goldiiee
Superior Ratio High Sec Dropouts
5
|
Posted - 2012.07.22 01:28:00 -
[1] - Quote
Ok so does this really make sense to anyone?
I keep hearing the constant complaint that GÇÿOTAGÇÖs are too hardGÇÖ and that the communities that do run them are GÇÖElitists that donGÇÖt let anyone in their fleetGÇÖ If these two item are true then
How are they running them? And, how did they form a fleet if they donGÇÖt let anyone in?
First lets go with how. It is done with a focused specialized fleet with the proper balance of range, firepower, and logistics. These types of fleets can be found throughout Eve often in Wormholes doing sleeper sites, In low-sec and Nul-sec doing complexes and other sites, even in high sec doing Lvl4 missions. Always with an FC or player that knows exactly what he is going to run into, and how he is going to deal with it. These ideas are not new they are called foresight, and planning. If you canGÇÖt bring a ship and Toon with the proper skills and fittings to any of these aforementioned sites you get to warp out in a Pod and try again after you replace your badly fitted ship, or get some more time done in your training.
Where do they get the fleet members for these fleets? Simple they are all over the place, often times looking for a group they can trust, more importantly an FC they can trust to require all the other members of the fleet be their equal in skills, skills like GÇÿBattleship -5GÇÖ, GÇÿlarge artillery specialization 5GÇÖ, and GÇÿLogistics 5GÇÖ pilots with the perseverance to train these skills, not deviate for the GÇÿWhim of the day skill QueGÇÖ many players choose to adopt.
The average lvl4 mission runner knows if he can successfully tank GÇÿWorld CollideGÇÖ if not he brings friends, or asks for help from someone that can do it. Most just decline it and go back to lvl3 missions till his skills and ship can handle it. This is an example of the foresight and planning we spoke of earlier. Yet for some reason GÇÿscrubGÇÖ Incursion runners think these rules are arbitrary and should not apply to them.
Would I like the GÇÿOTAGÇÖsGÇÖ made easier? Yes I would. But ideally I think the primary problem is the idea that if your crap fit ship canGÇÖt do it, it must be to hard. This problem is exacerbated by the GÇÿscrubGÇÖ fleets doing HQ sites, this essentially gives the impression that GÇ£if I can do this GÇÿHQGÇÖsGÇÖ then I should be able to do those GÇÿVGGÇÖsGÇÖ.GÇ¥ As any lvl4 mission runner can tell you the lvl4 GÇÿCargo DeliveryGÇÖ can be successfully done in a shuttle but that doesnGÇÖt mean a Noob is ready to solo GÇÿDread Pirate ScarletGÇÖ.
End result is that fixing Incursions is only 10% CCP and 90% the playerGÇÖs job. Get in the right ship, in the right site, with the right fleet. Stop worrying about the ISK the other player is making with a 40mil sp Toon and a 4 billion ISK faction fit BS. He is probably losing ISK when compared to other things he could invest the same amount of ISK in. IE; a Ninja site runner in Nul can make 500 mil in an hour with 300 mil invested in ship. A GÇÿshinyGÇÖ incursion runner is lucky to make 500 mil in a day with over 2 billion in a modest ship.
I guess the long winded speech was unnecessary. Simply put if you canGÇÖt do these sites you are doing the site wrong, NOT that the site is wrong. Or that the other guys are cheating.
|