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Watain
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2010.04.02 06:17:00 -
[1]
... if uu actually COULD see missile launchers on your ship.
I know that this discussion has been posted 10*100000000^10000 but i still want everyone to know how i feel

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Deus Ex'Machina
The-Machine
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Posted - 2010.04.02 08:49:00 -
[2]
Originally by: Watain ... if uu actually COULD see missile launchers on your ship.
I know that this discussion has been posted 10*100000000^10000 but i still want everyone to know how i feel

the things that grow on the drake look like missile launchers ... - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude. |

Vaal Erit
Science and Trade Institute
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Posted - 2010.04.02 09:01:00 -
[3]
It would be cool and frankly is a bit odd that it is missing. I think the story goes: CCP would have to model that the missiles come from each launcher point on the ship and then they threw up their hands and said "omg work, this is not why I joined CCP" and went on beer break.
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose.
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Skyea
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Posted - 2010.04.02 09:15:00 -
[4]
Edited by: Skyea on 02/04/2010 09:17:13 Edited by: Skyea on 02/04/2010 09:16:30 i feel the same way, you would need a way to disable it for fleet battles, but for the majority of new players, this would greatly enhance the "orbit, turn on gun, sit and wait". Obviously making the missiles come from specific launcher pods that flip open when you locked target and let lose a volley that streaks towards an opponents ship would be awesome.
cheap compromise that should have been added years ago: add something to the ship model/skin that looks like it could launch missiles on ships that have launcher slots. Caracal, Raven, Omen, Vengeance...
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Aixa Syal
Minmatar al-Syal Brigade
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Posted - 2010.04.02 09:24:00 -
[5]
Is there turrets on the ships?? i never noticed i zoom out very far from my internet spaceship, and play with all settings on low with all effects off so i can multitask with my ancient pc, but i'm going to have a look now! and it would make no sense to not have missile bay if they got turret!
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thisisnotright
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Posted - 2010.04.02 09:32:00 -
[6]
word
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Napro
Caldari Buccaneers of New Eden death from above..
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Posted - 2010.04.02 10:09:00 -
[7]
Originally by: Aixa Syal
Is there turrets on the ships?? i never noticed i zoom out very far from my internet spaceship, and play with all settings on low with all effects off so i can multitask with my ancient pc, but i'm going to have a look now! and it would make no sense to not have missile bay if they got turret!
Of course they do watch any of the Hi-Res fleet battles on Youtube and watch them go
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.04.02 10:36:00 -
[8]
they once upon a time had missile launching points but removed them all due to lag.
These points were of course not turreted.
But i have been vaugely explained in lament terms to before that there is an issue of making a model appear out of a another model that spins around about caused some coniption fit with the code. Its doable probably just it will take alot of effort to break eve and fix it to get the desired result. Far too much effort than they care to spend on right now. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 24FEB10
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Captain Futur3
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Posted - 2010.04.02 11:33:00 -
[9]
7 Years and still not fixed... but yeah, we will get planetary interaction! Well done 
(The same for missiles explodng not on the ship hull but inside of the target... but incarna is coming! YEHAW! )
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.04.02 12:10:00 -
[10]
Originally by: Vaal Erit It would be cool and frankly is a bit odd that it is missing. I think the story goes: CCP would have to model that the missiles come from each launcher point on the ship and then they threw up their hands and said "omg work, this is not why I joined CCP" and went on beer break.
Story of their lives. -----
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K'uata Sayus
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Posted - 2010.04.02 15:50:00 -
[11]
Just be glad we're all not flying different size school buses with wings.
Since the penultimate Eve activity is Fleet Battles (cue choir), and all "superfluous" content (missile launchers, engine trails, working sound in plexes/deadspace, turret animation,... to name a few) would detract from THE BEAUTIFUL MEGA ALLIANCE WARS (cue choir)), we will just have to imagine a sense of sensory immersion.
Just wanted to make you aware that something that occurs in Eve that only a relative handful of players participate in dictates what we all have to put up with. The elites rule, the rest of us are just taking up space......
But I still get a kick out of playing, so meh.....
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

SinthEmortal
Minmatar Beyond Redemption Corp
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Posted - 2010.04.02 17:29:00 -
[12]
lol i can see maybe why they havent done it yet, How the hell are they gonna put the Siege Launcher turrets on Stealth Bombers, those must be as big as the ship itself
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Kalanar
Wrecking Shots Hostile Alliance
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Posted - 2010.04.02 22:21:00 -
[13]
Yeah, thought about this the other day when I realized that most of the EVE videos that show actual gameplay are shots of ships getting hit by missiles, not shooting them.
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Ryhss
Caldari 42nd Airborn
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Posted - 2010.04.02 22:29:00 -
[14]
Originally by: Captain Futur3 7 Years and still not fixed... but yeah, we will get planetary interaction! Well done 
(The same for missiles explodng not on the ship hull but inside of the target... but incarna is coming! YEHAW! )
Is that sarcasm I smell? 
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Ashira Twilight
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Posted - 2010.04.02 22:56:00 -
[15]
Edited by: Ashira Twilight on 02/04/2010 22:58:53 Imagine if the missiles came out at different vectors, from the launchers, AND they had smoke trails.
I understand we'd all have to turn the effects off because we aren't running NORAD supercomputers, but that'd be damn sexy.
Mysteriously appearing and all flying in a straight line is kinda lame.
edit
Like the old Warhawk swarmers.
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Captain Futur3
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Posted - 2010.04.03 00:55:00 -
[16]
Originally by: Ashira Twilight Edited by: Ashira Twilight on 02/04/2010 22:58:53 Imagine if the missiles came out at different vectors, from the launchers, AND they had smoke trails.
I understand we'd all have to turn the effects off because we aren't running NORAD supercomputers, but that'd be damn sexy.
Mysteriously appearing and all flying in a straight line is kinda lame.
edit
Like the old Warhawk swarmers.
believe it or not, but you wouldnt. The PC you have can calculate missile paths of several thousand projectiles at the same time without a big performance loss. Remember that there is NO clipping in game and NO pathfinding. Just one example of other games that simulate a lot more than whats happening in Eve at the same time is Supreme Commander. Not only has it a real pathfinding for all units, it also has clipping for ALL projectiles and units in the game. So if a missile or a little bullet hits a wall or other unit between its target, it explodes at that position and not goes through it like in Eve. Also there are battles with several hundred units at the same time and whenever a unit explodes, several parts are flying around, sure calculated with a physics engine. All this does not exist in Eve (which is very sad in my opinion).
What most people forget is that Eve is old. Its VERY old and PC technology has increased at least by the factor of 10 from where we were 5 years ago.
Also you should know, that lag would still be the same. Simply because the server would transfer the same information as it is doing now. Just the damage done to the target will be transformed. No missile path or anything else is needed.
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Hecatonis
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Posted - 2010.04.03 07:14:00 -
[17]
Originally by: Captain Futur3
Originally by: Ashira Twilight Edited by: Ashira Twilight on 02/04/2010 22:58:53 Imagine if the missiles came out at different vectors, from the launchers, AND they had smoke trails.
I understand we'd all have to turn the effects off because we aren't running NORAD supercomputers, but that'd be damn sexy.
Mysteriously appearing and all flying in a straight line is kinda lame.
edit
Like the old Warhawk swarmers.
believe it or not, but you wouldnt. The PC you have can calculate missile paths of several thousand projectiles at the same time without a big performance loss. Remember that there is NO clipping in game and NO pathfinding. Just one example of other games that simulate a lot more than whats happening in Eve at the same time is Supreme Commander. Not only has it a real pathfinding for all units, it also has clipping for ALL projectiles and units in the game. So if a missile or a little bullet hits a wall or other unit between its target, it explodes at that position and not goes through it like in Eve. Also there are battles with several hundred units at the same time and whenever a unit explodes, several parts are flying around, sure calculated with a physics engine. All this does not exist in Eve (which is very sad in my opinion).
What most people forget is that Eve is old. Its VERY old and PC technology has increased at least by the factor of 10 from where we were 5 years ago.
Also you should know, that lag would still be the same. Simply because the server would transfer the same information as it is doing now. Just the damage done to the target will be transformed. No missile path or anything else is needed.
the bigger problem is. the eve servers handle all the calculation, and rightly so client side processing would lead to a lot of cheating. even though our computers can handle these calcs the servers computers would have a hard time handling the extra load
but then we can always say that the turret effects, being graphical, could be handled client side, well i am no programmer and i can safely say that 99% of the people playing couldnt handle the coding needed to do this, so lets leave it up to the pros and say that its too much or there is another reason why its not there.
but i agree, missile ports would be really cool, even though i dont have a single missile skill learned
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Nemesis Factor
Caldari Telanus' Reach
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Posted - 2010.04.03 09:20:00 -
[18]
I think CCP is doing away with turrets on ships so don't expect any launchers appearing any time soon.
Then again, I fly a Domi........ ==================== ~/~ Sultan of Buruni |

Captain Futur3
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Posted - 2010.04.03 10:55:00 -
[19]
Originally by: Hecatonis
Originally by: Captain Futur3
Originally by: Ashira Twilight Edited by: Ashira Twilight on 02/04/2010 22:58:53 Imagine if the missiles came out at different vectors, from the launchers, AND they had smoke trails.
I understand we'd all have to turn the effects off because we aren't running NORAD supercomputers, but that'd be damn sexy.
Mysteriously appearing and all flying in a straight line is kinda lame.
edit
Like the old Warhawk swarmers.
believe it or not, but you wouldnt. The PC you have can calculate missile paths of several thousand projectiles at the same time without a big performance loss. Remember that there is NO clipping in game and NO pathfinding. Just one example of other games that simulate a lot more than whats happening in Eve at the same time is Supreme Commander. Not only has it a real pathfinding for all units, it also has clipping for ALL projectiles and units in the game. So if a missile or a little bullet hits a wall or other unit between its target, it explodes at that position and not goes through it like in Eve. Also there are battles with several hundred units at the same time and whenever a unit explodes, several parts are flying around, sure calculated with a physics engine. All this does not exist in Eve (which is very sad in my opinion).
What most people forget is that Eve is old. Its VERY old and PC technology has increased at least by the factor of 10 from where we were 5 years ago.
Also you should know, that lag would still be the same. Simply because the server would transfer the same information as it is doing now. Just the damage done to the target will be transformed. No missile path or anything else is needed.
the bigger problem is. the eve servers handle all the calculation, and rightly so client side processing would lead to a lot of cheating. even though our computers can handle these calcs the servers computers would have a hard time handling the extra load
but then we can always say that the turret effects, being graphical, could be handled client side, well i am no programmer and i can safely say that 99% of the people playing couldnt handle the coding needed to do this, so lets leave it up to the pros and say that its too much or there is another reason why its not there.
but i agree, missile ports would be really cool, even though i dont have a single missile skill learned
Can you tell me, why the CCP Server needs to calculate the missile path calculations? Its just an awesome graphical effect that does NOT need to be calculated on the server. The server would be absolutely untouched to now.
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Paknac Queltel
Standards and Practices
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Posted - 2010.04.03 12:03:00 -
[20]
Originally by: Captain Futur3 Can you tell me, why the CCP Server needs to calculate the missile path calculations? Its just an awesome graphical effect that does NOT need to be calculated on the server. The server would be absolutely untouched to now.
Because of defender missiles, missile range, missile speed and target movement.
The client could calculate a launch path that converges into the info it gets from the server for rendering, but that would probably mean ripping out and redoing the code that renders whatever the server tells it to render, where the server wants it rendered.
And even if it were to be completely client-side, someone would complain that it lags the server during fleet battles somehow. 
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Captain Futur3
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Posted - 2010.04.03 12:53:00 -
[21]
Originally by: Paknac Queltel
Originally by: Captain Futur3 Can you tell me, why the CCP Server needs to calculate the missile path calculations? Its just an awesome graphical effect that does NOT need to be calculated on the server. The server would be absolutely untouched to now.
Because of defender missiles, missile range, missile speed and target movement.
The client could calculate a launch path that converges into the info it gets from the server for rendering, but that would probably mean ripping out and redoing the code that renders whatever the server tells it to render, where the server wants it rendered.
And even if it were to be completely client-side, someone would complain that it lags the server during fleet battles somehow. 
hm.. i thought i had explaind it detailed enough that this would not be the case. Lag wouldnt be increased by a single milli second because no information that is not actually transferred would be added. The server does not need to calculate the missile path. Also the defender missiles would work as they do now and i bet that they are already client calculated. You see the effect where the defender hits the missile, but the server already has calculated that the defender missile has destroyed the incoming missile. You only see the graphical effect in game that is calculated and this is a very simple streight line calculation. You just need the position of the missile and the defender missile and calculate the shortest path. This wouldnt change, even when the missiles would spread into different directions or fly in an angle.
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Paknac Queltel
Standards and Practices
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Posted - 2010.04.03 13:12:00 -
[22]
Originally by: Captain Futur3
Originally by: Paknac Queltel
Originally by: Captain Futur3 Can you tell me, why the CCP Server needs to calculate the missile path calculations? Its just an awesome graphical effect that does NOT need to be calculated on the server. The server would be absolutely untouched to now.
Because of defender missiles, missile range, missile speed and target movement.
The client could calculate a launch path that converges into the info it gets from the server for rendering, but that would probably mean ripping out and redoing the code that renders whatever the server tells it to render, where the server wants it rendered.
And even if it were to be completely client-side, someone would complain that it lags the server during fleet battles somehow. 
hm.. i thought i had explaind it detailed enough that this would not be the case. Lag wouldnt be increased by a single milli second because no information that is not actually transferred would be added. The server does not need to calculate the missile path. Also the defender missiles would work as they do now and i bet that they are already client calculated. You see the effect where the defender hits the missile, but the server already has calculated that the defender missile has destroyed the incoming missile. You only see the graphical effect in game that is calculated and this is a very simple streight line calculation. You just need the position of the missile and the defender missile and calculate the shortest path. This wouldnt change, even when the missiles would spread into different directions or fly in an angle.
Ah, but right now, every object you see in space has its position calculated directly by the server. Missiles are objects, not effects. Effects, like turret firing, can be done client-side, as they can't be avoided, and happen instantaniously. Missiles, however, you can outrun, and they'll keep chasing you. The server needs to calculate this so it can calculate the hit.
CCP would have to change the client to no longer have the server determine the graphical location of the missile, while still having it in space. CCP would have to do this in such a way that it won't leave new bugs all over what is essentially very old code.
Also, I know that a client-side change won't impact server lag, but someone will complain about it. Rule one for changes to EVE: There is always someone, somewhere, claiming it impacts server performance. Even if all it is is a change to the desktop icon. 
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Captain Futur3
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Posted - 2010.04.03 13:23:00 -
[23]
ah ok :). Yes, performance can always be a problem if its not done carefully, but i think that Eve is one of the games, that has a lot of space for more. Simply because PC technology has increased a lot and when i see the history of Eve, not many performance hungry changes have been implemented so far. Still no pathfinding, no clipping for projectiles and so on. Eve still can run on an average single core with a DX9 graphics card. The server sure has to calculate more players than it had to in the past, but also servers and the internet connection have made a huge improvement in the past years.
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Spurty
Caldari D00M. RED.OverLord
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Posted - 2010.04.03 13:44:00 -
[24]
Originally by: Aixa Syal
Is there turrets on the ships?? i never noticed i zoom out very far from my internet spaceship, and play with all settings on low with all effects off so i can multitask with my ancient pc, but i'm going to have a look now! and it would make no sense to not have missile bay if they got turret!
I agree with everything you say and do as I do too. Now about your cardboard fetish. Do you like special k cereal? That tastes like cardboard.
Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
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