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Goumindong
SniggWaffe
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Posted - 2010.04.15 14:50:00 -
[1]
Originally by: Mark Hadden
tell me more about it why a dedicated covert ship should not be safe in space. Because of lacking counters? So there are no counters against being in a POS or station as well. This cant be a problem. Cosider cloaking as docking for coverts in a hostile space. It is completely fine. I could imagine nerfing cloaks for undedicated ships like battleships, carrier, titans or something but coverts and recons should be safe when cloaked.
Take the station, siege the POS.
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Goumindong
SniggWaffe
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Posted - 2010.04.16 03:26:00 -
[2]
Originally by: Mark Hadden
Originally by: Goumindong
Take the station, siege the POS.
LMAO yeah
Requires almost the same efforts as protecting a carebear from a cloaker, right?
Possibly takes less man hours(especially considering all "kill the cloaked ship scenarios" require the cloaker to take action). And POS and Station are expensive and difficult to maintain, so its not like there is some undue burden here, you even get to take the initiative(and the satisfaction of destroying much more isk worth of assets and effort)
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Goumindong
SniggWaffe
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Posted - 2010.04.16 12:26:00 -
[3]
Edited by: Goumindong on 16/04/2010 12:28:46
Originally by: Mark Hadden Edited by: Mark Hadden on 16/04/2010 09:29:40
so I'm glad we have moved forward from the standpoint there should be no 100% safety. So you say you should be 100% safe because you live there and fuel POS and stuff - and I say I should be safe in a covert/recon because those are ships designed for that, its their purpose.
Afraid of a hostile in your system?? Get a friend with an interceptor, arazu, rapier or something.
No. I am saying that if you don't have the balls or the smarts to siege towers that people have taken the time and effort to set up and maintain then you should not get the rewards. I mean, its 100% safe to fuel towers and like, you totally can't stop that by doing something like cloaking off a tower and just waiting until they come out. And you totally can't get some battleships and simply kill the thing right?
Beyond that, i am saying that there are ways that you can, if you have the balls and the smarts, take down those towers if you want. And beyond that, since you think they're 100% safe, that you don't have balls or smarts.
I am saying that I want to scan down cloaked ships and kill them. I want to be able to jump into a system, see a ratter, scan him down and kill him and not have that not work because he can cloak and simply wait for me to leave.
Originally by: Laurew
if you understood the tactical uses for a cov ops in a fleet fight, or its use as a intel gathering tool then you would understand that being able to probe a cov ops ship is ******ed.
So what you're saying is that because cov-ops are good for gathering intel and tactics in fleet fights you should not be able to counter that?
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Goumindong
SniggWaffe
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Posted - 2010.04.16 14:15:00 -
[4]
Edited by: Goumindong on 16/04/2010 14:18:12
Originally by: Mark Hadden
Originally by: Giakom even coverts should be available for probing them. Just to force them to move around and stop this ****ign afk war between ratters and cloaked alts ;p
no they should not.
afking somewhere is their legitime task - for disrupting enemy activities and gathering intel.
Killing things is the legitimate task of battleships. Therefore battleships should not be able to be attacked because otherwise they could not do their legitimate task.
Now do you understand how foolish your comment is?
Nothing should be 100% safe in space. Cloaks do that. This does not mean it should be easy to catch and kill cloaked ships, especially ships with bonuses to cloaking. But it does mean that activating a cloak should not make you immune to being attacked as it does.
Originally by: Mark Hadden
lol siege a tower is not enough, you have to remove it entirely. I want you to do this deepy in the enemy territory, I hope you know how impossible this is and because of this people are 99.9999999% safe there, mkay? I dont mind, its ok if they hide quickly, was my fault not having catched them in time but I dont whine about how safe they are there, so you should stop whining how safe recons and coverts are in a hostile space.
Whatever, just because you don't have the balls and the skills to make it happen its totally unfair right? It mean, its not like you can stop them from warping to a POS by destroying it? Man up and make it happen.
Quote:
btw. for people complaining cloaks have no counter. afk cloaking is a counter itself, against endless carebearing, if you like this perspective :)
Cloaks are the things that allow endless carebearing without risk of losing your ship to a roaming gang.
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Goumindong
SniggWaffe
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Posted - 2010.04.26 16:40:00 -
[5]
Originally by: Mark Hadden AFK cloaking is the only method for mitigating the existence of the local. If AFK cloaking would be removed by making afk cloakers probe-able no viable counter for local would exist anymore.
You probably don't want to center your defense around a claim that your tactic is used in order to circumvent official gameplay mechanics and gain unfair advantages against other players. --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.26 20:20:00 -
[6]
Originally by: Mark Hadden cloaking is an official gameplay mechanic as local, so while you considering cloaking as unfair, I'm ready to state the local is unfair, so making it partially useless by afk cloaking in a system is all right and requred to circumvent local as intel.
Cloaking is an official gameplay mechanic. AFK cloaking is not. I am not saying its exploitative, just pointing out how hilarious it is that you are making the claim that you're using it to circumvent game mechanics and achieve advantages that are not intended. --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.26 20:36:00 -
[7]
Originally by: Guy Verhofstadt What exactly is not intended?
That local by asymmetrical. --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.26 21:57:00 -
[8]
Originally by: Daenosa I think however this topic was about cloaking and how it makes you "invincible" and that cloaks should be probe able, that i disagree with
Disagree with what? That cloaking makes you invincible, or that cloaks should be probable?
Because arguing with the first one is pretty hilarious. You can't be probed or even targeted while cloaked. --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.26 23:05:00 -
[9]
Just repeating dev statements/making inferences from dev actions --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.27 00:05:00 -
[10]
Originally by: Mag's Link?
Not saying it's not true, just interested in reading the source or sources. 
Not sure which ones you would want to look at even if i could find them. --
Did you get that thing i sent you? |
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Goumindong
SniggWaffe
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Posted - 2010.04.27 06:10:00 -
[11]
Someone who is not playing the game is in the system as much as someone who is logged off is in the system --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.28 20:10:00 -
[12]
Originally by: Marli Khan What benefit does an AFK cloaker get that he would not enjoy were he at the keyboard?
Until you are able to grasp the strategic situation that each player is faced with, or until you are willing to admit it you will never understand the advantage that it confers. Unless you are beyond foolish or are being willfully blind to this point there is almost no way that you could have not grasped this.
Being in local is a credible threat and the ability to make them while not at risk is one of the strongest abilities in the game. This threat does not go away when local is gone, rather it exists without anyone's presence, so that is clearly not a solution. Rather, the solution is the ability to go after the target the same way everyone else goes after any other target. Via probing. This does not create any undue burden on players who have ships that have bonuses to cloaking, they will be long gone by the time a prober lands unless they're actively engaged. --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.28 23:56:00 -
[13]
Originally by: Mark Hadden dummy argument
What do you mean "dummy argument". Grow some balls and attack the POS. Hell you might get a fight out of it. Quote:
if one is cloaked he cannot attack you too and you know where he is
Please message me this magical module and method to to this. Quote: but you derailed my reply, which was related to when a target can be hunted and when not.
You can't hunt people who are cloaked. you can hunt people who are everywhere else. If its sov, you can even take their station. --
Did you get that thing i sent you? |

Goumindong
SniggWaffe
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Posted - 2010.04.29 00:54:00 -
[14]
Originally by: Santiago Fahahrri It amazes me that the anti-cloakers are willing to suggest going through the logistics and effort to siege a POS and/or take a sov station, both of which require lots of teamwork, time, and coordination - but the substantially smaller effort required to out-think / bait / ambush / out-wait a cloaked ship is unacceptable.
You would be surprised how fast man hours add up when you start to sit around waiting for something to happen. --
Did you get that thing i sent you? |
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