
Canadian1
Shiva Morsus Mihi
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Posted - 2010.04.13 16:51:00 -
[1]
Originally by: XoPhyte
Originally by: CCP Lemur Dear players, the blog was published after I left the office and I just finished reading through all 11 pages.
This man posted a picture explaining all of the "but what with spots between two celestials?" concerns.
More changes are in discussion right now and I'll let you know as soon as we reached a decision.
After reading 11 pages you must have missed the important parts. Let me summarize them for you...
- Concerns about mid safes > 10au from a celestial object not working : These will work just fine as the player illustration indicates.
- Concerns around laggy grid loading on titan bridges and not having sufficient time to load the grid properly before the hostile fleet is on top of them and killing them : Legitimate concern
- Concerns about SuperCap pilots who had no other option except to log off at a deepsafe if they found themselves away from the game for an extended period of time (loss of job, military duty, moving house etc.), and will come back to a pod?? : Legitimate concern
- Concerns that CCP is focused on non-critical issues and continue to "add content" to a broken game. The overall fundamentals of the game are not working properly, players get frustrated when CCP works to remove or modify non-critical items (especially those used to help alleviate the broken conditions) : Legitimate concern
When you cannot jump through a gate, or engage a hostile in a PVP game, the fundamentals are simply broken. Players for the last several years have been giving CCP a very clear message, "We do not care about content or changes to the game as long as the issues surrounding lag exist". Yes we realize you are working on the lag issue, but honestly, until you focus on lag and nothing but lag, we don't want to hear about mining planets, removing deepsafe bookmarks, insurance changes etc. until you...
- Fix the existing lag issue
- Change your testing procedures to insure that the lag does not simply reappear during the next update as it always does.
"New Content" to your player base is a lag free (as much as possible), working game.
One more bit of feedback for you CCP. Everytime I talk to a friend that plays MMO's about Eve, they always say the same thing regarding Eve... "I have heard that you die to invisible enemies and there is nothing you can do about it". My reply is always, "Yeah, it sucks".
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