
Cadde
Gallente 221st Century Warfare
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Posted - 2010.04.12 23:01:00 -
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First things first...
It seems there is a confusion going on as to where the limit in a system will be. A dev needs to edit the blog post to further explain just what range we are talking about.
If it indeed is: MAX_BOOKMARK_DISTANCE_FROM_SUN = MAX_CELESTIAL_DISTANCE_FROM_SUN + 10 AU
Then i can see how some systems would have a greater value than others just based on this new mechanic. Which is good as it adds another layer to the mix.
Secondly...
The issue with lag will NEVER be entirely resolved. If they make it so you can have 500 vs 500 in fleet battles then i bet one side will bring 501 ships... The other will ofc answer with bringing 511 ships, then 531, then 555..... It goes on until the server lags and dies or one side runs out of pilots.
Jita used to lag with 700 pilots, now it lags with 1,000+. Jita used to have 700+ pilots on sundays, now Jita has 1,200+ on Sundays. In conclusion, Jita ALWAYS lags on Sundays. It's a losing battle!
First in wins? People are crying because another fleet managed to get out and moving before yours did. And true, the first fleet to blob a system would normally win because of the lag they cause. But if you are so great at finding good solutions to the problem then why don't you:
- Apply for CSM and bring your fixes into the pipeline.
- Apply for a job as a developer at CCP.
- Write code that would solve all these issues.
- Start an MSN account...
If that doesn't work for you then maybe you are playing the wrong game. After all, there are a ton of games out there that allows you to bring your 500+ friends onto a single server to fight against 500+ enemies.
In conclusion...
No matter what CCP do. They cannot fix every little bug/performance limitation that we, the players, can find and use to our advantage in winning battles. Yes, it has come to that point. Actually, it's been like this for years! And EvE is still growing. If your enemy is blobbing up 500 pilots that makes a system lag then wouldn't that be the perfect opportunity to flank him and attack his logistics or just attack stuff that isn't blobbed. After all, the enemy is allocating just about every resource they have on blobbing a single system. You can move about freely around that blob instead of jumping in hoping that you can press F1 enough times to see explosions happen.
My opinions belong to me, you can't have them!
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