
Kalexander
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Posted - 2010.03.31 01:56:00 -
[1]
Originally by: lookatzebirdie
You are quite missing the point TBH, which was that the overwhelming bias of Eve's game mechanics towards outnumbering as a combat tactic leads to stagnation and a LACK OF FIGHTS thru fear of falling prey to the blob or a determination to make damn sure one is part of the blob. Yes some of us have ventured our opinions on this overused and all too often relied upon tactic, nut the main thrust of our ideas has been to level the playing field somewhat and reward risk taking in combat with a view to getting more people to take a risk AND ENGAGE MORE OFTEN.
As a sidenote, comparing blobs to a "no holds barred fight" is about the most grandiose attempt at polishing a turd I have ever seen on these boards where a far more accurate analogy would have been a gang of schoolkids beating a 4th grader for his lunch money.
No, you are missing the point. The games "mechanics" are not set up for blobs neccessarily at all, people have been doing that since the beginning of time, blame the community, or hell blame human nature.
Look, theirs a REAL difference between real conflict, and the romanticized version of it that we all idealize. Face it, you want the romanticized version of it, where people square off in an honorable/even odds manner and thats got nothing to do with conflict in EVE. You want sport, you want an arena, a tourney or battle of prowess, competition- whatever and thats great and all, go organize it, but please understand eve's "vs. other player" components are a different kind of simulation, and when you have people, getting together, with pixels at stake then you get a situation just like the one you see on the server every day where the simplest and obvious strategems supercede all others (right now its blobbing). Someone else said it, read sun tzu and you'll understand, but to suggest you can deconstruct/design things back down to that idealized form of conflict by and large is just illusory, because peoples ingenuity will just create new ways to exploit and max the odds in their favor. It will be something else other than blobbing, but MARK MY WORD it will be considered just as bad from a "competative" perspective.
Or... sacrifice the need to even care at all about what happens if you lose (through deconstruction of loss-centric features), and now you lose something far more valuable in the long run; the magic EVE has worked so hard to create. Sure you'll get more fights, but they will be numbingly meaningless and void of quality because people have no affinity towards self preservation, a la "respawn mechanics" or something. You'll feel empty with each kill, just lock shoot lock shoot lock shoot all the time. You'll lose all concept of the chase, the setup, the intel gathering parts, the bait and switches, the glorious moments where it all goes right, or the tragic moments when it all goes wrong cause you know what? who cares, you can just respawn and try again, re-queue, or whatever.
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