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Thread Statistics | Show CCP posts - 0 post(s) |

IDF187
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Posted - 2010.03.31 00:42:00 -
[1]
Ok, Ive been pirating in low sec, desided it was time for me to leave so I warped to a safe spot and log off, come back 2 hours later only to log in flying a pod. This is redundant, your ship stayes in the system for as long as u have ur agression countdown?? What a STUPID idea. And please do not troll this post, I want to pvp, and I want to log off when I need to go, and not babysit a ship for an extra 15 DAMN MINUTES. CCP REMOVE THIS STUPIDITY
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Sky Mart
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Posted - 2010.03.31 00:45:00 -
[2]
Simple log off in a station. You can log off in station with the timer going and will be safe.
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IDF187
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Posted - 2010.03.31 00:47:00 -
[3]
Originally by: Sky Mart Simple log off in a station. You can log off in station with the timer going and will be safe.
So what is the point of the ship staying during countdown if that is how you take care of this? Yes I get it, I made a mistake, no point arguing that, but what you just said makes this count down even more USELESS
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.03.31 01:05:00 -
[4]
I think the countdown timer was org. designed for titans when they used the old dd.
not sure what happens to them with the new dd weapon. but, should be like a dn in siege...stuck.
yes, unfortunately ccp thinks we should stay logged in for an xtra 15 minutes.
and no friendly stations in null sec.
get rid of timer. it's really stupid.
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Cartheron Crust
Krazny Oktyabr Revolyutsiya
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Posted - 2010.03.31 01:27:00 -
[5]
Be thankful you didn't comeback and log in docked in a station in a fresh new pod. |

Eponian
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Posted - 2010.03.31 03:02:00 -
[6]
So you say you like to PvP, but you don't like not being able to log off whenever you want?
Let's say you're fighting someone in PvP. You're obviously going to win, he's got some nice modules, you're going to make some ISK from this one. Then he says "LULZ" in chat, and disappears from space. This is what would happen if people could just log off and disappear whenever they feel like it.
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Hack Harrison
Caldari
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Posted - 2010.03.31 03:04:00 -
[7]
Waaahhh - I can't gank someone and logofski before I get counter attacked 
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Last Wolf
Rage For Order
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Posted - 2010.03.31 03:45:00 -
[8]
Or do what everyone else does.
Jump into the next system, find the celestial the farthest away from you and warp to it, once you hit full warp speed log off.
It will take a very good prober(s) to find you.
Note: This is fixed on the test server, so once the new patch hits it will no longer work. Oh no you don't! Incoming witty reply, ETA: 300 seconds! |

IDF187
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Posted - 2010.03.31 04:50:00 -
[9]
Originally by: Eponian So you say you like to PvP, but you don't like not being able to log off whenever you want?
Let's say you're fighting someone in PvP. You're obviously going to win, he's got some nice modules, you're going to make some ISK from this one. Then he says "LULZ" in chat, and disappears from space. This is what would happen if people could just log off and disappear whenever they feel like it.
15 minutes? no seriously you are for a ship staying in the system for 15 minutes? Why not an hour? Dont pull this on me, CCP can have a ship stay in system for 1 minute and it would be fine and not 15 minutes
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IDF187
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Posted - 2010.03.31 04:56:00 -
[10]
Originally by: Hack Harrison Waaahhh - I can't gank someone and logofski before I get counter attacked 
Im not talking about logofsky tactic so quit trolling. 1 minute would have been plenty not 15. Come back when ur in my situation when you gt a call and u have to log off ASAP but a damn game is making you babysit a ship for another 15 minutes.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.03.31 05:17:00 -
[11]
Originally by: Hack Harrison Waaahhh - I can't gank someone and logofski before I get counter attacked 
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King Rothgar
Amarrian Retribution
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Posted - 2010.03.31 05:38:00 -
[12]
It's to counter logoffski although it's not fool proof as you can log off before getting aggression and you will still vanish after 30 seconds regardless of whether or not someone attacks you in the mean time. Also, congrats, you learned a valuable lesson on game mechanics. The mechanic is good and there for the reason stated above. Learn to live with it and use it to your advantage.
Thus far you shall read, but no further; for this is my sig. |

Khin'charin
Blue Republic
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Posted - 2010.03.31 05:56:00 -
[13]
Originally by: IDF187
Originally by: Hack Harrison Waaahhh - I can't gank someone and logofski before I get counter attacked 
Im not talking about logofsky tactic so quit trolling. 1 minute would have been plenty not 15. Come back when ur in my situation when you gt a call and u have to log off ASAP but a damn game is making you babysit a ship for another 15 minutes.
How is the server to determine whether or not you're performing a logoffski or just had an urgen phonecall? 1 Minute is not plenty when it comes to countering logoffski. You would know this, if you were seasoned.
Sorry for your loss though. _________________________________ More blood for the blood god. Eternal darkness to the infidels. |

IDF187
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Posted - 2010.03.31 06:44:00 -
[14]
Originally by: Khin'charin
Originally by: IDF187
Originally by: Hack Harrison Waaahhh - I can't gank someone and logofski before I get counter attacked 
Im not talking about logofsky tactic so quit trolling. 1 minute would have been plenty not 15. Come back when ur in my situation when you gt a call and u have to log off ASAP but a damn game is making you babysit a ship for another 15 minutes.
How is the server to determine whether or not you're performing a logoffski or just had an urgen phonecall? 1 Minute is not plenty when it comes to countering logoffski. You would know this, if you were seasoned.
Sorry for your loss though.
1) I dont care about the ship I lost, I care about the fact that I lost it to 2 ships that scanned me out 15 minutes after the whole thing and I didnt even get to fire a single damn shot, since I wasnt there. 2) Iam not asking for server to know anything, cutting the time of me staying in system after logging off to less than quarter of an hour is reasonable. 3) It wasnt a counter attack at all, they were new people who scanned me out when I wasnt even there
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IDF187
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Posted - 2010.03.31 06:59:00 -
[15]
Originally by: Catari Taga
Originally by: Hack Harrison Waaahhh - I can't gank someone and logofski before I get counter attacked 
Are you stupid or something m8? Logofsky tactics were used when u completely dissapeared even while you were scrambled (if you logged off) Being out of engagment in a safe spot and logging off isnt a logofsky tactic to start with. Asking to cut down the timer of ur ship being in the system after you logged off is NOT asking to return logofsy tactics. So how about you find out what tactics mean first and what OP means second, then maybe place in your 2 cents.
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Khin'charin
Blue Republic
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Posted - 2010.03.31 06:59:00 -
[16]
Edited by: Khin''charin on 31/03/2010 06:59:53
Originally by: IDF187 1) I dont care about the ship I lost, I care about the fact that I lost it to 2 ships that scanned me out 15 minutes after the whole thing and I didnt even get to fire a single damn shot, since I wasnt there.
Within 15 minutes after it happened, within. 2) Iam not asking for server to know anything, cutting the time of me staying in system after logging off to less than quarter of an hour is reasonable. 3) It wasnt a counter attack at all, they were new people who scanned me out when I wasnt even there
Edit: stupid forums, I'm not done posting
_________________________________ More blood for the blood god. Eternal darkness to the infidels. |

Arwen Tyler
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Posted - 2010.03.31 07:00:00 -
[17]
If you can't do the time don't do the crime.
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foksieloy
Minmatar Universal Army Ushra'Khan
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Posted - 2010.03.31 07:26:00 -
[18]
tl;dr version:
bwaa bwaa bwaa I am lazy and do not know how to PvP, mommy please buy me a new ship and make the mean people go away bwaa bwaaa bwaaaaa. _______________________ We come for our people! |

Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.03.31 08:39:00 -
[19]
Deploy a small POS around where you usually PVP today. Warp inside when you need to break tomorrow. Been there, done that. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Just Buch
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Posted - 2010.03.31 08:41:00 -
[20]
> a ship for an extra 15 DAMN MINUTES. CCP REMOVE THIS STUPIDITY You have been told in many answers so far: it is not stupid. It is double edged sword. Imagine you aggres freighter, capital or something heavily tanked and it vanishes in 2 minutes before you can kill it. This way, you have 15 minutes.
Guy(s) that killed you are way better than you, and mechanics is known. Now focus yourself on not whining about losses and on improving yourself so that doesn't happen again. Make few warps between safespots and then dock, end-of-story.
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Halor Glaw
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Posted - 2010.03.31 10:01:00 -
[21]
errr so lemme get this: u logged off while u had agro and when u logged back in some1 had killed ur ship but not the pod....lol. And why exactly u logged off with agro in a hostile territory? u did say u r pirating in lowsec right? was it that hard to find a damn station and dockup? sounds like fiction to me dude.
I will agree with u tho: ccp should remove this timer but also remove the loggofski option. also it should remove that other stupid timer: the undock timer pffft
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Catherine Frasier
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Posted - 2010.03.31 12:10:00 -
[22]
Originally by: IDF187 CCP REMOVE THIS STUPIDITY
You logged off while still in aggro countdown? How do you want CCP to remove that kind of stupidity, ban your account?
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Vultirnus
Amarr T.C.R.I
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Posted - 2010.03.31 15:37:00 -
[23]
post = epic fail
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Mutant Caldari
Caldari Psykotic Meat Wildly Inappropriate.
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Posted - 2010.03.31 17:26:00 -
[24]
Originally by: Catherine Frasier
Originally by: IDF187 CCP REMOVE THIS STUPIDITY
You logged off while still in aggro countdown? How do you want CCP to remove that kind of stupidity, ban your account?
^This tbh    Yeah I am a pirate. What are you gonna do about it? http://www.wi-alliance.com/killboard/?a=pilot_detail&plt_id=32678 http://roadkill.igs-corp.net/?a=pilot_detail&plt_id=32678 |

Mithril Ryder
Genstar Inc
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Posted - 2010.03.31 20:37:00 -
[25]
Edited by: Mithril Ryder on 31/03/2010 20:39:38
Originally by: IDF187
Originally by: Hack Harrison Waaahhh - I can't gank someone and logofski before I get counter attacked 
Im not talking about logofsky tactic so quit trolling. 1 minute would have been plenty not 15. Come back when ur in my situation when you gt a call and u have to log off ASAP but a damn game is making you babysit a ship for another 15 minutes.
Dude, would you like some cheese with that whine? You could just as well be in the middle of a fight and get a call, or be warping around high-sec as a criminal (not GCC just bad enough sec status). Next you are going to be asking to be able to jump through a gate the second you de-agress. Besides, you remain in space as long as there is an active aggression timer. Really if you log off your ship should stay right where it is, but that would blow for people who DC due to lagfest or sucktastic internet.
tl;dr: aggression countdowns are 15 minutes, GCC is a special kind of aggression count down. If you can't handle this I can offer you a great price on a hulk.
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Redd IX
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Posted - 2010.03.31 21:28:00 -
[26]
Originally by: IDF187 2) I am not asking for server to know anything, cutting the time of me staying in system after logging off to less than quarter of an hour is reasonable.
So a 14 minute log off timer would be acceptable?
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Guillame Herschel
Gallente NME1
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Posted - 2010.03.31 21:30:00 -
[27]
Just piling on. -- Nah, that's just my Asperger's kickin' in.
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Guillame Herschel
Gallente NME1
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Posted - 2010.03.31 21:42:00 -
[28]
Originally by: Last Wolf Note: This is fixed on the test server, so once the new patch hits it will no longer work.
Do you mean the Poseidon document will become obsolete? No more super deep safes (until the next method is discovered, ofc)?
-- Nah, that's just my Asperger's kickin' in.
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Mithril Ryder
Genstar Inc
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Posted - 2010.03.31 22:10:00 -
[29]
Originally by: Guillame Herschel
Originally by: Last Wolf Note: This is fixed on the test server, so once the new patch hits it will no longer work.
Do you mean the Poseidon document will become obsolete? No more super deep safes (until the next method is discovered, ofc)?
Speed fit Dramiel with MW.
No, of course I am not trying to get people to stay AFK in a system with a juicy target... not at all.
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SurrenderMonkey
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Posted - 2010.03.31 23:55:00 -
[30]
Originally by: Just Buch > a ship for an extra 15 DAMN MINUTES. CCP REMOVE THIS STUPIDITY You have been told in many answers so far: it is not stupid. It is double edged sword. Imagine you aggres freighter, capital or something heavily tanked and it vanishes in 2 minutes before you can kill it. This way, you have 15 minutes.
OP is right, really, if you're not actively engaged, 15 minutes is a bit excessive.
The obvious solution would be a short timer that resets on incoming aggression. Thus, if you are not actively engaged, you're not stuck there for 15 minutes and, similarly, if you're already being shot at, no logging, no way, no how.
--------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
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oodin
Snuff Box
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Posted - 2010.04.01 01:22:00 -
[31]
Originally by: Catherine Frasier
Originally by: IDF187 CCP REMOVE THIS STUPIDITY
You logged off while still in aggro countdown? How do you want CCP to remove that kind of stupidity, ban your account?

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Just Buch
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Posted - 2010.04.01 10:00:00 -
[32]
>The obvious solution would be a short timer that resets on incoming aggression. Thus, if you It is good thinking, however it wouldn't work because of technical issues. Or rather, additional timer would not be accepted. To implement that, you would have to change the server side code by adding conditional branching (adding CPU overhead), and have more updates to according tables in database(CPU and I/O) -> more lag. While 15 minutes is not perfect, it serves the need. OP would be probed and killed even with shorter timer anyway.
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Tyfuz
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Posted - 2010.04.01 12:05:00 -
[33]
I had this problem myself once, logged of in lowsec and found myself in a pod when i logged back on. I think the 15 min timer is fair and i should not get away but maby there should be a way to inform about the logoff timer when i attack. The rule is here if somebody is interested:
http://wiki.eveonline.com/en/wiki/Combat_Timers
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KushHaze
Minmatar Blue Republic
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Posted - 2010.04.02 07:50:00 -
[34]
Are you F'ing kidding me!! Where is Darwin when you need him?
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Lord Ryan
Sickle Cell
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Posted - 2010.04.02 17:06:00 -
[35]
I was aware you that you can't log while being Scrammed, but this is bull! Warning: This means that you can potentially lose your capsule up to 30 minutes after logging off.
Where in game does it tell you this? Really you have to read everything in the forums to play eve! 30 minutes, someone got a little carrried away. At worst you should have to deal with the remaider of the 15 minute timer. Not the 42 minutes as shown here:
Example: A pilot escapes a tight situation after being shot at by a group of other pilots and warps to a safe spot. After evading his pursuers for 12 minutes he logs off from EVE Online. The pilots trying to find him are prepared and have a covert ops frigate on stand by with probe launchers. If they can probe out his ship within 15 minutes of him logging off, they can still destroy his ship. His capsule will be similarly vulnerable for 15 minutes after the destruction of his ship.
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KushHaze
Minmatar Blue Republic
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Posted - 2010.04.02 19:11:00 -
[36]
Edited by: KushHaze on 02/04/2010 19:14:01
Originally by: Lord Ryan I was aware you that you can't log while being Scrammed, but this is bull! Warning: This means that you can potentially lose your capsule up to 30 minutes after logging off.
Where in game does it tell you this? Really you have to read everything in the forums to play eve! 30 minutes, someone got a little carrried away. At worst you should have to deal with the remaider of the 15 minute timer. Not the 42 minutes as shown here:
Example: A pilot escapes a tight situation after being shot at by a group of other pilots and warps to a safe spot. After evading his pursuers for 12 minutes he logs off from EVE Online. The pilots trying to find him are prepared and have a covert ops frigate on stand by with probe launchers. If they can probe out his ship within 15 minutes of him logging off, they can still destroy his ship. His capsule will be similarly vulnerable for 15 minutes after the destruction of his ship.
Facepalm!
To the op, agressing someone in a system with no stations then logging off with agression timer is just ******ed and you deserved to get killed, you should send the person who killed you a thank you message for not podding you as well.
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Magesto
Caldari Radiant shield Radiant Force
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Posted - 2010.04.03 16:28:00 -
[37]
i cant believe this is even a topic for discussion. im now dumber just having read all of this. CHECK PLEASE! |

Marlona Sky
D00M. RED.OverLord
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Posted - 2010.04.04 08:25:00 -
[38]
u mad?
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Omara Otawan
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Posted - 2010.04.04 08:48:00 -
[39]
Originally by: KushHaze Are you F'ing kidding me!! Where is Darwin when you need him?
What are you talking about, Darwin was obviously there, and he even had probes with him. 
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Furb Killer
Gallente
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Posted - 2010.04.04 10:44:00 -
[40]
Originally by: Just Buch >The obvious solution would be a short timer that resets on incoming aggression. Thus, if you It is good thinking, however it wouldn't work because of technical issues. Or rather, additional timer would not be accepted. To implement that, you would have to change the server side code by adding conditional branching (adding CPU overhead), and have more updates to according tables in database(CPU and I/O) -> more lag. While 15 minutes is not perfect, it serves the need. OP would be probed and killed even with shorter timer anyway.
That is pure crap. It works like that right now when you are logged in, why would there be any technical issues to do the same when you are logged out? Larger chance it would decrease overhead.
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MrBunker
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Posted - 2010.04.04 11:27:00 -
[41]
ships don't just vanish in space, if u log off ship should stay in space indefinitely !
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Just Buch
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Posted - 2010.04.04 16:29:00 -
[42]
>be any technical issues to do the same when you are logged out? I explained this in the part you quoted. Please read again. Also ask yourself why modules stop working when you are logged off.
>Larger chance it would decrease overhead There are no chances involved here, we are talking algorithm and program flow.
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Magesto
Caldari Radiant shield Radiant Force
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Posted - 2010.04.04 17:14:00 -
[43]
i agree with the ship staying in space indef if you log off, until you log back in. i mean it doesnt take a rocket scientist to figure out that you can set it to dock at a station and walk away from your pc before you even warp. no reason as to why you cant dock before you log off unless your in a pvp battle, in which case you may be pretty much f*cked anyway! lol CHECK PLEASE! |

Asuka Smith
Gallente Noir.
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Posted - 2010.04.04 20:43:00 -
[44]
If the timer goes away the CTRL-Q is going to be enormous and the game will die.
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WAuter
Gallente
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Posted - 2010.04.05 11:46:00 -
[45]
What if you don't engage enemy ships 15 minutes before you are going to log off?
Mechanic is a good mechanic: - player A attacks player B in 0.0 - player B calls in some buddies - player A runs for it, few systems further he understands that his actions do not come without consequenties. Either he stays logged in warping from safe to safe or he logs and gets probed out.
Understandable that this situation didn't aplly to you but it applies to hundreds op other people in eve daily. So just don't log off ever with an aggression timer still running! Ergo: if you gonna log in 15 minutes, don't pop that juicy ship sitting there.
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