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Gabrielle Lamb
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Posted - 2010.04.09 23:05:00 -
[1]
Anyone have some good guesstimates as to what kind of skills one should be looking in to?
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.04.09 23:14:00 -
[2]
Industy 5 would be a good guess, but other than that, no one really knows yet.
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Gabrielle Lamb
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Posted - 2010.04.09 23:29:00 -
[3]
How about skills likely to benefit planetary interaction?
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Tau Cabalander
Caldari
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Posted - 2010.04.10 00:04:00 -
[4]
Patience V
On a more serious note, some wild guesses: * Cloaking 1, so you don't sit around for hours as a target. * <racial> Industrial, to haul the goods to and fro * Science 3, for a tractor beam to grab the goods before someone else does
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Gabrielle Lamb
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Posted - 2010.04.10 00:29:00 -
[5]
Originally by: Tau Cabalander Patience V
On a more serious note, some wild guesses: * Cloaking 1, so you don't sit around for hours as a target. * <racial> Industrial, to haul the goods to and fro * Science 3, for a tractor beam to grab the goods before someone else does
Pretty wild yeah :p From what I've been able to come up with PI will allow you to interact with other players on the same planet somehow. And the expansion in general is supposed to benefit industrial characters and in order to do that you have to benefit from current skills. With that in mind, what skills do you think we should max out before the expansion?
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Sidrat Flush
Caldari Audit Services Inc
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Posted - 2010.04.10 00:30:00 -
[6]
I would prefer if new skills were released for this purpose, probably rank 4 wouldn't hurt at all.
Having spent the last couple of days on the test server , I agree Patience and Cloaking are good ideas, an alarm clock will be required and possibly corp mates 23/7 with a half hour or so to spare depending on the coverage.
I'm still not entirely certain if corp members will be able to access corp-deployed bases, there isn't on the test server an option to deploy for corp, perhaps later.
Get on the test server if you haven't already been there and go test it out.
View The Eve Industrial Organiser Site
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.04.10 01:12:00 -
[7]
It will require a skill or three at 5, a few months will pass and the skill will require level 4 instead.
That is my prediction.
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Grayclay
Caldari Van Uber. Order of the Rising Sun
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Posted - 2010.04.10 01:15:00 -
[8]
Does anyone know if multiple people can use a single planet? If not, how can there be enough planets to sustain the entire population of people who will rush for them?
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Tau Cabalander
Caldari
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Posted - 2010.04.10 01:40:00 -
[9]
Originally by: Grayclay Does anyone know if multiple people can use a single planet? If not, how can there be enough planets to sustain the entire population of people who will rush for them?
Yes, there can be multiple people per planet. The more people, the less resources to extract though.
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Sidrat Flush
Caldari Audit Services Inc
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Posted - 2010.04.10 03:39:00 -
[10]
Indeed the resources aren't fixed like Moon Goo, they run out the durations I've seen are around 3-5 hours there's probably bigger reserves and smaller ones too, but it's going to be a nice little feature of getting the right planet gloop to the right installation to maximise profits.
I'd hate to try and do this solo on a large scale though, and we have no idea how much the planetary command is going to cost or take to build, and there's about seven different types too.
Not sure if the other planetary modules are going to require to be manufactured either come May 18th at the moment they're not and the command modules have been seeded.
I also think the final product requirements are yet to be finalised too, and some of them (the 6K mark) are a bit too high really.
Still time to log in and see how my dual processor planet has gone.
View The Eve Industrial Organiser Site
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Mazzarins Demise
Profit Development and Research Association
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Posted - 2010.04.10 17:53:00 -
[11]
For those who've tried some of this stuff on the test server, is planetary interaction a possibility for the solo player? Not really referring to acquiring end-game or the most profitable goods, but something that can make the loaners happy and worth doing for fun and such.
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Sidrat Flush
Caldari Audit Services Inc
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Posted - 2010.04.10 18:31:00 -
[12]
Originally by: Mazzarins Demise For those who've tried some of this stuff on the test server, is planetary interaction a possibility for the solo player? Not really referring to acquiring end-game or the most profitable goods, but something that can make the loaners happy and worth doing for fun and such.
Yup in its current form it's totally doable for loners.
I don't know what the corp aspects will be i.e if corp members can manage modules deployed by other corp members or if other corp members can even see the modules on the planetary surface. Those things haven't made it to the test server yet.
Best way to learn about the new stuff is to get on the test server and try it out for yourself if you can.
Doesn't take long to set up and you will want to know as much as possible about the new stuff entering the game before everyone else gets hitched to the band wagon.
View The Eve Industrial Organiser Site
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.11 20:52:00 -
[13]
Edited by: Driven Marcelli on 11/04/2010 20:52:31 The Original Idea is that bascialy any player from the day they first log into EvE can start doing it while needing at most just a breif tutorial and a cargo fit Probe
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Rashmika Clavain
Gallente
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Posted - 2010.04.12 15:26:00 -
[14]
Originally by: Tellenta It will require a skill or three at 5, a few months of people whining like stuck pigs about how unfair it is will pass and the skill will require level 4 instead.
That is my prediction.
I just fixed that for you 
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Django Jones
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Posted - 2010.04.12 17:52:00 -
[15]
Looks like industrialists are in for a treat. Does anyone think that this will replace mining in popularity?
I know nothing about the upcoming expansion really, as I'm a budding pvp'er. The idea of wrecking orbiting stations is a nice one, though I'm clueless as to whether that's possible.
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Tau Cabalander
Caldari
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Posted - 2010.04.12 18:05:00 -
[16]
Originally by: Django Jones Looks like industrialists are in for a treat. Does anyone think that this will replace mining in popularity?
I know nothing about the upcoming expansion really, as I'm a budding pvp'er. The idea of wrecking orbiting stations is a nice one, though I'm clueless as to whether that's possible.
Even as a PvPer you will be interested in setting-up shop on planets for passive ISK income. Might even be able to make something useful for yourself, like nanite paste.
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El3ctra
Gallente Adamantium Temple
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Posted - 2010.04.12 19:03:00 -
[17]
Originally by: Gabrielle Lamb
Originally by: Tau Cabalander Patience V
This is most important skill i think ^^.
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.12 19:31:00 -
[18]
Originally by: Django Jones Does anyone think that this will replace mining in popularity?
I know nothing about the upcoming expansion really, as I'm a budding pvp'er. The idea of wrecking orbiting stations is a nice one, though I'm clueless as to whether that's possible.
Right now, no but that said it will probably end up suplimenting mining income since you can still run multi man mining op on your other clients.
from what I have seen and heard so far going after the actual setups in pvp is something thats going to be held off for DIST 514. but that said you can still pop anyone flying in to pick up the cargo.
I suspect the backstory on it will be something like what you saw in Mechwarrior, Nuking from orbit will bascialy put you and everyone around you on a "Destroy all clones and pk on sight the persons responsible and there freinds, family, coworkers unto the 10th generation" list with, well, everyone.
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Shinde Kudasai
Exemplar Autonomy
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Posted - 2010.04.12 20:05:00 -
[19]
Given the "anyone can do it, anywhere in space, at day 1, mostly passively" nature they've discussed - the income level from PI will be nearly nil. So, yes, miners will love it.
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Sidrat Flush
Caldari Audit Services Inc
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Posted - 2010.04.13 01:26:00 -
[20]
Originally by: Shinde Kudasai Given the "anyone can do it, anywhere in space, at day 1, mostly passively" nature they've discussed - the income level from PI will be nearly nil. So, yes, miners will love it.
Hardly, what you've got to remember is what is going to be built and where those items are used.
If the only supply of now trade items that is used in the fuelling of poses then those with poses will either have to run the Planetary Infrastructure to produce a suitable quantity in time, or purchase units from players.
If you've tried PI out on the test server you will realise how long it takes to manufacture the finished goods and although I've only created construction blocks (see earlier post for details), this leads me to believe that current NPC items will be a lot more expensive if the PI on the test server remains the same.
View The Eve Industrial Organiser Site
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Ikserak tai
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Posted - 2010.04.13 13:59:00 -
[21]
Originally by: Sidrat Flush Edited by: Sidrat Flush on 10/04/2010 04:00:55 Indeed the resources aren't fixed like Moon Goo, they run out the durations I've seen are around 3-5 hours there's probably bigger reserves and smaller ones too, but it's going to be a nice little feature of getting the right planet gloop to the right installation to maximise profits.
I'd hate to try and do this solo on a large scale though, and we have no idea how much the planetary command is going to cost or take to build, and there's about seven different types too.
Not sure if the other planetary modules are going to require to be manufactured either come May 18th at the moment they're not and the command modules have been seeded.
I also think the final product requirements are yet to be finalised too, and some of them (the 6K mark) are a bit too high really.
Still time to log in and see how my dual processor planet has gone.
EDIT: Just checked the test server and I've created Construction Blocks
5 units of Construction Blocks =
40 units of Reactive Metals and 40 Units of Toxic Metals
20 units of Reactive Metals require 6,000 units of Base Metals. 20 units of Toxic Metals require 6,000 units of Heavy Metals.
1 Plasma Planet:
1 Plasma Command Control Centre. 3x Basic Industry Facility 1x Storage Facility 8x Extractors (4x Heavy Metals and 4x Base Metals)
Could have been a few hours to get the first batch of 5 Construction Blocks, but it could have been done by concentrating the extractors on two different planets and using a third planet to process the finished materials.
In it's current form, the setting up isn't as streamlined or assured as it could be but I'm sure that will be sorted out.
And let me repeat - I really hope that the final manufacturing requirements for the manufacturable goods are released early for all the lovely devs to do their magic.
Good info. I had planned to corner the contruction block market and make beelions but it looks like you've beat me to it.....
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |

Sidrat Flush
Caldari Audit Services Inc
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Posted - 2010.04.13 16:15:00 -
[22]
Hardly Ikserak tai the amount of time it takes to get a usable quantity of construction blocks means there's going to be a major shortage if the numbers remain the same.
Still good luck with that.
View The Eve Industrial Organiser Site
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Gabriel Rosencrantz
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Posted - 2010.04.13 18:38:00 -
[23]
Each planet has a 'cargo' structure in orbit. It is basically a place to transfer cargo from the planet to a ship. Unless the value of each load is higher than expected (but we're talking npc goods here), I doubt there will be much ganking of haulers. It is run by the Customs agents, so it doesn't appear to be vulnerable to thieves.
FYI the whole thing seems relatively straight forward, but there is no info on structure placement restrictions, ranges, etc. (i.e. can i carpet the surface with these things?). It is basically the same as reactions with a different interface. I'm sure things will get more complex when population etc comes into play, but any civ player will recognize the underlying game play. |

Horchan
Gallente
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Posted - 2010.04.14 00:16:00 -
[24]
Originally by: Gabriel Rosencrantz Each planet has a 'cargo' structure in orbit. It is basically a place to transfer cargo from the planet to a ship.
Actually, the starport and planetary cargo link is to get things *from* your ship *to* the planet. You can get things from the planet to your ship just by launching a container from your planetary command center and pick up the can in space. ---
DesuSigs |

zorhas
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Posted - 2010.04.14 17:48:00 -
[25]
found this vid the other day
Linkage
seems very low skill requirements to actually start. I'm thinking its possible that only skills to plant a command center will be needed ala anchoring a moon harvesting array |

Contralto
GCHQ
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Posted - 2010.04.15 18:01:00 -
[26]
Edited by: Contralto on 15/04/2010 18:02:14 There are 3 new PI science skills introduced today on Sisi.
all have low skill prereq's http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1302476
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Drachiel
Mercury LLC
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Posted - 2010.04.15 20:10:00 -
[27]
I'm interested to know this as well. I want to drop a command center on Jita IV on day one if that is possible, as I could then ostensibly sell it for a lot in 1-2 months, since I predict that system would fill up quickly.
D. |

Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.15 22:30:00 -
[28]
Industry 1 currently (this may be a bug)
you will want to then pick up
Remot Sensing theres bascialy three scan ranges to this, 1 low orbit 2 in system 3 4 and 5 are currently subject to change
req sci 3 (forgot to look to see if you actualy start with this or not I think you do)
Exoplanetology 3 req Remote Sensing lvl 3
Advanced Exoplanetology - req - Exoplanetology lvl 4
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.15 22:54:00 -
[29]
Originally by: Drachiel I'm interested to know this as well. I want to drop a command center on Jita IV on day one if that is possible, as I could then ostensibly sell it for a lot in 1-2 months, since I predict that system would fill up quickly.
I think they decided no on anything being buildable in Jita for PI but feel free to check
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Enthral
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Posted - 2010.04.15 23:26:00 -
[30]
Originally by: Drachiel I'm interested to know this as well. I want to drop a command center on Jita IV on day one if that is possible, as I could then ostensibly sell it for a lot in 1-2 months, since I predict that system would fill up quickly.
Since any number of players can coexist on the same planet, with the primary effect being reduced productivity for everyone, I doubt you'll be able to sell a command center on Jita IV for anything. In fact, I see no evidence of the ability to transfer ownership of a command center anyway.
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