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Generals4
966
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Posted - 2012.07.06 13:13:00 -
[1] - Quote
Cloned S0ul wrote:Nullbears hate Highsecbears and vice versa this is true competition.
Actually to my knowledge highsecbears don't care about nullbears but are forced to hate them by the hate nullbears throw at them "High sec is OP" "Nerf high sec" "Kill all the hulks in high!" etc.
But than again this is good entertainment.
More on topic. Null and highsec have different kind of "costs". Sov Null indeed provides a LOT of safety but its safety requires a lot of organisation. The safety provided in High sec might be lesser but it also requires 0 efforts. Like it or not running huge alliances and blocks to control and keep control over space in null isn't without efforts. The risk in sov null is mainly the possibility you suddenly get steamrolled by a huge blob and that all the isks and efforts you injected into your sov space just dissapears. -Death is nothing, but to live defeated and inglorious is to die daily. |

Generals4
966
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Posted - 2012.07.06 13:52:00 -
[2] - Quote
Nicolo da'Vicenza wrote:Generals4 wrote:Cloned S0ul wrote:Nullbears hate Highsecbears and vice versa this is true competition. Actually to my knowledge highsecbears don't care about null. read who wrote the OP, revise your knowledge.
If you would have kept on reading you would have noticed why that is so. Nullbears have dedicated their existence to ruining the ones of highsecbears (kinda exagerating but just think of hulkagedon or the Goon funded bounties on mining barges and all the whining about any lucrative high sec activities (like incursions and level 4 missions). Surely it is normal that those who are targeted by so much love send some back? Just think about it, why would a highsecbear care about the life of a nullbear? No reason at all. However nullbears have often enough explained why they hate highsecbears, because they aren't shooting targets in nullsec like the nullbears would like them to be. -Death is nothing, but to live defeated and inglorious is to die daily. |

Generals4
966
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Posted - 2012.07.06 14:05:00 -
[3] - Quote
Nicolo da'Vicenza wrote:Generals4 wrote:If you would have kept on reading you would have known the reason why that is so according to me. How's it our fault NPC corp posters endlessly create dumb threads about buffing CONCORD and nerfing 0.0 and other places they've never played in?
Maybe subsidizing the suicide ganking on them? Maybe because for every thread calling for a null nerf there are 5 calling for a high sec nerf? And how is a demand on buffing concord somehow showing hatred towards nullseccers? Concord doesn't exist in null.
Anyway, this is OT and i'll leave it at that. But please refrain from quoting the first sentence out of posts and than asking something which is answered in the content that followed that sentence. -Death is nothing, but to live defeated and inglorious is to die daily. |

Generals4
966
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Posted - 2012.07.06 16:57:00 -
[4] - Quote
Mithrantir Ob'lontra wrote: The same thing can happen in high sec too. If you pay attention to local you can't lose a ship in highsec too. What's your point?
Realistically speaking not. If one were to use local in high as it is used in null one wouldn't ever be able to undock. -Death is nothing, but to live defeated and inglorious is to die daily. |

Generals4
966
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Posted - 2012.07.06 22:06:00 -
[5] - Quote
Makkal Hanaya wrote:Sentamon wrote:Makkal Hanaya wrote:Vimsy Vortis wrote:If you think that nullsec is safer than highsec you're completely ignoring the actual statistics that prove how blatantly wrong you are. Population vs Kills, Jan 2012. There's probably a spike in Null due to the current events in Delve, but it seems high-sec is incredably safe compared to null and low. [source] If that active population or are all the shop alts and trial accounts included to massage the percent in your favor? It's based on the numbers CCP Diagoras provided. If you have questions on how exactly he generated them, your best bet is to ask him via his twitter. That said, I don't live or work in null-sec. I live in high-sec and work in both high and low-sec. The graph isn't much in my favor.
Kills don't mean things aren't safe. When fleets go out to pvp their losses are voluntary and their deaths can hardly be considered as being part of some risky business. Let's also not forget that those stats contain the deaths in border systems and npc null). I think that when refering to "riskless null" people refer to deep sov space, where, let's be honest, risk is minimal. On top of that there are many many alts present in high sec. What would be an interesting but impossible to acquire stat is the ratio : people forced into involuntary pvp / population
But than again i find this whole discussion pointless. Why removing local in null could be "interesting" i hardly doubt it will be beneficial to the game and currently i think that risk-reward wise both null and high are doing pretty well. -Death is nothing, but to live defeated and inglorious is to die daily. |
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