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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.04.09 21:23:00 -
[61]
I do not think that the following is really necessary considering vets have the experiance which trumps all other things in EvE. Also how would all you vets feel about getting something that someone that gets a lot of quickley isk and then buys a high skill point vet. Do they get the treat also? That being said here is something that, in a similar form, I would not have trouble swallowing.
The following skills should only be available if you have only trained one races ships and have level 5 in all. I am no game balancer so the tiers of the skills may not reflect what is/is not resonable.
Minmatar Advanced Frigate command û tier 5 - .20 agility modifier per/lvl
Amarr Advanced Frigate command û tier 5 - .20 agility modifier per/lvl
Caldari Advanced Frigate command û tier 5 - .20 agility modifier per/lvl
Gallente Advanced Frigate command û tier 5 - .20 agility modifier per/lvl _____________________________________________________________________________
Minmatar Advanced Cruiser command û tier 10 - .20 agility modifier per/lvl
Amarr Advanced Cruiser command û tier 10 - .20 agility modifier per/lvl
Caldari Advanced Cruiser command û tier 10 - .20 agility modifier per/lvl
Gallente Advanced Cruiser command û tier 10 - .20 agility modifier per/lvl _____________________________________________________________________________
Minmatar Advanced Cruiser command û tier 20 - .20 agility modifier per/lvl
Amarr Advanced Cruiser command û tier 20 - .20 agility modifier per/lvl
Caldari Advanced Cruiser command û tier 20 -.20 agility modifier per/lvl
Gallente Advanced Cruiser command û tier 20 - .20 agility modifier per/lvl _____________________________________________________________________________
Minmatar Advanced BC command û tier 30 - .20 agility modifier per/lvl
Amarr Advanced BC command û tier 30 - .20 agility modifier per/lvl
Caldari Advanced BC command û tier 30 - .20 agility modifier per/lvl
Gallente Advanced BC command û tier 30 - .20 agility modifier per/lvl _____________________________________________________________________________
Minmatar Advanced BS command û tier 40 - .20 agility modifier per/lvl
Amarr Advanced BS command û tier 40 - .20 agility modifier per/lvl
Caldari Advanced BS command û tier 40 - .20 agility modifier per level
Gallente Advanced BS command û tier 40 - .20 agility modifier per level _____________________________________________________________________________
Once a pilot trains all 5 ASC skills to level 5 they can train other races but will never have access to the ASC skill for the other races. They can also stop training the ASC skills at any point to switch to another race, but once another races ships show up on the pilotÆs skill list then further ASC skill training for the initial race will be locked.
You could also do something similar for each weapon system with a .20 damage modifier per level and maybe even a set of skills for EW. All with the similar single race distinctions.
Slade
:Signature Temporarily Disabled: |

Mara Rinn
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Posted - 2010.04.09 21:39:00 -
[62]
Originally by: Arderich ... Now I have reached the limit of useful sidesteps because I refuse to train other races. Instead soon my only option will become to train annoying skills such as veldspar refining. ...
My heart bleeds for you and your self-imposed game play conditions. You could train for other race ships, and fly something like a nightmare?
Quote: I mean the difference between a t2 pulse laser with scorch ammo compared to a t1 pulse with radio crystals is immense.
You're killing me. Perhaps you should compare Scorch to Ultraviolet instead? It gives you longer range, worse tracking, and a bit more damage. In addition it wears out faster.
One way of solving the problem of clones becoming too expensive is, perhaps, to not train so many skills? You've reached your cap, train up your alts to do something useful.
[Aussie players: join channels ANZAC or AUSSIES] |

Nyveg
Hyperborea Re
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Posted - 2010.04.09 22:02:00 -
[63]
Originally by: Mara Rinn One way of solving the problem of clones becoming too expensive is, perhaps, to not train so many skills? You've reached your cap, train up your alts to do something useful.
****ism BS.
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Mashie Saldana
Red Federation
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Posted - 2010.04.09 23:50:00 -
[64]
Introduce level VI, problem solved for the next hundred years. 
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Arderich
Bruderschaft des Wahrhaftigen A.R.K.
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Posted - 2010.04.10 00:06:00 -
[65]
Originally by: Mara Rinn My heart bleeds for you and your self-imposed game play conditions. You could train for other race ships, and fly something like a nightmare?
You'll never see me flying a heathen ship. I got an alt who trained other races skills but only for the purpose to test them on sisi. I am fully aware that most players are not roleplayers but at least the game should offer a sufficient amount of skills for those who fly just one race.
Quote:
You're killing me. Perhaps you should compare Scorch to Ultraviolet instead? It gives you longer range, worse tracking, and a bit more damage. In addition it wears out faster.
No. Scorch gives a range of 23km. Radio has a range of 20km and ultraviolett has a range of 11km. Comparing scorch with radio is valid. On a harbinger with 3 heat sinks you can do 530 dps at 23km with t2 and scorch or 182 dps with t1 and radio at 20km range. That's almost three times more powerful at 15% more range.
Quote: One way of solving the problem of clones becoming too expensive is, perhaps, to not train so many skills? You've reached your cap, train up your alts to do something useful.
I've already said I have other alts to use and I use them while this char on its own account just stays docked and pays the fees for CCP for no apparent reason. To say I should stop training this char is like saying this game is over after 5-6 years.
Clone costs are an insignificant minor annoyance but I say after you've reached a certain treshold your skills just add to the clone cost but not to combat effiency.
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Andrea Jars
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Posted - 2010.04.10 01:15:00 -
[66]
Well something like Amarr History, or Caldari Bookkeeping Ledger, Gallente Pleasure Hub Control or Minmatar Freedom training.
These wouldnt do anything for your combat skills, they would open up certain titles which in turn can open up something in a specific LP store, nothing fancy but something like a Royal Heat Sink for the Amarr. Same as the normal faction heatsink or maybe like 0.01% more damage. Same for the other races.
Heck I am getting close to 10 standing with State again with my other char, and if I don't get miffed again I might not blow my standings again after camping on 9.99 for ages. Something at the end of that rainbow, not necceseraly an item but something like a special title would make such a goal worth working for.
Same for other things I mentioned. It's not asif the vet's want a PWNmobile, but more as to something to train which atleast lies somewhat in line with your character and not being forced to train stuff totally unrelated and never going to be used on that char.
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Haldeeman
Minmatar Invicta. Cry Havoc.
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Posted - 2010.04.10 23:32:00 -
[67]
Originally by: Arderich
Originally by: Mara Rinn My heart bleeds for you and your self-imposed game play conditions. You could train for other race ships, and fly something like a nightmare?
You'll never see me flying a heathen ship. I got an alt who trained other races skills but only for the purpose to test them on sisi. I am fully aware that most players are not roleplayers but at least the game should offer a sufficient amount of skills for those who fly just one race.
Quote:
You're killing me. Perhaps you should compare Scorch to Ultraviolet instead? It gives you longer range, worse tracking, and a bit more damage. In addition it wears out faster.
No. Scorch gives a range of 23km. Radio has a range of 20km and ultraviolett has a range of 11km. Comparing scorch with radio is valid. On a harbinger with 3 heat sinks you can do 530 dps at 23km with t2 and scorch or 182 dps with t1 and radio at 20km range. That's almost three times more powerful at 15% more range.
Quote: One way of solving the problem of clones becoming too expensive is, perhaps, to not train so many skills? You've reached your cap, train up your alts to do something useful.
I've already said I have other alts to use and I use them while this char on its own account just stays docked and pays the fees for CCP for no apparent reason. To say I should stop training this char is like saying this game is over after 5-6 years.
Clone costs are an insignificant minor annoyance but I say after you've reached a certain treshold your skills just add to the clone cost but not to combat effiency.
your so called 'game limitations' are self imposed.
like others have said, you can cross train into different races and fly different ships requiring different racial sub-skills. start opening up other tree skills then the game becomes a mystical nightmare for the newer players. there are enough skills in the game as it is - and i still remember my first undock years back thinking 'wtf do i do now' - game is complicated enough without having to factor in uncertain skill trees for 'specialisation' thats dependant on too many factors for new players to comprehend without reading up on resources that arent known until you have played the game for a while.
long story short. stop whining, traing a different race.
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iudex
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Posted - 2010.04.11 04:44:00 -
[68]
Originally by: Haldeeman
like others have said, you can cross train into different races and fly different ships requiring different racial sub-skills.
This makes no sense anymore. A while ago I'd agree, we had more unique racial roles and cross-training led to more options. I remember for example the times where you could obliterate cruisers with a few cruise missiles volleys from a Raven, which was unique for a battleship class weapon. Or the Moros dreadnought that could be used in a special anti-subcapital role, so that it made sense to train it despite of specialisation in other races caps. Today they are not much different from the other races counterpart, the races are quite balanced and harmonised with the exception of only a few special roles (that don't require much extra training time anyways). There is no reason for training Minmatar, if you are maxed with Amarr or Gallente and vice versa, you don't get anything substantially new.
Training up another character has no excitement as well, when you finished, you end up where you was before. It's like eating already chewed food, watching a movie twice, there's no open end excitement in it. Before people do that, they better start a character in another MMO.
_____________________________________________________ My skills // Faction Standings: Serpentis +8.02 / Angel Cartel +9.24 / Gallente Federation -10.00 |

Apo Lyptica
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Posted - 2010.04.11 05:13:00 -
[69]
Originally by: Slade Trillgon Edited by: Slade Trillgon on 09/04/2010 22:27:54 I would not have trouble swallowing.
is it sad that this is the only part of his post that i read
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Vertical
Amarr
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Posted - 2010.04.11 14:31:00 -
[70]
Originally by: Arderich
Quote:
You're killing me. Perhaps you should compare Scorch to Ultraviolet instead? It gives you longer range, worse tracking, and a bit more damage. In addition it wears out faster.
No. Scorch gives a range of 23km. Radio has a range of 20km and ultraviolett has a range of 11km. Comparing scorch with radio is valid. On a harbinger with 3 heat sinks you can do 530 dps at 23km with t2 and scorch or 182 dps with t1 and radio at 20km range. That's almost three times more powerful at 15% more range.
That is because you choose range over dps. Think again !
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Solid Star
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Posted - 2010.04.11 16:17:00 -
[71]
What you do is stop training your high SP char and start a brand new one from scratch. You'll have a blast building a new one with 5+ years of skills to train. In most other MMOs you max out your char in a couple months max then have to start another one.
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