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Tangled
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Posted - 2010.03.23 11:48:00 -
[1]
Not sure if this is the right place to ask this question ... are deep space scanners worth the time taken to train from Astrometrics IV to Astrometrics V?
I realise that getting skills to level V can be well worth the extra % improvement for the time taken to learn the skill, but there's always a trade off and other skills to learn :-)
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Tippia
Reikoku IT Alliance
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Posted - 2010.03.23 12:20:00 -
[2]
Yes. Being able to write off a system as "not worth further exploration" in one quick launch is very handy to begin with, and there are other neat things those DSP:s let you do… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tangled
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Posted - 2010.03.23 14:40:00 -
[3]
Originally by: Tippia ... and there are other neat things those DSP:s let you doà
Sounds interesting. Is the "Missions and Complexes" section the best place to ask about these 'other neat things' :-)
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2010.03.23 14:41:00 -
[4]
having 8 probes over 7 is WAY more useful than having 7 over 6
you can then have two groups of 4 probes at different ranges Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. |
Tau Cabalander
Caldari
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Posted - 2010.03.23 19:04:00 -
[5]
Personally, I just use a combat probe when the system is larger than 32 AU, since a combat probe handles up to 64 AU. I've not come across many systems that were that large or larger.
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.03.23 19:40:00 -
[6]
Astro V pre. for jump portal for blackops.
so, not a wasted skill.
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Mordican
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Posted - 2010.03.23 22:25:00 -
[7]
It still has it's place. It is required for moon survey probes and, as stated, is required for Jump Portal Generation.
If all you are interested in is exploration, then core probes are fine. They do not fit in Core Launchers as well since they can be used to find ships so you need an expanded launcher for them.
I do solo explo in an Ishtar and a Core Launcher is just fine. Spread your porbes out, remember the 4AU rule and you are fine.
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Emma Royd
Caldari Maddled Gommerils
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Posted - 2010.03.31 19:14:00 -
[8]
Depends how much into exploration you want to get into.
DPS's are extremely useful as has been posted for the occasional large system where you can blitz it in 1 shot, but if you only want to play with exploration to see if you like it, then maybe hold off on it.
+_+
Artificial Intelligence is no match for Natural Stupidity |
Celia Therone
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Posted - 2010.04.03 23:53:00 -
[9]
Originally by: Mordican It still has it's place. It is required for moon survey probes and, as stated, is required for Jump Portal Generation.
If all you are interested in is exploration, then core probes are fine. They do not fit in Core Launchers as well since they can be used to find ships so you need an expanded launcher for them.
It is required for Gaze Survey Probe I, there are two other moon probes that you can use. When I've done surveys I've used Quests. The up to 40 minute flight time sounds heinous but when you're scanning 40 moons or so it really doesn't matter that much as it takes so long warping to all of them anyway. You'd have to want to do a lot of moon surveying to make the upgrade worth it I think.
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altyaltyaltyalt
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Posted - 2010.04.04 17:22:00 -
[10]
For a short while after the last major probe changes, Deep Space probes were the best general use probe for finding people in BCs and larger. Then that was nerfed, and I was sad.
But now I'm not as sad anymore. Now everyone and their mother knows how to make deep safe-spots hundreds or thousands of AU away from everything, and you need Deep Space probes to find them. Because of this, DSSPs are useful again. |
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Yankunytjatjara
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Posted - 2010.04.04 17:43:00 -
[11]
Originally by: altyaltyaltyalt But now I'm not as sad anymore. Now everyone and their mother knows how to make deep safe-spots hundreds or thousands of AU away from everything, and you need Deep Space probes to find them. Because of this, DSSPs are useful again.
Not for long. Well, existing safes notwithstanding.
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altyaltyaltyalt
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Posted - 2010.04.06 03:16:00 -
[12]
Originally by: Yankunytjatjara Not for long. Well, existing safes notwithstanding.
Oh great. Thanks for the heads up. Now I get to spend every day till patch day making deep safes in every region I expect to live in for the next 5 years. |
Lady Ayeipsia
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Posted - 2010.04.06 16:36:00 -
[13]
Deep core, from my understanding, tell you what all the sites are, before you scan them down.
This can be extremely useful. If I just want to fly from Radar Site to Radar site in high sec, I don't want to have to fly around and scan all those magnometric, Ladar, and Cosmic Sigs.
As an explorer, I know I like Radar and WHs sites. Grav sites are also nice, but well, I think I found 1 that wasn't mined out by the time I got there. Being able to fire off one probe, see that a system has no Radar or WH, and being able to move on, that will cut the time I waste probing useless sites enormously! Shortly after I get my Buzzard, I'm so pushing this to 5!
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Region watcher1
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Posted - 2010.04.07 04:36:00 -
[14]
Edited by: Region watcher1 on 07/04/2010 04:38:46 I just finished astro 5 and I tried using the deep core probes and all I got was "cosmic signature" in the system. I am working on the other 3 scanning skills to 4, currently have them at lvl 2. Im guessing they might need to be at lvl 4 in order for the deep core probes to tell me if the system has grav, ladar, etc in the system?
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Celia Therone
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Posted - 2010.04.08 00:23:00 -
[15]
Originally by: Region watcher1 Im guessing they might need to be at lvl 4 in order for the deep core probes to tell me if the system has grav, ladar, etc in the system?
I believe that when you get the site signal strength to: 25% - You learn what 'Group' it is (e.g. Unknown, Radar) 75% - You learn the site name (e.g. Serpentis Hideout)
Each site has its own base strength which when combined with the strength of your probes, their distance from the site and how many unique 'hits' you have on the site determine your effective strength.
I don't use deep space probes so I don't know if with good skills they will actually tell you straight off what you want to know. I rather doubt it for the harder to find sites.
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Deva Blackfire
Shut Up And Play WE FORM VOLTRON
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Posted - 2010.04.08 15:07:00 -
[16]
Edited by: Deva Blackfire on 08/04/2010 15:09:35
Originally by: Tangled Not sure if this is the right place to ask this question ... are deep space scanners worth the time taken to train from Astrometrics IV to Astrometrics V?
I realise that getting skills to level V can be well worth the extra % improvement for the time taken to learn the skill, but there's always a trade off and other skills to learn :-)
Its mostly DPSs. Like stated earlier they let you scan deep space safespots (almost useless) and do fast-search on system (similiar to old multifrequency probes) which is their best use. And thats rly it. So if you are weekend explorer they arent rly worth the time. But if you explore all the time - they are awesome.
Quote: I don't use deep space probes so I don't know if with good skills they will actually tell you straight off what you want to know. I rather doubt it for the harder to find sites.
Its not about learning site type on 1st glance. Its about learning sig strength. If i explore in 0.0 and for example get 0.08, 0.08, 0.16. 0.52, 0.52 i know already what i can expect. In this case (on my char) i can "expect" to find 2x 10/10 plex (or provi HQ), 1x 8/10 (or military) and 2x fortress (or hub cant remember). Ofc its possible that i can find all gravi sites, **** happens. But if im searching for 10/10's and dont get 0.08 sigs i can pass the system.
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