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Thread Statistics | Show CCP posts - 5 post(s) |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.13 18:17:00 -
[1]
During past fanfest the dicussion was " How to get more people to 0.0" . Now that the player base has found away to move into 0.0 and live and take advantage of the area, CCP is going to take it away. There are alot of people who live at deep safes cause it is fun and it feels like real space. They set up refugee camps and mine and do other stuff with out having to set up a POS just to have it taken down by one of the big boys.
Deep safes created an even playing field between older players and newer ones. A newer player who want to get out to 0.0 could survive and thrive using deep safes. You call this a sand box but the player base called it a beach. The deep safe ability was found by us the players and is out there for everyone to use and take advantage of and now CCP wants to regulate it and take it away. Honestly CCP Iam disappointed, will I quit NO. But you are becoming something that you honestly tried to avoid for years. Please do not regulate us, enjoy are ability to create with in your game with out your help and honor it. leave the deep safes alone they have help us more then hurt us. These spots are nothing more then player develope and created worm holes. They have made the fighting in 0.0 even by allowing everyone to get into system and not die to the black screen of not loading. you should reward us for making eve bigger and space endless area as it is now
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.13 20:17:00 -
[2]
1. Iam talking about player creativity. If there is one thing eve players are it is creative and productive. This meathod was created by players, developed by players. It isnt a bug the game acted exactly as they designed it when you log off in warp. The process that happen was not a bug or a cheat it was mechanics period. So if the devs didnt create it then it doesnt belong. honestly CCp i would be proud of the eve player base we took your game and used it in the manner you wanted.
2. Think about it we have all wondered if there was a cap on that nebula way out there. How far could we really go. We all loved the fact or at least imagined that this game was endless. A eve player found away to go out past those boundries and expand the sandbox and now we are being told no space has limits which honestly sucks. Honestly making these spots was alot of fun and really didnt hurt much in the end.
3. You should reward us for being creative not punish us and take it away. hell i would put the guy on pay roll who first foundout about this. I can remebr nathan saying this once " we are about giving the players the tools to create and sitting back and watching what you guys can do" well you gave the tools to warp past the limits of warpable space and into real unexplored space to bad you couldnt use this and put stuff out at 10000 au for players to go find and have fun like artifacts and such from the joves. O'well just reel us in and put us all back in the box and kill what was by far the most harmless fun we the players have ever found in this game on our own.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.14 18:14:00 -
[3]
Edited by: DNSBLACK on 14/04/2010 18:22:34 Edited by: DNSBLACK on 14/04/2010 18:21:29
Originally by: Punkt Landung I see theyÆve changed their minds now, hereÆs my thoughts as IÆd already written em!
I read once that the original Eve developers realized fairly quickly that the universe they created could function as a viable social experiment where player actions and interactions would create something truly unique that no team of software developers could hope to create with code alone. I suspect that the original hope would have been to support these unique player creations and allow them to be implemented into general game play.
Jules Verne said, "Anything one man can imagine, other men can make real." In Eve anything that can be discovered or instigated by players IS real, until it is destroyed by CCP. There are places within the virtual worlds of the servers that have never been discovered and still lie, secretly hiding, from both players and developers. Surely this is part of the magic of the game?
In seeking to circumvent some of the limitations of the Eve universe, players have demonstrated that virtual exploration can unlock areas of space that were believed to be inaccessible. By using a æbugÆ or an æexploitÆ they have not only facilitated smoother game mechanics but they have also created an impression of the vastness of Eve space and the epic scale that must be a cornerstone of any æspaceÆ game. The concept of people storing ships and supplies unimaginable distances out in space is just really cool. I appreciate that CCP never intended this to happen, but the fact that it has, has actually made the game scale even more impressive.
You cannot have a void where all players are in direct sight of anyone who chooses to look for them. The central appeal of a wilderness is its æemptinessÆ of other human life. Your own country of Iceland has only 320,000 inhabitants and epic landscapes to inspire the human soul û how inspiring would these landscapes be if your population was 3 million and the mountains were covered in houses?
OK, so your computers canÆt cope with this sort of expansion? Fair enough, explain it and I suspect most people will grudgingly except that technology has its limits. If you canÆt deliver the vast lonely universe we want then weÆll have to accept the one you give us. BUT, I, like many others, can live without sim city on planets, new ship models, planet textures, browsers, FPS interaction, walking on stations etc, etc, etc û we want a truly massive, deep, dark, immersive space game and all the meaningless fluff is just not necessary.
The Eve universe is already unique, artistic, beautiful, and awe inspiring. You canÆt make it more so by squeezing it into smaller and prettier rooms. If so, the concept of æspaceÆ becomes meaningless; you might as well call planets and stations, æcitiesÆ and put them under fixed sized æbio-domesÆ connected by motorways.
I must agree this is how i feel. I also cant figure out why everyone considers this an expoit.
1. Fitted a ship in a station using everything the dev gave me.
2. Undocked warp to a gate and in the process of warping LOGGED off. Again a game mechanic the devs created so I could log back on again and play.
3. After logging on. I bring up my people and places and push the create book mark button.
4. The result is my ship ended up 20 au on the other side of the gate. Now some will argue that My ship is not allowed or shouldn't be there. I would argue if that space exist and iam in it then it is part of EVE.
"Natthan you said you would give us the tools to create" We did that using everything you guys developed and gave us. We havnt left EVE we are still in space. We have created a part of eve that you didnt have to develope and we are having fun. if this isnt a Matrix moment then i dont know what is. We have created communities in these DSS and we are thriving and living in 0.0 call us refugees call us what you like. Are we safe no we cnt
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.14 18:21:00 -
[4]
5. You gave us the tools and we have created so let this play remain. It is not an exploit we are in a part of space that exist cause honestly we are in it. Please dont give us some weak excuse it is why the lag exists. We have been doing this since 2004. We have seen lag come and go.
6. This is unlike tech 2 BPOs. Right now anyone can create these and live were they want and make the big alliance polisce there space or find away to kick us out. This truly has opened 0.0 for alot of us we just never said anything cause like in all of life you create something beutiful some one will want it and then wreck it for you.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.14 20:10:00 -
[5]
Originally by: War Kitten
Originally by: DNSBLACK I also cant figure out why everyone considers this an expoit.
Here's a hint: If achieving an effect in-game requires you close the game client and then re-log at the right time, its probably NOT an intended game mechanic.
Please show me in the EULA or Game policy this discription as the one for Exploit. See your defense dosnt hold water cause everyone has the ability to do this at any point in the game unlike other exploits like the moon scam.
1. Ok then logging off so you dont die in a fight is an exploit ( no it isnt according to CCP I petitioned that one and got an answer like this "We can not determine the reason why a player logged off, there for it is not a exploit and the game is operating as intended"). Wait better yet logging off period is an exploit. Maybe we should all wait until CCP decides when it is best for us to log out.
2. Logging out while warping and ending up back in EVE after you log in again is an exploit???? The ship was designed to continue warping after you logged. I didnt change the game or hack it or expoit it. The net result of the game being played was a 20 au or greater book mark in virgian space. They have known about this since 2004 and nothing was done. Bug reports were turned in and nothing was done. This process has made 0.0 fighting managable at best and given EVE the chance for the game they want it to be with large fights being able to engage and load grid. I have watch large fleet after large fleet die coming thru gates and never loading grid. matter fact i have watch all those pilots get volantary log off and not be able to log in for 13 hrs while the nod crashed. So would you call crashing a NOD an exploit.
iam sorry your reason for calling this an exploit hold no water this game requires you to log off. the results when you log in are not in your control but are sometimes predictable.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Squad.
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Posted - 2010.04.15 01:53:00 -
[6]
Originally by: jurkie turkey WAAAA the Player V Player croud is losing some old bookmarks from old exploits. Waaa Waaa Waa. kind of harde for a "carebare" to care when every dam time i go in to low with a badger to pickup market orders on minrals I get poded or gate camped.
You whant to have CCP care about your safe spots? how about showing some moral fiber out there? Instead of 2 year olds that have to get there "gun off" on everyone that might be a easy target. I mean you whant ships arms and ammo I need things like mega and morph. and when i go to pick them up ya gank it. For the life of me i can not feel bad that you are going to lose some "deep safe" spots. The fleet jump in lag you folks couse buy having 300 ship fleets is not CCP's foult it is yours. use smaller fleets the server only has a limmeted bandwith for craps sake. the grid will load quicker. jump in 10 30 ship fleets in a scattered patttern and gee you can get them in with less lad from the grid loads. then have a covert ship in there as a cloked stager that actes as a fleet warp point for muster.
Think people you are not thinking.
Ok i cant stop laughing . By the way are you the FC who was in charge of the providence defense. OMG You need to get out more. By the way me killing you helps me make more isk on the market by preventing you from flooding it with more ships. Supply and demand. hey here is a tip have a scout or pay some one to protect you.
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