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Thread Statistics | Show CCP posts - 11 post(s) |

Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.03.31 01:27:00 -
[1]
Edited by: Zendoren on 31/03/2010 01:30:09 After reading this devblog, I have to say that I am a little scared. I do have a few questions.
1. Doesn't this change to the insurance system go against the Credo of non-interference from CCP? You stated that, "To this we have added the ability for us to define more precisely how much of the total material value of each ship class should be paid out." Judging by how the system will work, CCP will have to manipulate payout prices for T-2 and T-3 ships so that its value will correspond more closely with the replacement build cost. This causes me grave concern, as stated the payout for particular ships will be judged by a CCP employee.
2. Concerning the insurance system and the contract system. As the system is now, a corporation can insure a ship and allow corporation/alliance members the use of the ship for a period time specified in the contract. I have a couple of questions under this system.
a) Will CCP fix the issue of allowing people to "re-insure" contracted ships. As the system is now, once the ship is in the hands of the corp/alliance pilot, they can re-insure the ship thus breaking the previous insurance with the corporation allowing the pilot to cheat the corp/alliance out of the insurance payout.
b) Will CCP allow corporations higher payouts on corporation insured ships with the new system? Currently, if the new system is implemented, the game mechanic (the ability to loan ships thru the contract system) which enables corporations to have a working and accountable ship replacement policy system will be broken. For example, I would like to be able to loan capital ships out to corp/alliance pilots with a 100% return payout (allowing the corporations to field more pilots in fleet engagements thus opening more and different aspects of EVE that ordinary pilots/corp/alliance would not have be able to experience) As a caveat that could be implemented, I'm sure most corporations would gladly pay a monthly premium to allow corporate insured ships to have a guaranteed 100% payout at premium levels (especially for capital ships).
Thanks, Zen
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.04.01 15:53:00 -
[2]
Originally by: Bellum Eternus
Originally by: LHA Tarawa
Originally by: Bellum Eternus If mining were the only way to get minerals (instead of mining with guns a la drone regions and loot drops) and the mineral respawn rates were more tightly controlled so as to reduce the overall availability of materials (see T2 production and pricing) then we could easily see a revaluation of minerals and all of a sudden mining becomes a profitable activity again.
For the 'bots that log in right after down time and suck up all the 'roids. Anyone that has to leave for work as the system is booting back up (I live in AZ, and DT ends about 5AM here) there simply would not be any rocks to mine.
Hard limits on resources is the exact wrong thing to do for this game. It promotes exclusivity where an elete few that started playing first have a vested interest in keeping noobs out.
I got mine, so please hop in a frig and come out to null where I live in my moon mining POS that throws off 1 billion a week with little effort, so I can repeatedly kill you... sure, fun for those that have been playing for 4 years. No so much fun for the noob.
Universal availability and level playing field where it is the effort you put in, not control of the special, lopsided, supply constrained resources that provide imense competative advantage that determines results is what the game needs.
*sigh*
Then why not come up with a way to mine that reduces/eleminates the ability to macro mine?
I've been a long supporter of more interactive and engaging mining. The reason I don't run missions or mine is because they're horribly horribly boring. If I could hop in a mining ship and sneak through lowsec and scan out some amazingly valuable ore and then swoop in and mine it as fast as I could while trying to avoid being discovered/caught, I might actually do it.
I'd like to see a system where player skill changes the yield per time so that if an AFK miner may produce 1km3 of ore per minute an actively engaged miner with some practice (think the learning curve for using probes as an example) could produce 10-20x as much ore in the same amount of time.
I have tons of ideas and suggestions about how to fix the problems Eve has with macros. I don't see anything coming from you as far as suggestions go. I'm all ears if you have something positive and productive to contribute.
So..... Mini-games while mining? I smell pogo getting some shares of CCP! ROFL
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.04.01 16:55:00 -
[3]
If tags are going to be dropped more often then the Data Center missions need to be advertised more so that demand for the tags (on market) will go up!
In the case of faction tags being dropped.... we need data center missions for the pirate factions! If not, the tags will remain mostly useless... unless I'm wrong and there are uses for faction tags other then getting caught by port anchorites and the navy.
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.04.02 20:27:00 -
[4]
Edited by: Zendoren on 02/04/2010 20:28:04
Originally by: LHA Tarawa
Originally by: Kerfira
That CCP should go the full way and remove ALL meta 0 loot, AND change drone goo into something not giving minerals is another matter. Mining should be the only way to generate minerals, because only then can mining be rewarded correctly according to the effort expended.
You know, in all the discussions I've read, one of the suggestions I've not seen attacked is the idea of removing all meta 0. Seems easy enough to do. I wonder why it hasn't been done. Is CCP afraid that we'd then have too few minerals?
The DevBlog does say "start" with the tables responsible for the majority of minerals. I wonder if this is a trial for removing all meta 0. IF mineral prices don't explode upwards with the removal of the first phase, then keep removing more?
They are doing it now because they are introducing a new avenue of ISK Generation... Planets.....
CCP did not want to rock the boat until they had another avenue to balance the markets without undue stress to the current status quo in 0.0 with moon goo....
Hope that this clears thing up a little bit!
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.04.06 13:23:00 -
[5]
Originally by: Rumtum Digger I haven't read all 20 pages of this forum, so apolo if this has been tabled before.
How will the Scrapmetal skill be affected by the change in reprocessed loot?
It will not be affected, all that is happening that ccp will be making scrap and tags drop mere frequently.
Also, they might adjust the base yield of compounds so that drone drops will be more lucrative. Scrapmetal skill will still have the same percentages of change to reprocess yield depending on skill level as it does now.
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