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Ravenal
The Fated E.Y
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Posted - 2010.03.28 15:44:00 -
[1]
The main problem is: - 29 base attribute points - 50 learning attribute points - 25 implant attribute points
You can almost double your skill training rate with implants alone and almost triple it with learning skills.
Total attribute points (ignoring the learning skill itself) = 104, of which 29/104 = 27% are base points.
So, almost x4 training time by going max learning and implants. That much of a boost is too hard to ignore. So, what to do?
Triple the base attribute points = 87 base points (95.7 with learning lvl5) Change the learning skills to +x% This will give you an average attribute score of 87/5 = 17.4 (19.14 with learning) at min/max +5 you have and attribute range of 12.4 to 22.4 (14.14 - 24.14) before the attribute learning skills.
So, learning skills +x% x=1 5%*5% = 10.25% which gives attribute range of: 13.64 - 24.64 (15.55 - 26.55) ... not enough x=2 10%*10% = 21% which gives attribute range of: 15 - 27.1 (17.1 - 29.2) ... close x=3 15%*15% = 32.25% 16.4 - 29.6 (18.7 - 31.9) ... or 126.6 total points, which is about the same as we have now with all learning and +5s
The big difference is 87/126.6 = 68.7% ... more than two thirds of training time is covered by base attribute points.
... there, I said it again! Somebody listen now. .
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Ravenal
The Fated E.Y
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Posted - 2010.03.28 17:06:00 -
[2]
... not to forget implants. Change the attribute implants to % too. .
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Ravenal
The Fated E.Y
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Posted - 2010.08.14 15:51:00 -
[3]
said it before and I'll say it again ...
Currently (quick calcs, shouldn't be way off at least) Base 39 + 50 skills + 25 implants + 11.4 learning skill Skills + implants = 86.4/125.4 = 69%
so, almost 70% of skill training time can be "earned/purchased" (purchased means you buy play time to train skills)
This should be 70% base, 30% earned ... so: Change base attributes to 100 points or something like that change all the learning skills to be +x% to attribute(s) based on level (same for implants, 1% - 5% attribute increase). Smooth it out so that current max attribute points are about the same as after changes.
While you are at it, add "deliver to my location" from assets ... you pay x isk for delivery (high sec only) based on nr of jumps or something (low amount based on m3 to be transferred)... there, Jita problem solved too. .
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Ravenal
The Fated E.Y
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Posted - 2010.10.02 05:10:00 -
[4]
Simple stuff ... at least double, if not triple the base attributes and change the learning skills and implants to be level% increases to attributes.
do the math (i've done so repeatedly here on the forums) ... and tell me how that won't be better than what we currently have. .
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Ravenal
The Fated E.Y
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Posted - 2010.10.04 13:36:00 -
[5]
Originally by: Jennifer Starling I'm just a clueless troll.
Yes you are because you totally ignore the post that agrees with you (at least in the need to change the learning skills) and go right into the post right after that that involves flaming.
... that, pure and simple, is a definition of trolling.
Have a nice day. .
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Ravenal
The Fated E.Y
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Posted - 2010.10.12 18:01:00 -
[6]
Originally by: Forum Guy Seen good reasons to remove them but not seen any good reasons to keep them yet. Still one can live in hope.
First of all the problem with learning skills and implants is: - Base attribute points = 34 - Base + learning + implants = 125
Soo... training the learning skills and using implants is a no brainer over NOT. That however isn't the whole picture because you can get partial learning skills and cheaper implants giving you around 100 attribute points with not too much effort.
Still, the difference is 34 against 100 ... triple the training speed. Still a no brainer.
So, learning skills on their own are not a bad idea but the implementation is stupid because of above example. What the learning skills need to be is something other than a no brainer but still a benefit for those that do decide to train them, the question is WHEN they'll start benefiting. Even at current "low effort levels"
All in all, it's an easy problem to solve. All it takes is the will. .
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Ravenal
The Fated E.Y
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Posted - 2010.10.13 14:10:00 -
[7]
Originally by: Logical Chaos There still has not been a good reason to keep them.
Troll, the answer to your rambling is two posts above you. .
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