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Sykeout
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Posted - 2010.03.25 19:58:00 -
[1]
Ok, here is where I am at. I am 15M SP great fitting skills near maxed drone skills and field a very nice armor tank and a pretty decent shield tank. I mainly fly Ishkur/Vexor/Ishtar/Domi so I like drone boats but I feel like I am at the place where I would like to check out another faction.
Amarr seems like the logical choice due to the Curse/Pilgrim and my armor tank being slightly better and drone skills being awesome. But I always here that Minmatar are just a lot of fun so he I am asking what are your guys' opinions.
Thank you Very much Sykeout
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Exploding Tukey
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Posted - 2010.03.25 20:12:00 -
[2]
I'm in the same boat as you on this one. This is what I am basing my choices on:
HAC - Both HACs of the 2 races are quite good. I think the Vega is a better choice since nobody likes being primary on the to kill list if you go in a gang, but solo they are both amazingly viable.
Logistics - Amarr takes the cake of Remote Rep ships
Missioning - Gallente takes the cake with the Dominix with your drone skills, no need to really consider different ships imo
Stealth Bomber - Hound takes the cake hands down here
Assault Ships - Woooooolf!
Battleships / Battlecruisers - Personal preference and alot of debate later they are about equal, amarr has slightly better alpha and slightly worse tracking while using cap vs better tracking a little less dps and no cap usage. i could be wrong on this though.
So it all comes down to what you want to do, pvp they are both viable, maybe slightly leaning towards Mini in smaller ships and Amarr for fleet warfare. Logistics and support the Guardian takes the cake.
Personally I will be going Minmatar once I get the training I want done!
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Kenpotchi
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Posted - 2010.03.25 20:14:00 -
[3]
Minmatar.
Draimiel Cynabal Macherial
These three ships ae win. Dont forget
Vigilant Vindicator
These two are also pretty win and fit in with your armor, drone, and gunnery skills.
With amarr you dont get any pirate faction ships but you do get really nice fleet ships.
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Kenpotchi
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Posted - 2010.03.25 20:20:00 -
[4]
As the post befor mine pointed out good points to consider i would like to add in my own.
I would like to point out the recons for both sides re veary good.
Rapier for the minmatar is just sick Curse for amarr can change the tide in small gang battles
HACs Vaga is veary fun to fly Zelot is the sniper of choice as well as a good brawler
Logistics Guardian is good for large armor rr gangs Scimitar is good for nano roaming gangs
Battle ships Minmater BSs are 3rd inline for large fleets but can be pretty decent in med to small gangs Amarr BSs are just full of win
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Hale Sunblade
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Posted - 2010.03.25 20:22:00 -
[5]
Edited by: Hale Sunblade on 25/03/2010 20:24:14 I think it depends on what you want to fly.
Minmatar frigates are very fast and a lot of fun. The Rifter used to be the most powerful/popular cheap one, and right now the Dramiel is probably the most powerful/popular frigate overall. But they are extremely easy to skill for seperately, so you probably shouldnt base your decision on those. The Vagabond is probably the most popular HAC - again a very speedy ship - and since you are already skilled for HACS, this might be something to consider.
If you want agility and speed, and the ability to get out fast - important in small gang and especially solo pvp - Minmatar might the better choice.
But not knowing where your interests lie, I think you should go Amarr. You are already skilled more for armortanking, and they have really great ships(like their recon ships..). I dont like their cruisers that much though, but their battleships are the most powerful/popular in the game right now anyway, and to me that would be a very important consideration.
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Exploding Tukey
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Posted - 2010.03.25 20:31:00 -
[6]
Ah multiple-faction pirate ships I did not consider, and yes Min-Gallente is by far better then... wait do Amarr-Gallente ships even exist?
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caboaddict
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Posted - 2010.03.25 20:42:00 -
[7]
Originally by: Exploding Tukey ... wait do Amarr-Gallente ships even exist?
No   
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Poses
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Posted - 2010.03.25 20:57:00 -
[8]
minnie and amarr are both amazing... but i find minmatar synergize better with gelente (ac myrm/ishtar)
BS hurm... from the galente going to amarr... you are going to miss mid slots (the curse is a shield tanking ship btw)
going to minmatar you are going to have so many mid slots you don't know what to do with them all.
HAC i think zealot has a little bit of a leg up on the muninn in terms of sniping, but the muninn is still great. The vaga is hands down one of the funnest ships to fly in the game. Sac is good but situational
Recon only fly curses if you enjoy being primary... seriously... its annoying (its because they are so good). The rapier and hugin are both good but not amazing. and the pilgrim is only good in a few situations
Logi Scimi is hands down the best logi for roaming shield gangs (nano hac/recon) and sniper hacs guardian is really good for supporting BS fleets
(t2 frigs) minnie are good across the board, and amarr have a couple diamonds sitting in a pile of ****
CS p. much the same as the racial logis.... claymore is amazing for roaming and the damnation is great for BS/cap fleets. The sleipnir and abso are arguably the best CS in the game, but i'll give the sleip a slight advantage on the abso since it has a bit more survivability (its fast)
SC legion is crap
BC 'cane and harb are both fantastic, but the cyclone and the proph are kinda welp
tl;dr amarr will be easier to get into but minmatar will make what you already have better, both have good and fun ships to fly, in about equal numbers
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.03.25 21:07:00 -
[9]
I flew nothing but Gallente ships for over two years and I just recently started cross-training. I just trained all the factions up to battlecruisers and will train up for battleships soon. It only took a few days.
It really shouldn't take long to train up to battleships in a given faction's ships, so why not just do that and see which type you like the best and then decide if you want to train for tech2 ships?
I'll say this: as a Gallente pilot, it was far easier/quicker to train up to a decent level of aptitude for Amarr ships than the others, since armor and guns carry over quite nicely.
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Exploding Tukey
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Posted - 2010.03.25 21:12:00 -
[10]
Originally by: Kyra Felann I flew nothing but Gallente ships for over two years and I just recently started cross-training. I just trained all the factions up to battlecruisers and will train up for battleships soon. It only took a few days.
It really shouldn't take long to train up to battleships in a given faction's ships, so why not just do that and see which type you like the best and then decide if you want to train for tech2 ships?
I'll say this: as a Gallente pilot, it was far easier/quicker to train up to a decent level of aptitude for Amarr ships than the others, since armor and guns carry over quite nicely.
At 15mil SP chances are he is looking at the Tech2 variants of the ships and not the t1 versions, although for cheap roaming gangs they aren't exactly bad either.
Hell spend the few days to get to BC/BS and play around with the T1 variants of the ships, see how they fly.
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Devil tiger
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Posted - 2010.03.25 22:45:00 -
[11]
As already mentioned Min/Gal has some nice ships.
Things to consider: Minmatar are 2/3 shield tanked while Amarr are almost unanimously tanked with armour just like the Gallenteans.
Gunnery skills will take some time to train if you choose Minmatar. Amarr wins this one with just lasers to be trained.
With Minmatar you get some of thebest PvP ships in the game and the versatility by being able to use missiles, AC or Arty's. With Amarr you get less need for training just the lasers and you already have armour & cap skills high by the virtue of being a Gallente pilot.
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Pandares
Gallente hindsight is 20-20 Carebears 'R Us
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Posted - 2010.03.25 23:32:00 -
[12]
Originally by: Devil tiger Gunnery skills will take some time to train if you choose Minmatar. Amarr wins this one with just lasers to be trained.
Why would lasers take shorter to train than projectiles? _______________________________________________
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NanoiaBR
Minmatar Jnana Yoga
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Posted - 2010.03.26 00:51:00 -
[13]
Originally by: Pandares
Originally by: Devil tiger Gunnery skills will take some time to train if you choose Minmatar. Amarr wins this one with just lasers to be trained.
Why would lasers take shorter to train than projectiles?
What he probably means is that Minmatar uses mixed weapon systems, so he would have to train projectile, missile and drone skills to be effective with their ships. On the other hand, Amarr ships usually are lasers only, wih the exception of a few drone boats such as the arbitrator, pilgrin and vexor, and very few of their ships really utilize missiles for any meaningful effect.
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MWDrive
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Posted - 2010.03.26 00:52:00 -
[14]
i am gallente... and will soon start crosstraining... ill go for minimatar... both races have good ships... it comes down to what you like flying... dont train something just cause its FOTM... see what YOU like... |

Cpt Branko
Retired Pirate Club
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Posted - 2010.03.26 00:58:00 -
[15]
Originally by: NanoiaBR
Originally by: Pandares
Originally by: Devil tiger Gunnery skills will take some time to train if you choose Minmatar. Amarr wins this one with just lasers to be trained.
Why would lasers take shorter to train than projectiles?
What he probably means is that Minmatar uses mixed weapon systems, so he would have to train projectile, missile and drone skills to be effective with their ships. On the other hand, Amarr ships usually are lasers only, wih the exception of a few drone boats such as the arbitrator, pilgrin and vexor, and very few of their ships really utilize missiles for any meaningful effect.
Not really. Every race needs drone skills (Amarr sometimes even moreso), and as Gallente he probably has them.
Then, missile skills only apply on one good ship, the Typhoon. The rest of the split weapon system ships are not worth considering, and the benefit from missile skills on some Minmatar ships which have additional utility slots where you could fit missiles is minimal as those slots are often better served by, eg. neuts. So in the end, the only new thing he has to train is the specific weapon system and racial skills. Except for the Typhoon.
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Noskill McCheese
Minmatar
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Posted - 2010.03.26 02:25:00 -
[16]
neuts > unbonused launchers
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Thallidus
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Posted - 2010.03.26 05:44:00 -
[17]
I'm in essentially the same situation, but my support skills are a little more... rounded.
What would people suggest if you've already got T2 shield/armor tanking and gun/missile support skills to 4/5?
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