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XScornX
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Posted - 2010.04.11 18:08:00 -
[1]
Dear CCP,
I am a newb. Squishy as I can be. That being said I have some questions and suggestions based on my experience so far in Eve purely based on being a new Caldari pilot.
This game is Harsh and it's awesome. I would never try to change that. The fact that I have to watch where I fly and what I do is one of the reasons I am drawn to this game over most others I have played. Simply put: In Eve I have to think and I appreciate that fact. There are however some things that would help balance out things for the sake of the newer players still learning things and hopefully keep newer players around.
1. Tutorial Missions- These learning missions are an incredible asset for all of us squishy new players! They are fantastic and I really appreciate the time I spent doing them. However, and this may seem nit picky, why did I end up with two Destroyer skill books for doing these missions? While I appreciate being able to sell one for some isk it seemed at the time like it was an oversight or bad editing. I'm not trying to be insulting, just honest.
2. Comorant- Why is the comorant the only Destroyer when there are five or six classes of frigates and cruisers? Why is there no missile based Caldari Destroyer? I know the Drake is a battle cruiser and a missile boat. But there is no missile destroyer, EW Destroyer, or others of the like. This is frustrating given the time you have to spend in a destroyer before being able to move up to a different ship.
3. Militia Vs. Sister of Eve- At the end of each of the tutorial missions I was told I needed to speak with a lady 15 jumps away that was part of the Sisters of Eve Bureau. It turned out that this was the first of the epic story arc missions. I was glad to see that agents were being recommended and immediately packed up my gear and flew out to start the missions. Problem, the last advanced military tutorial recommended that I join the militia. The Sisters are in Gallente space and as a member of the militia (not really understanding at the time what that meant or where I was flying) I was promptly popped and all my new shiny loot taken. I realize more advanced players will chuckle at this and I even sat back for a moment to let the situation sink in, I eventually laughed it off and continued. Here's the problem. The Advanced tutorial mission agents are recommending you join the militia (thats great if you want to pvp) they are recommending and agent for more missions (fantastic especially for newbs like me) problem basically we are being recommended to fly out and get popped and all of the stuff we worked so hard for gets lost and we are left in a pod with no resources 10 jumps out from where we left our tutorial agents with no real explanation of why that happened. Basically you have led us as lambs to the slaughter. Like I said earlier, I appreciate the harshness of this game but something needs to be done about this. Harshness is a part of the game, I get it, but having the game lead you to be killed. Not cool. Tutorials and the game should be a guide.
4. Corps - I have recently had a friend that started his own small newb corps and was promptly war decked (which I still don't know why we use that term or what war "decked" means) and extorted. As a new player he was quite frustrated since he was just trying to make his way as a squishy in a new environment and immediately life was made almost impossible for him, he quit. Its a complex problem but one that needs looked at.
5. NPC Haulers - Now this will probably inflame older players that see this and cause many of them to put in their 2 cents (there are a few of these flamers that I think are probably broke given the 2 cents cost per negative comment) As a new player, just wondering, can we have NPC's to hire? I understand this game is harsh and you can't trust anyone but there has to be balance to that fact. How about an option to hire an NPC to Follow you in a badger that you can haul for you?
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Spelchek
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Posted - 2010.04.11 18:15:00 -
[2]
NPC Haulers Cont'd - I'm not asking for monstrous ships. I like to mine, hate having to jump back to the station every few minutes and given that jet canning leads to ore being taken. What's the point? Why not give us (effectively) large drones? That will haul or ore back, are just as susceptible to being fired on as we are but makes it harder for can flippers and pirates to operate in High Sec where the newbs are?
Overall this game is harsh and that is awesome. What's not is the balance is tilted towards all of the scams, pirates, can flippers etc. and those of us who enjoy playing the game and don't want to turn to that sort of thing are nothing but squishy targets. Whether 1 mil SP or 100 mil SP. The impression I get is that if you are an honest person who just wants to have some fun, you're going to be screwed by not only the other players but Eve itself. Just some thoughts, after all I am just a newb....
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lookatzebirdie
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Posted - 2010.04.11 19:03:00 -
[3]
prefixing every request with "This game is Harsh and it's awesome" does not hide the fact that you are asking for the game to be made "not harsh".
Point about destroyers was excellent tho and i agree.
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Villian
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Posted - 2010.04.12 06:51:00 -
[4]
Originally by: lookatzebirdie prefixing every request with "This game is Harsh and it's awesome" does not hide the fact that you are asking for the game to be made "not harsh".
I think it made the intention of his suggestion very clear. It makes sense that if you join the militia you will get destroyed in enemy space, it does not make sense that a new player is asked to join the militia THEN sent into enemy space.
Regarding corp management, if your friend did not have enough player experience to defend himself from the war declaration (shortened to war dec to answer your question) he probably was not ready to start leading his own corp. There are many articles/tutorials/videos out there that will explain how he should have proceeded. If he recovers his interest in the game, I would be happy to enlighten him on proper protocol via in-game mail.
I am sure that the ladies and gentlemen at CCP will appreciate your feedback, I hope that they have an opportunity to review it.
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Misanthra
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Posted - 2010.04.12 07:12:00 -
[5]
cormorant...that is easy. Its proof ccp has a sense of humor and likes to put jokes in game. Even has a funnier punchline...its called flycatcher lol.
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.12 10:43:00 -
[6]
NPC haulers? You could probably pay a real player to do that for you, because this game is after all still a multiplayer game. ___
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Flying ZombieJesus
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Posted - 2010.04.12 13:41:00 -
[7]
Well written, which is a bit of a rarity here.
As for the tut missions, I fully agree with you. Two destroyer skillbooks is pretty ******ed - a prize should be something you value, not something redundant.
And I agree that the tut should not have told you to join the militia, then send you through enemy space on your next mission. Thats another oversight - they ARE tutorial missions, after all.
And yes, destroyers in this game are pretty useless, save one.
As for the Corps and NPC haulers, not so much. Join a bigger corp that can defend itself, or stay in an NPC one.
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mchief117
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Posted - 2010.04.12 16:30:00 -
[8]
1 yes the tutorials need to be rewriten a bit more , EVE is known for a steap learing curve but without a way to teach players how to do things it will start to lose players
2 the "destroyer" class ship is as far as i know the first ship type that requires both a racial and none racial skill to fly ( race frig and destroyer itself) i belive its supposed to be a bit better than a frig while not as powerfull as a cruser. granted the use navy has hundreds of types of destroyers so i dont see why we cant.
3 refer to #1, personaly have never joined a milita
4 one of the aspects of eve that so many players like is that its both legal and accepted to be a "insert derogatory name here" to other players. and as long as your not in a NPC corp your safer than if your in your own, few ways that you can avoid this, have alts to play when your main gets deced and play those , it costs money to war dec and if they cant shoot you in X time they generaly will give up sooner or later. second stay in a NPC corp till you have a good sized amount of players who want to create there own corp 60-80ish. that way when you get deced you can actualy fight back
5 been though of before in various incatations but generaly put down due to macro abuse. you would have to come up with a way to make it hard for macros to abuse , yet easy enough that any one can use it if they need to
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Czert ElPrezidente
Caldari
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Posted - 2010.04.12 20:34:00 -
[9]
Originally by: lookatzebirdie prefixing every request with "This game is Harsh and it's awesome" does not hide the fact that you are asking for the game to be made "not harsh".
Point about destroyers was excellent tho and i agree.
His have tru about not game warned you about consequences (which you have no idea how may they lok, because you are newbie). Joining militia is very nice example (and text on certificate that promotes players younger than 15 days to join is anything other thar funny) - game doesnt tell you that you can be killed on sight - KOS - at enemy empires (which you have no idea about relatins between them as noob anyway). ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Czert ElPrezidente
Caldari
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Posted - 2010.04.12 20:41:00 -
[10]
Originally by: Grarr Dexx NPC haulers? You could probably pay a real player to do that for you, because this game is after all still a multiplayer game.
Only to be robed by player ? His response implies that he is in NPC-corp. ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2010.04.12 20:57:00 -
[11]
Did you continue your post as a different character? That's kind of weird.
As an older player, I don't have a lot of insight into the much-improved "New Player Experience" content, but your observations about tutorial missions seem very good. Extra skillbooks are in fact silly, and there's not really any demand for the Destroyers book, since anyone who's been around a while already has it and newer guys are getting them for free from tutorial missions. That's just the sort of thing I'd expect to see fixed.
The Militia/SoE thing is another good observation. I wonder how many players have had that same experience.
The Cormorant, like any destroyer, is a boobytrap for new players. With hyper-elite skills, Destroyer-class ships can play a limited role in combat, but it's easy to mistake them for "The next step after frigates". They really aren't, and you should either go for T2 frigates or cruisers if an upgrade is what you're after. Just jump in a Caracal and forget the Cormorant for a few months (or forever).
Wardecs ("Dec" is short for "Declaration") are a perfectly valid tactic for unsavory dealings. It'll be a factor forever. There are four good strategies for dealing with them. First, you can just not have a corp. Stick with NPCs and you're immune to the wars. Second, join an established and powerful corp. You don't get to run things, but you'll learn a lot and when trouble rolls up you'll have the support and guidance you need to survive, thrive and even benefit from the war. Third, make your corp awesome. Even without a lot of skillpoints, a skilled leader with good knowledge of the game might be able to recruit powerful pilots and handle the wars properly and responsibly, minimizing loss and seizing opportunities to capitalize on what looks like a bad situation. Fourth and finally, join an alliance. A big alliance will have at least a handful of combat pilots who live for high-sec wars. When you spot wart targets, you tell them and they'll clone-jump to the site and do all the fighting for you. You can participate, or you can duck and cover and pay your dues when the hat gets passed.
NPC Haulers are often suggested and are fabulously unpopular. I don't like the idea myself, and I think there are ample in-game dynamics, ranging from corpmates to courier contracts to just doing it yourself that allow asset logistics to be managed. It's a core element of the game, since we all have unlimited inventory space and travel distances are a huge factor in the economy, and shouldn't be circumnavigated by magic NPCs.
$0.02 ======================
Crusades: Security Status |

Czert ElPrezidente
Caldari
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Posted - 2010.04.12 21:11:00 -
[12]
Originally by: Reggie Stoneloader Did you continue your post as a different character? That's kind of weird.
Its not, he most probaly killed his "main" due to militia issue, and continuing in his "alt". For free, because of trial period. (I think). ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

XScornX
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Posted - 2010.04.12 23:50:00 -
[13]
Originally by: Reggie Stoneloader Did you continue your post as a different character? That's kind of weird.
Actually yes I did. I had made two characters at the beginning to test and see if I could train skills on both at the same time. Understandably I found out negative. But when I posted the First Page of the letter I changed the posting name to my main and forgot to do the same on the second page.. Sorry bout that.
Thank you for all the responses!
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.13 00:11:00 -
[14]
Originally by: Czert ElPrezidente
Originally by: Grarr Dexx NPC haulers? You could probably pay a real player to do that for you, because this game is after all still a multiplayer game.
Only to be robed by player ? His response implies that he is in NPC-corp.
Well, then he needs to do it himself. You would destroy a whole profession by adding NPC haulers. ___
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Misanthra
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Posted - 2010.04.13 00:30:00 -
[15]
well that and with the collateral system...its not the courier you have to watch out for...its the guy who put up the contract lol. Are scams associated with collateral. Basically in the courier business, the contractor side is the safer side imo.
takes 5-7 days to raise a half decent hauler alt...25 days if motivated for industrial 5 (since new...you want itty 5, just put a tank on the thing please). Got trust issues for courier, can roll your own in no time flat. Not like a new toon has the ability to fill up a freighter lol.
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Marquis Zenas
I.X Research
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Posted - 2010.04.13 10:58:00 -
[16]
One thing about war decs:
You'll get tons of advice on how to deal with them and hardly any on why they start.
The number one reason they happen is because of some braggart or other loudmouth in your corp starts shooting his mouth off in local and drawing attention. There are many corps who take great delight in blowing away loudmouths. In this game there are consequences to almost every action you take. Your friend may be used to other games such as WoW, where you can insult anybody with impunity. Not this game. If you insult somebody without being able to back it up with force, you should expect to have your face melted!
To avoid this, don't draw attention to yourself. Don't see local as a chat channel, see it more as an invitation to trouble! Ensure that your new corps have policies on dealing with local: Polite conversation only and don't smack. -------------------------- Sigless |

XScornX
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Posted - 2010.04.13 20:06:00 -
[17]
Edited by: XScornX on 13/04/2010 20:07:24 Edited by: XScornX on 13/04/2010 20:06:40 I feel that I need to clarify part of my post. When I was speaking of NPC Haulers I wasn't at all suggesting putting contractors and interstellar haulers out of business. What I was speaking of is A rent-able badger within a solar system to follow newb miners out while they mine. It would never leave the solar system and would be priced according to size, trips etc. To make runs back and forth to the station and drop off the ore. Nothing more than that.
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