
Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.23 06:56:00 -
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Originally by: Ren Qu'Vaste
I like to either: take damage or heal. However, for some reason, healing doesn't seem all that appealing in this game for one reason or another, so I figured I'd go down the taking damage route. I dig managing hate and dmg, and all that jazz, so I figured a pure tank-role would be pretty solid. Does that help any?
There is no tanking role in PvP. Being a tank is basically relying on your opponents' incompetence. However, there is definitely a healer role in PvP. This is fulfilled with Logistics ships and then later with Carriers.
Both of these are fairly advanced ship classes and will take a fair number of skillpoints to specialise in. The Logistics ships have Tech 1 varients, but they're not really very effective, and not much used. In any case you will probably want to be able to fly general combat ships in order to make some income for yourself (Tech 2 Logistics and capital ships are not cheap)
And for some more general advice:
(1) If you played other MMOs a lot before EVE, try and forget everything you learned in them as much as possible, particularly any expectations you have about other players being limited in how they can interact with you, and even more particularly any ideas about character advancement being the aim of the game rather than just another tool to advance your goals like wealth, assets, game knowledge and friends.
(2) If any warnings pop up, read them.
(3) While you will often be told "trust no-one", that's not quite true. What you should do is treat trusting anyone as if it were gambling. What are the odds? What are the stakes? What can I afford to lose? What's in it for him? Scams and ganks are perfectly legal in EVE, even in hi-sec.
(4) When older players give you advice about fitting ships, for the love of god, at least try following their suggestions.
(5) Don't listen to the morons who will advise you to train nothing but Learning skills to start with. Yes, doing that is more "efficient" when it comes to accumulating SP, but you're paying to play the game. A good rule of thumb is to spend no more than 50% of your training time on Learnings until you have basics at 4, advanced at 3. Then just leave them alone for a month or two.
(6) Don't listen to the people who tell you that you shouldn't leave hi-sec "until you're ready" and then tell you you will need x million SP or y ship class or z amount of ISK. You're "ready" to leave hi-sec when you want to leave hi-sec. I know people who left to live in 0.0 on their second day. I went to 0.0 after about 2 months, and I've frequently wished I went earlier. I would however recommend completing all the tutorials before leaving hi-sec.
(7) Don't listen to the idiot moron griefers who spread the pernicious lie that you need 10/20/40M SP and a Battleship/HAC/Dreadnaught "to be competitive" at PvP. Player skill beats character skill in PVP. The best way for a new player to "compete" at PvP is to get out there and do it. Want to learn to PvP? Join Red vs Blue. They will accept anyone no matter what. They aren't a training corp; they exist purely to provide fun PvP on demand in Hi-sec. You can leave or rejoin at any time. If you get a taste for blood, you can get some great training with Agony Unleashed, who will teach you PVP procedures more formally and thoroughly.
(8) You don't have to grind missions to make ISK. Missioning is the EVE equivalent of being on welfare - a boring, low-level income for people who can't find a real job. There's a huge and complex economy out there, with a lot of opportunities for a thoughtful, alert player with a fast, cheap ship.
(9) Do ALL the tutorials
(10) MAKE FRIENDS. EVE strongly rewards people who group. If you never talk to anyone you'll miss out on a chance to make the game infinitely more rewarding.
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