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Thread Statistics | Show CCP posts - 11 post(s) |
dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 14:47:00 -
[1]
I feel that it will make people PLAY the game rather than AFK the game. Still extra tags is always good
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dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 14:53:00 -
[2]
Originally by: Viper ****zIe Wait so you're going to reduce the insurance payout on T1 ships (to make them more expensive to lose) while increasing the payout on T2/T3 (to make them less expensive to lose) while changing the insurance payouts on supercapitals so that the only ships where a respectable amount of isk is lost when they die are more expensive.
Right.
the payout will be based on the MARKET at the time not a base payout from 5 years ago, so if its a booming market when your ship booms ... bonus for you.
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dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 15:06:00 -
[3]
Originally by: Trauli Great devblog! Very interested on what happens to the market once all this is implemented.
For suicide ganking purely for the immersion of the game, any ship killed that has concord as part of the killmail insurance should be automatically void. That way people can still suicide gank for extreme high value targets but it will need to much more relative to the value of their ship.
I second this about the killmail but BUT then we will have all the tears in here too
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dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 15:55:00 -
[4]
Originally by: Lika Mal
Originally by: Dav Varan I think your missing an opportunity here.
Dont simple reduce the amount of Meta 0 drops, remove them alltogther and decrease meta 1-4 drops.
Make T1 production somewhat worthwhile again.
As far as scrap metal goes is this going to just refine to trit as current , or will there be different types of scrap metal ?.
A bit unrelatted but if your going to do stuff to the loot tables can you please fix the broken drop items. Currently some meta items ( ballistic controls spring to mind ) tend to drop very very rarely. In fact I think I've only ever seen them drop from DG rats.
Would love for t1 production to mean something again :)
As would i love for t1 to mean something again. Would make the market very interesting too
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dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 16:30:00 -
[5]
Originally by: Camios I am a bit concerned about lowend minerals abundance in 0.0. Usually miners go for ABC because it's not worth to mine veldspar in 0.0, unless you sell tritanium at 7.00 isk per piece or so.
So usually in 0.0 tritanium is obtained from reprocessing loot.
Now if there will not be any compensation for this producing stuff in 0.0 would become even more difficult, while
I mean, it is quite strange that there is hunger for trianium in the richest region of EVE, I think that 0.0 should be self sufficient for low end minerals. Now for many people the tritanium/pyerite supply is a problem.
Maybe we need more hauler spawns? or maybe bigger veldspar roids? it's quite strange that the biggest veldspar roids contain just 15k m^3 of veldspar while a crokite roid in a grav site is 160k m3.
why should 0.0 Be self sufficient for anything, you chose to live there but must remember that the empires do not and they keep themselves happy and safe in high sec. To keep going you will need to get your supply chains working again and in the words of CCP, HTFU.
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dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 16:48:00 -
[6]
Originally by: Camios
Originally by: dischordia
why should 0.0 Be self sufficient for anything, you chose to live there but must remember that the empires do not and they keep themselves happy and safe in high sec. To keep going you will need to get your supply chains working again and in the words of CCP, HTFU.
I understand what you say but 0.0 should be more valuable than high sec for that risk vs reward thing. So what's the point to go in 0.0 if I have to mine veldspar there? It's stupid to mine veldspar in 0.0 when you can mine arkonor isn't it? unless you sell tritanium at 7.00 isk /p. If you do, ships will cost much more in 0.0 than in empire (like it is now), so people usually go to Jita for t1 ship, and cope with it. But that means alliances in 0.0 must have more "logistic" than "industry", and it means that producing stuff in 0.0 is less profitable than doing it in empire: you have the jita concurrence and the 0.0 prices for lowend minerals, and this is bad.
It's just a risk&effort/reward thing.
I think a lot of people fail to see what EvE and other MMO's are ... They are games you play with OTHER PEOPLE not solo, therefore there _SHOULD_ always be people out there to work with. Be it mining ops, Pvp, Mission running, industry, exploration etc etc the list goes on.
So if you have to work as a team to get your stuff from the source to the end, well then do it, you have a team who work in highsec to get the easy stuff and then a team in low/null sec getting other things you need and you all work for the greater good. But alas people just want to sit and afk most of the time.
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dischordia
Gallente wiggle Tech.
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Posted - 2010.03.30 17:07:00 -
[7]
Originally by: Camios
You don't understand. Of course people in 0.0 now do their teamwork and live there, make a lot of money with high end minerals, with highend moons, with complex and ratting and so on, so they are happy and rich (thanks dominion). But there is not point in producing stuff in 0.0, and I think it should be better to have more industry in 0.0, that is make it profitable, that is increase somewhat the availability of lowend minerals without forcing people to mine it, because it is stupid to mine veldspar when you can mine arkonor.
Oh I do understand it but 99.9% of everything made in eve requires Trit and that needs to come from somewhere, so what if you need to mine some trit for a day to make your stuff in 0.0? yes i understand that it may not be up to the profit per hour of the nice stuff in 0.0 but who cares? as if you make the profit in the end.
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