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mchief117
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Posted - 2010.04.01 16:29:00 -
[1]
OK been doing some searching and found a few things interesting , one of which was the types of power plants each race uses. minmatar use nuclear , gall use fusion, ammar use antimatter and caldari use micro singularity ( black hole in a can). that got me thinking what do all these ships blow up the same if they all have different cores , so i was thinking.....
Minmatar - when these ships die they do a standard nuclear explosion ie red yellow
gall - when these die they do an explosion similar to minmatars but white blue
ammar - when these ships pop they give off a small explosion followed by a wave similar to a torpedo's
caldari - when these ships die they give of an effect similar to the distortion that ocures when you gate jump but made to look like its collapsing onto itself.
lastly i don't see why a ship dies instantly when its hp hits 0 ( it should still kick the pilot) maybe have it so that the ship keeps moving forward out of control with small explosions occurring on ship before the final big bang
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Alexis Rakun
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Posted - 2010.04.01 18:50:00 -
[2]
Excellent idea on all of it.
Only point of contention is your last, I believe thats done to make the game more definite and maybe minimise lag.
Props. d^.^b
"Live the life that you got without regret, coz unlike the capsuleers you only got one" FA Page |

mchief117
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Posted - 2010.04.01 20:36:00 -
[3]
Originally by: Alexis Rakun Excellent idea on all of it.
Only point of contention is your last, I believe thats done to make the game more definite and maybe minimise lag.
Props.
I guess taht may be why , but when you look in any game wherea big ship goes boom the final 5-15 seconds where the ships blowing up inside looks so cool finished by the big bang finaly.
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Velocifero
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Posted - 2010.04.02 13:14:00 -
[4]
Edited by: Velocifero on 02/04/2010 13:17:47 Though I do like your ideas very much, I find it difficult to get behind this while there are so many other graphical tuneups outstanding. The turret animations are very poor while the missile users have none to speak of, poor or otherwise. On many of theship models there location and angle of the hardpoints leave certain turrets half embedded in the ship's hull.
Only energy turrets really have an impact effect on enemy hulls, and while most weapons involve the use of many exotic ammo types/crystals all the tracer and beam effects are identical. Perhaps adjustments of colours/effects based on ammo used would be an interesting addition too... I could go on.
I think if any changes should be made they should focus on the beautification of ships making them look good to fly rather than good to die in 
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