| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Zlake
Caldari Naval Reserve
|
Posted - 2010.03.21 15:27:00 -
[1]
In terms of isk per hour.
0.0 complexes if they were not so many other players in your 0.0 competing over the same sites. Even when you have found a half good site after spending all that time searching for one you still don't get that nice c,b,a,x mod you were after.
Anomalies are just on par with level 4s if anything lower because you probably wont want to risk that 1billion isk ship out there ratting running into the issue of getting probed out or there being HIC on the station waiting to catch you as you try to dock.(some 0.0 is fairly safe and wont have to worry about that as much as long as you watch local and read intel)
Level 5s do If you are in a carrier solo but not a lot of missions allow that or if you got a lot of friends and or alts that can take them on.
FW missions Some level 4s still give 10-20k lp but all I have seen are ones with less LP than the level 3 missions and we know the reason to that.
Trading dunno on this one. Its a litty iffy for me. I make a fair amount of isk with it but comes down to a lot of things.
So the question is what is worth while other than listed above that beats level 4s?
|

Zlake
Caldari Naval Reserve
|
Posted - 2010.03.21 17:12:00 -
[2]
Its really sad to see that about 50%-90% of some low end minerals come from mission loot.. Mining right now yea is gutted and left to die. All of the good stuff is so common now it yields little cash. Its like hey I get mex in my -.01 system now w00t.
Most people run missions in npc corps if for any reason I wanted to grief player ran corps they would close em down and make a new corp. Simple as that. You can't touch the the people in the npc unless they stole from your can/they shoot you after you steal their mission loot. Last option is getting like 10-20 people to try to kill him not making it worth while to grief.
I don't pirate at all but pains me to see so much messed up because of high sec missions.
To keep the 0.0 pvper from making high sec mission alts they tossed him the system upgrades. As a result as mentioned above Deadspeace prices have dropped even more. They dropped when the new probing system came out because probing became really easy.
I still also question the cannon behind having such large pirate operations in high sec that are in most of these missions. We have large PIRATE battle ships sitting in space operating a HUGE smuggling operation or some other thing. O if a player pirate warped to one of these concord wtf pawn him in a few seconds. That is another thing that bothers me.
|

Zlake
Caldari Naval Reserve
|
Posted - 2010.03.21 17:39:00 -
[3]
Originally by: Wet Ferret
Concord is just a game mechanic to keep players in check. Obviously a bunch of invulnerable ships that instakill you have no root in lore or reality. The reason they don't bother with petty NPC pirates is because that's what the players are for.
Use to be able to kill Concord. They are there to keep the laws of high sec. Perty much your space police. You could sit there with battleships and kill people coming out of stations all day if you wanted.
|

Zlake
Caldari Naval Reserve
|
Posted - 2010.03.21 17:46:00 -
[4]
Originally by: Siouxsie Xai LIke verything else in the game ( unless you make exhumers ) The level 4 iskies earned is down.
Of the mins only pyrite has increased in value, null sec min prices plummeted but mining crokite in teh hulk still beats most level 4 mission runners. If your refering to the few with billion dollar ships and mods with 6 digits in sp points, then that is not the majority of level 4 mission runners. Currently I make just as much mining scordite with an alt than I do running level 4. Some of the reasons are
Mins are down so refining level 4 drone drops and reprocessing t1 modules sucks atm. Modules are cheaper than ever for the most part. Salvaged goods seem to suffer the same crash mins did, with only armor plates increasing in value. 11% loss in bounties thanks to anti carebear whining. ( this should have been accompadied with higher war dec cost, but we know who it is CCP truly loves most :P )
The reason that is my fault is I went broke training up an alt. Lost a ship to pirates, got podded in wspace, and took a few months off. So as I get back on track I may be making an addendum 
( yes the pirates used 2 ships against me, yes they where pvp fit and I was pve, yes it took them 10 minutes because they where all modules and no skill. Got hit with just aboiut every ew there is lol, oh and yes this is why low sec missioning does not happen, now if I had some pve mods thatcan helpme in pvp..... but then the pirates would whine about the loss of easy kills )
Did I start rambling? sorry about that.
I do level 5s in a carrier... I had people try to probe me down just kept warping around the system making new safes all over the damn sysystem. Did that for 15mins and logged. I was able to get away in a carrier doing a mission. I really don't see how hard it is for people to do things in low sec. They just have learn a little about the game other than the damage they have to use, what tank they need and what the triggers are. Only ships I lost in low sec doing missions was 2 SB doing FW missions because someone beat me to the gate.
|

Zlake
Caldari Naval Reserve
|
Posted - 2010.03.21 17:58:00 -
[5]
Originally by: CCP Chronotis
Posted - 2009.02.04 15:20:00 To give more precise data as the 40% was a figure I used as an overall average was 'of the top of my head' during the meeting taken from the data below.
This was the one month split for all items reprocessed measured mid-august to mid-september 2008.
|| Mineral || Ore% || Loot% || Drone Compounds% || ||-----------||------||-------||------------------|| || Tritanium || 46% || 43% || 11% || || Pyerite || 29% || 60% || 10% || || Mexallon || 30% || 59% || 11% || || Isogen || 21% || 56% || 23% || || Nocxium || 18% || 32% || 51% || || Zydrine || 43% || 18% || 40% || || Megacyte || 44% || 39% || 16% || || Morphite || 77% || 1% || 22% ||
* Ore is minerals from the asteroid ores * loot is modules, ships, charges, drones for example. * drone compounds are loot items from rogue drones
However, whatever conclusion you draw from those stats, be careful as it does not tell you much really such as how many people were mining or running missions. The number of people running missions is massive compared to number of miners and the source per person much lower overall however it is a large diffuse source. It is a similar story for anytime a player encounters the rogue drones.
The ongoing discussion we are having internally is really around the point of to what degree a specialist profession like mining should be adversely affected by another career path where this forms only one part of their total reward/income pool.
Nothing is happening on this front for Apocrypha but feel free to discuss this and I'll keep tabs on discussion as it is an interesting topic.
|
| |
|