18 13:23:00 -
[9]
ccp <3
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Jeremey
Glittering Dust
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Posted - 2010.03.18 13:26:00 -
[10]
Originally by: CCP Lemur That is indeed the case. Your ship will warp to where it was warping to and then do an emergency warp from there.
Please also look at this thread.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.03.18 13:32:00 -
[11]
So the new trick will be initiating warp to the furthest spot from you and immediatly logging off afterwards. Congratulations, nothing was fixed. ___
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Kadesh Priestess
Scalding Chill
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Posted - 2010.03.18 13:37:00 -
[12]
Originally by: Grarr Dexx So the new trick will be initiating warp to the furthest spot from you and immediatly logging off afterwards. Congratulations, nothing was fixed.
Well, it still didn't hit tq. Write bugreports and it will be fixed eventually, at least it shows that ccp is willing to do that :P
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udontgothere
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Posted - 2010.03.18 14:10:00 -
[13]
does this mean that the current deep safe spots will be removed as per the next patch on tq. Can i get a confirm or deny not a soonÖ
that is all |
JitaPriceChecker2
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Posted - 2010.03.18 14:24:00 -
[14]
Yeah ccp if you removing ability to make deep safes you should also remove all deep safes as well or we will end up with another T2BPO like situation. |
Kadesh Priestess
Scalding Chill
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Posted - 2010.03.18 14:32:00 -
[15]
Edited by: Kadesh Priestess on 18/03/2010 14:32:57 Not like but worse - t2 bpo cannot be duped while bookmarks are copied (by making new BM while being on safe spot) easily. |
darius mclever
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Posted - 2010.03.18 14:55:00 -
[16]
Originally by: Kadesh Priestess Edited by: Kadesh Priestess on 18/03/2010 14:32:57 Not like but worse - t2 bpo cannot be duped while bookmarks are copied (by making new BM while being on safe spot) easily.
i dont want to destroy your fun, but you can copy bookmarks even without being on that spot. just hold shift while dragging them to your hangar.
works with max of 5 bookmarks at the time.
hope this helps :) |
Xeross155
Minmatar Fusion Death Inc. Intrepid Crossing
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Posted - 2010.03.18 15:17:00 -
[17]
Too bad poseidon is gone, but good the double logoffski is fixed. |
Mistral Sud
Minmatar Black Box Corp.
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Posted - 2010.03.18 17:45:00 -
[18]
double logoffwski still works on sisi! vov (couldnt test myself heard from a friend) after some thinking its logical cause it relies purely on the emergency warp, wich isnt changed.
And yes if u remove the ability to make DS remove them or give us a possibility to make some (new ship, probes whatever) i personaly cant think of a reason why DS are bad for the game! except lag but i think making corp bookmarks will do u a lot more favor regarding this :P (i lived in wh space some months :P) |
Pablo Cruise
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Posted - 2010.03.18 17:57:00 -
[19]
I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.
In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.
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Straight Chillen
Gallente Solar Wind AAA Citizens
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Posted - 2010.03.18 18:29:00 -
[20]
Originally by: Pablo Cruise I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.
In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.
you know you can burn off most of your capacitor to limit how far your ship warps to the gate or what ever. Works great |
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.03.18 18:40:00 -
[21]
Originally by: Pablo Cruise I would be OK with CTRL+Q midwarp being removed if the EVE dev team will either reposition all gates closer to celestials, or consider a way to increase the range of ship Directional Scanners to make all 0.0 gates with scan range of a celestial. This could be done by a new ship role bonus (covert ops?), a skill to train, a module, or an increase to the scan range of all ships.
In many 0.0 systems, especially systems with regional gates, you have a long warp and the closest celestial to the gate you are warping to is farther than the ship's 14.35AU directional scanner range. In those situations, when a bubble appears on directional scan, the only way to potentially save your ship is to CTRL+Q.
Learn to use scouts?
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Pablo Cruise
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Posted - 2010.03.18 19:24:00 -
[22]
Originally by: Straight Chillen
you know you can burn off most of your capacitor to limit how far your ship warps to the gate or what ever. Works great
Yes I know that. I also know that it doesn't always work depending on the fit of the ship and capacitor skills. Even after running the MWD to zero cap, initiating warp, and canceling it repeatedly, enough capacitor can regenerate to make a warp greater than 14.35AU. |
Sunn Hunn
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Posted - 2010.03.18 21:03:00 -
[23]
This is great feature ! Just imagine: if you'll manage to kill a pos with heavy ships logged off under the shield, and then install your own tower with disruptors and guns - they have no way to escape without bringing friends to incap scrams Or 0.0 blobbers disconnected after jumping through the gate into another blob - will be shot to shreds by happy campers as the fight ended and they finally can login. Yarr, i love that |
Mioelnir
Minmatar Cataclysm Enterprises Ev0ke
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Posted - 2010.03.18 21:58:00 -
[24]
Edited by: Mioelnir on 18/03/2010 22:00:01 Considering how basically essential deepsafes were to keep to 0.0 alliance warefare game remotely playable after the last patch and its gridload-freezes, I'm astonished to see them getting taken out.
[Edit] And please, make it so that one can abort the emergency warp if you log back in during the initial warp/before it started to e-warp. MidWarp-disconnects in a freighter are no fun. |
Kadesh Priestess
Scalding Chill
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Posted - 2010.03.18 22:01:00 -
[25]
Edited by: Kadesh Priestess on 18/03/2010 22:02:08
Originally by: Pablo Cruise Yes I know that. I also know that it doesn't always work depending on the fit of the ship and capacitor skills. Even after running the MWD to zero cap, initiating warp, and canceling it repeatedly, enough capacitor can regenerate to make a warp greater than 14.35AU.
You're doing something wrong. It always worked for me even on light ships with good recharge rate.
Originally by: Mioelnir And please, make it so that one can abort the emergency warp if you log back in during the initial warp/before it started to e-warp. MidWarp-disconnects in a freighter are no fun.
Lol? What's the point of this fix then? |
Mioelnir
Minmatar Cataclysm Enterprises Ev0ke
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Posted - 2010.03.18 22:08:00 -
[26]
Edited by: Mioelnir on 18/03/2010 22:08:53
Originally by: Kadesh Priestess
Originally by: Mioelnir And please, make it so that one can abort the emergency warp if you log back in during the initial warp/before it started to e-warp. MidWarp-disconnects in a freighter are no fun.
Lol? What's the point of this fix then?
You end up at the point you intended to warp to, for example the next gate, a planet etc. And only there, no shifting.
There are warps that take 5+ minutes in a freighter, and currently if you disconnect during these, it can take a lot of time to get the freighter back under your control (easily 10min+). |
Planetary Genocide
Gallente White Talon Enterprises New Bastion
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Posted - 2010.03.18 22:50:00 -
[27]
Originally by: Mistral Sud Edited by: Mistral Sud on 18/03/2010 18:27:13 double logoffwski still works on sisi! vov (couldnt test myself heard from a friend) after some thinking its logical cause it relies purely on the emergency warp, wich isnt changed.
And yes if u remove the ability to make DS remove them or give us a possibility to make some (new ship, probes whatever) i personaly cant think of a reason why DS are bad for the game! except lag but i think making corp bookmarks will do u a lot more favor regarding this :P (i lived in wh space some months :P)
well TCUs at 300 AU are bad! i guess thats the main reason!
Regarding TCU's, no they're not. They appear on overview when they're halfway onlined, I think, so you can still kill it even if it's 1000AU from the system. And when it IS online, there's a beacon that gives you a warpin point to it, so it doesn't matter where it's at, whether it's in the sun or halfway to the next system. |
Zora'e
Amarr Midnight Escort Service
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Posted - 2010.03.19 01:38:00 -
[28]
Originally by: Planetary Genocide
Originally by: Mistral Sud Edited by: Mistral Sud on 18/03/2010 18:27:13 double logoffwski still works on sisi! vov (couldnt test myself heard from a friend) after some thinking its logical cause it relies purely on the emergency warp, wich isnt changed.
And yes if u remove the ability to make DS remove them or give us a possibility to make some (new ship, probes whatever) i personaly cant think of a reason why DS are bad for the game! except lag but i think making corp bookmarks will do u a lot more favor regarding this :P (i lived in wh space some months :P)
well TCUs at 300 AU are bad! i guess thats the main reason!
Regarding TCU's, no they're not. They appear on overview when they're halfway onlined, I think, so you can still kill it even if it's 1000AU from the system. And when it IS online, there's a beacon that gives you a warpin point to it, so it doesn't matter where it's at, whether it's in the sun or halfway to the next system.
Can someone explain how deep safes are made CURRENTLY? I have always been curious about this, and would love to try it out.
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HeliosGal
Caldari
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Posted - 2010.03.19 07:21:00 -
[29]
it just closes a few existing loopholes and about time if youre caught in a gatecamp youll either have to fight out bug back to gate or get blown up |
Mistral Sud
Minmatar Black Box Corp.
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Posted - 2010.03.19 09:51:00 -
[30]
From other forums:p
Originally by: KzIg
Originally by: podcat if this is true I guess its time to start makign deep safes everywhere :S
No, it's the time to stop making them. Legacy deep safes are set to be purged.
Well then im ok with it! back to square one i guess:P
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