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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.26 12:19:00 -
[1]
Edited by: Wacktopia on 26/03/2010 12:20:44 Basically, L4s are mostly about being able to perma-tank the damage. After this, how you kill the rats is up to you. If you cannot tank at least 600dps using mission-specific resists then don't go into L4's yet.
Important: Do not forget to take some form of ammo/weapons/drones that can kill frigs. L4s have scram-frigs in and the first time you go in you are likely to get scrammed and then overwhelmed by the higher DPS compared to L3s and then go down like a sack of spuds. Luckily there are normally only one or two scram frigs and you can just flick them away quickly.
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.26 12:43:00 -
[2]
Edited by: Wacktopia on 26/03/2010 12:44:25
Originally by: Moonduste Thank you for the excellent advice. I think the capacitor booster might be smarter for me over the other options. It seems to get stable cap without it you have to spend alot of low slots and rigs on it.
There is no 'right' answer to injectors vs rechargers/cap rigs. It really depends how you plan on running missions.
If you are planning on 'actively' running the missions - i.e. given them some/all your attention - then the injectors are fine.
If you would prefer to mission 'passively' - i.e. start the mission and go afk, letting your drones do the dirty work, or you are fed up with managing cap charges - then the injectors will not work for you and you should create a cap-stable fit. (Note: Cap-stable without injecting)
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.26 15:16:00 -
[3]
Edited by: Wacktopia on 26/03/2010 15:25:19 Edited by: Wacktopia on 26/03/2010 15:23:03 Edited by: Wacktopia on 26/03/2010 15:20:10
Originally by: Moonduste Question,
Can i get away with a named tier 1 hardeners vs level 2 hardners? That said tech 2 hardeners would be a big object to get soon, but since Id have a low slot damage control and 3 rat specific hardeners...i assume the tech II stuff isnt so much of a requirement?
T2 hardeners/resist-boosts are a worthwhile investment once you are happy with your L4 fit and skills. As a go-between, try having a look at some of the 'named' T1 hardeners. So, for example you have the following for EM...
Photo Scattering Field I (50%, basic) Poacher Photon Scattering Field I (52.5%, named) Photo Scattering Field II (55%, T2)
EVE works on a system of diminishing returns, so the T2 is only slightly better than the T1 version on paper. The thing is that all these marginal gains sum to form a noticeable improvement between a full T1 fit and a full T2 fit.
Don't rush into all the T2 stuff if cost is an issue at the moment and/or you are losing ships in the learning process but I recommend T2 fitting your mids and lows and any ship asap - the highs typically take longer to train to T2.
Just to give you some idea, for "Level V" skills, Tyrell Wade1's Raven fit is...
T2 Mids and Lows: 595 dps / 675 tank T1 Mids and Lows: 540 dps / 424 tank
(that's 55 less dps and 251 less tank for the T1 fit)
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.26 15:25:00 -
[4]
Edited by: Wacktopia on 26/03/2010 15:26:03
Originally by: Moonduste Damage Control II..i see these alot. My assumption as to why they are popular
A) stacking penalty on BCUs eventually makes the benefit of another one fairly 'meh' B) Very cheap to have on. Can more or less just turn it on and forget about it. C) Gives solid but minor resists to everything.
Anything else I'm missing...?
They don't really add much to shield tankers, who normally want the lows for damage mods or power diagnostic systems and have a typically small structure compared to armor tankers.
The DCU gives a larger armor resist boost and also armor tankers typically have a large structure - the DCU gives 60% omni to structure so the overall EHP is given a decent buff 
So, a DCU is a great module for armor tankers but less so for shield tanks.
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.26 15:51:00 -
[5]
Edited by: Wacktopia on 26/03/2010 15:54:15 Edited by: Wacktopia on 26/03/2010 15:51:30
Originally by: Moonduste (Question, i have the Eve Fitting Tool..is there an easy way to get all your skills into it. I starting putting things in manually the other day but its really a pain in the @&!#)
View > Character Editor > Create /Select Your Character > Click Import > Enter your LIMITED API Key > Click Connect
Lol, glad you asked this one.
linky
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.03.26 17:23:00 -
[6]
Originally by: Dacryphile
Originally by: Wacktopia
Basically, L4s are mostly about being able to perma-tank the damage. After this, how you kill the rats is up to you. If you cannot tank at least 600dps using mission-specific resists then don't go into L4's yet.
This is wrong. L4s are about killing as fast as you can. If you need to permatank you are doing it wrong. Destroying incoming dps quickly means you dont' need to tank as hard, and you are finishing faster and have better isk/hour.
No it's not wrong. I have suggested the basic concept for a beginner flying L4s.
What you are suggesting is just not suitable to someone with low skills learning how to do L4s. Blitzing is a valid tactic for L4s, netting you more ISK, but it is riskier.
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