
SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.03.26 14:45:00 -
[1]
Edited by: SencneS on 26/03/2010 14:46:03 Don't get sucked into T3 talk.. Devs have said that are NOT going to be changing any current markets... Since T3 is a current market Planetary Interaction will have NOTHING to do with T3...
Anyone that dumped money into T3 speculation about this just flushed ISK into the toilet.
Evidence of claim made on what Dev said..
Originally by: Torfi Frans +lafsson is Senior Producer at CCP TTH: There's been some talk on the forums about planetary interaction replacing NPC-seeded products on the market. The materials like skillbooks and so forth that players aren't producing, but that show up on the market anyway. Can you quash those rumors?
Torfi: No, I can't. Because that's what we really want to do. But we are probably not going to change all that overnight. One of our goals with planetary interaction is to phase out these NPC created commodities, because we want to put the power into the hands of the players and make EVE even more sandbox-y than it is. There are elements of EVE which we feel can use some iteration based on the experiences that we have learned, running EVE for seven years. The NPC market is definitely one of them. It's been with us for a long time. It hasn't changed much. We want to take these commodities and move them into the hands of the players.
We are not giving out publicly yet which commodities these are. Even once we put it on the public test server, you will not be able to see what these final commodities are going to be.
TTH: Will the planets have some manufacturing and research possibilities that are currently done on stations?
Torfi: They won't have the same, no. We are not going to be competing with the industry, research and manufacturing on the stations. And they're not going to be competing with mining. We are not replacing any of these game systems. They will be a separate ecosystem, so to speak.
If they focusing on replacing NPC items why would they consider competing with an already effective market. There is no shortage of T3 materials, anyone to go to a number of market hubs and buy even basic materials to build a T3 CRUISER in under an hour.. There is by far more then enough materials to build FRIGATES!
Anyone that is speculating T3 for Planetary Interaction doesn't know T3 market or at least doesn't actually build any of it, and clearly have not read anything or watch ANY videos from the Devs about it. I say that because T3 cruisers don't require much material to build in the first place..
Did any of you actually LOOK at a T3 BPC or the subsystems. Remember the Cruise itself is usless without subsystems, making those subsystems PART of the ship. Here I'll help everyone out -
Here are the BASIC materials needed for a ANY Cruiser with all Five subsystems.
Minerals:- 9,500x Tritanium 7,600x Pyerite 3,600x Mexallon 1,710x Isogen 1,080x Nocxium 195x Zydrine 240x Megacyte
Salvage:- (What everyone thinks Planetary Interaction will be about... ) 1x Cartesian Temporal Coordinator 1x Central System Controller 1x Defensive Control Node 273x Electromechanical Hull Sheeting 1x Emergent Combat Analyzer 1x Emergent Combat Intelligence 1x Fused Nanomechanical Engines 1x Heuristic Selfassemblers 1x Jump Drive Control Nexus 40x Melted Nanoribbons 287x Modified Fluid Router 52x Neurovisual Input Matrix 91x Powdered C-540 Graphite 1x Resonance Calibration Matrix 1x Thermoelectric Catalysts
GASES:- 400x Fullerite - C28 500x Fullerite - C32 1,000x Fullerite - C50 500x Fullerite - C60 300x Fullerite - C70 500x Fullerite - C72 400x Fullerite - C84 400x Fullerite - C320 300x Fullerite - C540
OMG THE MATERIALS DEMAND IS INCREDIBLE!! QUICK EVERYONE BUY IT ALL UP!!
Amarr for Life |

SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.03.26 23:00:00 -
[2]
Originally by: Alice Celadon Actually I don't care enough to respond
Apparently you do. So as you clearly do care enough to respond I'll make a concerted effort to indulge your concern for my public image.
I don't know about you, but I have no problem getting buy orders filled within 8 hours to build any T3 cruiser/subsystem.
You do realize that a T3 Frigate would only be able to reduce some material requirements, because you know you can't use "half" a unit of salvage to build a ship. Which means that the only salvage adjustments T3 frigates could change if CCP is lazy enough to not really care is...
Electromechanical Hull Sheeting Melted Nanoribbons Modified Fluid Router Neurovisual Input Matrix Powdered C-540 Graphite
Low can behold Melted Nanoribbons is in that list!!! At the moment Melted Nanoribbions make up between 74% and 78% the price of all completed Tech III ships. So all CCP would need to do is adjust the T3 Frigate's Melted Nanoribbons requirements.. On another note I want to say I hope you enjoy the Rage quit you'll go though, when it comes time you realized the magnitude of your failure.
Have a nice day!
Amarr for Life |