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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.03.23 16:09:00 -
[1]
Players can NOT perform any form of remote repair on a players ship if they are not logged in.
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darius mclever
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Posted - 2010.03.23 16:13:00 -
[2]
I am sorry, but you have to explain that.
and congratulations to your new alliance.
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Richard Christy
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Posted - 2010.03.23 16:16:00 -
[3]
Originally by: Marlona Sky Players can NOT perform any form of remote repair on a players ship if they are not logged in.
Yes, please. That is really annoying. Please fix it.
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.03.23 17:44:00 -
[4]
updated
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darius mclever
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Posted - 2010.03.23 18:45:00 -
[5]
as Sokratesz said "Now that is something I could be in favour of."
p.s.: Richard, there is this little checkbox "Check here if you want to give your support to the idea/discussion going on", you might want to hit that. ;)
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Scerolikk Teromni
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Posted - 2010.03.23 19:02:00 -
[6]
Originally by: Scerolikk Teromni
Originally by: Sokratesz
Originally by: Marlona Sky I would be for this:
A players ship can NOT be remote repaired if they are not logged in.
Carriers RRing titans till they disapear is total bull****.
Now that is something I could be in favour of.
Bull****, why shouldn't I be able to remote rep a ship sitting in space? It doesn't matter if it has a pilot. What we need is to make a ship that's tackled NOT disappear. Then while you have the titan tackled, you shoot at the RRing carrier until he pops or goes away and then go back to killing the titan. Also, the way I understand cynos is that you can still jump when you're tackled.... maybe make it so that you can't jump when you're being pointed by a scrambler. These two mechanics would greatly reduce the use of supercapitals, and we wouldn't need these stupid upkeep cost rules put forth by people who don't like having their carriers and battleships one-shotted by a roaming titan.
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darius mclever
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Posted - 2010.03.23 19:03:00 -
[7]
if a pilot logs of the ship is still associated with it. thats something totally different from repping an empty ship in space.
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Scerolikk Teromni
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Posted - 2010.03.23 19:09:00 -
[8]
Edited by: Scerolikk Teromni on 23/03/2010 19:10:53 Irrelevant. Why should it be possible to shoot a ship when it's not possible to rep it? As I said, I am in full support of a ship that's tackled never disappearing from space (until it's no longer tackled, and then maybe give it a 30-second timer... or something else just long enough that it can be retackled). If that were the case, the logoff-so-i-dont-get-dead tactic will be completely neutralized in such a way that's not some mindless nerf and actually makes sense. Removing the ability to rep a logged-off ship while retaining the ability to shoot it is utterly mentally handicapped.
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.03.23 19:18:00 -
[9]
Originally by: darius mclever as Sokratesz said "Now that is something I could be in favour of."
p.s.: Richard, there is this little checkbox "Check here if you want to give your support to the idea/discussion going on", you might want to hit that. ;)
YAY! I made a suggestion that was not "Full R3t@rd!" and got a thumbs up from darius mclever and hopefully a thumbs up from Sokratesz soon.
My work... is done.
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darius mclever
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Posted - 2010.03.23 19:34:00 -
[10]
Originally by: Marlona Sky Edited by: Marlona Sky on 23/03/2010 19:18:06
Originally by: darius mclever as Sokratesz said "Now that is something I could be in favour of."
p.s.: Richard, there is this little checkbox "Check here if you want to give your support to the idea/discussion going on", you might want to hit that. ;)
YAY! I made a suggestion that was not "Full R3t@rd!" and got a thumbs up from darius mclever and hopefully a thumbs up from Sokratesz soon.
My work... is done.
next goal: posting the proposal without editing? :p *scnr*
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chatgris
Quantum Cats Syndicate
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Posted - 2010.03.23 22:27:00 -
[11]
Originally by: Scerolikk Teromni Irrelevant. Why should it be possible to shoot a ship when it's not possible to rep it? ... I am in full support of a ship that's tackled never disappearing from space (until it's no longer tackled)
This ^^. Can shoot it but not repair it? wtf?
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Sokratesz
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Posted - 2010.03.23 22:49:00 -
[12]
Supported, as long as the ship is piloted and the pilot logged off. Empty ships should still be repairable.
CSM Iceland meeting minutes - READ THEM :D |
Scerolikk Teromni
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Posted - 2010.03.24 01:50:00 -
[13]
Can somebody who is supporting the original proposal please tell me how it makes any sense at all?
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.03.24 06:45:00 -
[14]
Originally by: Scerolikk Teromni Can somebody who is supporting the original proposal please tell me how it makes any sense at all?
With the current log-off system, ships whose pilots have logged off warp off even when properly tackled after a certain ammount of time. People use this to their advantage to save capital ships/titans/freighters from certain doom. With RRBS supporting it, a capital ship could easily log off when tackled and survive long enough fot the automatic warp-out to occur, thus saving billions in officer fits and expensive ships for the death of an easily replaced BS.
Supported.
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Trader Jen
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Posted - 2010.03.24 06:54:00 -
[15]
yeh um...no. Ships in space should be repairable. get lost with this **** idea. |
Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.24 07:54:00 -
[16]
Whatever happened to the most abused counter-argument since pre-nano "bring more dudes!". Surely it is applicable here. Echo: Stands to reason that if damage can be applied then damage can also be repaired ..
Unnecessary and arbitrary change that is meant to affect only super-capitals with their stupidly high buffers, so Apply to super-capitals only. Everything else can be killed by frigate swarms with time to spare.
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.03.25 14:19:00 -
[17]
Originally by: Hirana Yoshida Everything else can be killed by frigate swarms with time to spare.
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Matalino
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Posted - 2010.03.25 14:56:00 -
[18]
I recognize the issue, but I don't support this solution. Originally by: Hirana Yoshida Stands to reason that if damage can be applied then damage can also be repaired ..
I agree with this. If you get disconnected, your friends should still have a chance to repair you while you try to reconnect.
I suggest that the better solution is to address the root of the problem. Don't let the ship disappear if it is the target of a hostile module.
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Grarr Dexx
GK inc. Panda Team
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Posted - 2010.03.25 17:18:00 -
[19]
Supported. Intentional disconnecting should be discouraged in any form or way. You should up the ante, infact: instantly deplete the capacitor when a person leaves the game. Doesn't make sense that his defensive modules can continue to run without player input. ___
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James Tritanius
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Posted - 2010.03.25 17:36:00 -
[20]
Not supported. Just make a proposal that disconnected tackled ships do not disappear as long as they are tackled.
This change is extremely counter-intuitive and makes no sense lore-wise.
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Scerolikk Teromni
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Posted - 2010.03.26 18:24:00 -
[21]
Originally by: Lykouleon
Originally by: Scerolikk Teromni Can somebody who is supporting the original proposal please tell me how it makes any sense at all?
With the current log-off system, ships whose pilots have logged off warp off even when properly tackled after a certain ammount of time. People use this to their advantage to save capital ships/titans/freighters from certain doom. With RRBS supporting it, a capital ship could easily log off when tackled and survive long enough fot the automatic warp-out to occur, thus saving billions in officer fits and expensive ships for the death of an easily replaced BS.
Supported.
No no, I completely understand the problem, but as I've said before, the proposed solution is one of the stupidest things I've ever read. How does disabling remote reps on a logged-off ship make any ****ing sense whatsoever? Just make a logged-off ship unable to warp away or disappear as long as it's tackled. It's that damn simple.
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Mashie Saldana
Red Federation
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Posted - 2010.03.26 19:46:00 -
[22]
Originally by: James Tritanius Not supported. Just make a proposal that disconnected tackled ships do not disappear as long as they are tackled.
This is a much better idea.
Current skillplan completion: Sun 20/07/2014 |
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.26 19:52:00 -
[23]
When a player logs/disconnected, that's like not having the pod pilot in the ship, right? So the ship should only have base stats unless the pilot returns to control the ship.
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