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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Gazelli
Mostly Harmless
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Posted - 2010.04.13 03:37:00 -
[211]
Brilliant, another classic example of how out of touch CCP is with the people who pay their bills.
Perhaps it's time for a bit of an insurrection. Anyone else have 'extra' accounts that are ripe for cancellation?
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Jattzia
Gallente The Graduates Morsus Mihi
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Posted - 2010.04.13 03:43:00 -
[212]
Edited by: Jattzia on 13/04/2010 03:42:54 I JUST WANTED TO STOP IN AND POINT OUT THAT YOU CAN STILL MAKE DEEP SAFES IN SYSTEMS WITH ~150 AU RADII.
GO MAKE SOME NOW AND SELL THEM TO NOOBS IN A FEW MONTHS.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2010.04.13 03:59:00 -
[213]
I must say I am still amazed with the approach you guys are serving us. Its not even related to this particular issue, as its related to the complete lack of touch with the game, or at least lets say with member base.
We can debate here all day long are deep safe spots product of exploit, broken mechanic or just a feature and all the pros and cons around them, but your solution is...just...insulting. And on top of everything you spice it with a "smiley" at the end.
Originally by: "CCP Nozh's sidekick" That's all we've got today - please keep this in mind, and tell your friends to read this if they haven't already :)
I am trying to figure are you guys trying to be sarcastic, funny or you simply just laughing in our faces.
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Eucarid
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2010.04.13 04:03:00 -
[214]
For any ship subject to this destruction, they should move them to a point along the line between the deep safe and the sun at the maximum allowable radius. Or just move them to the sun. Destroying them is a lazy irresponsible act by CCP.
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Shindow Leanne
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Posted - 2010.04.13 04:07:00 -
[215]
Question, what is going to happen to ships with low capacitor that can't make all the way between stargates? Do they explode or what?
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Ms Michigan
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Posted - 2010.04.13 04:12:00 -
[216]
Originally by: jst tstng Good stuff, I think.
How about, after Tyrannis is deployed, you guys make public a list of stuff that that got deleted, you know for the funny.
THIS! HILARIOUS!
Seriously though - It does level the playing field although it will suck/ be comical to the people that are inactive and lose their titan. Although change is fun that might be a tad extreme. I would say move their ship into within the 10au. Also - I have to agree with another post, space is supposed to be rather endless..10au out seems small. In RE: to lag - it sucks people but they are working on it. And if you don't like the camps, get used to it - all the small fish deal with it, big fish aren't immune Space is not safe - we have all been told that in EVE.
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Normin Bates
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Posted - 2010.04.13 04:12:00 -
[217]
Noob: who's that over there? Vet: Oh them? They're CCP developers. They make EVE. Noob: What are they doing? Vet: Let me look (Gets out binoculars) They are giving us the middle finger. Noob: Oh. Do they do that often? Vet: Pretty much. Yeah. Noob: Why? Vet: They don't play the game or understand why we do certain things. Noob: Bummer. ----------------------------------
When is the Cloak nerf?
When is the Bomber nerf?
etc. etc. ----------------------------------
Where was CSM during this brainstorming session? :facepalm: |
LuceOscura
Amarr
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Posted - 2010.04.13 04:14:00 -
[218]
Originally by: Vuk Lau I must say I am still amazed with the approach you guys are serving us. Its not even related to this particular issue, as its related to the complete lack of touch with the game, or at least lets say with member base.
We can debate here all day long are deep safe spots product of exploit, broken mechanic or just a feature and all the pros and cons around them, but your solution is...just...insulting. And on top of everything you spice it with a "smiley" at the end.
Originally by: "CCP Nozh's sidekick" That's all we've got today - please keep this in mind, and tell your friends to read this if they haven't already :)
I am trying to figure are you guys trying to be sarcastic, funny or you simply just laughing in our faces.
this and suggest changing saying 'april fools' to 'april ccp'.
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Clb
The Intersect
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Posted - 2010.04.13 04:15:00 -
[219]
Jumping on the outrage bandwagon.
So people will spend between now and May 18 creating 'semi-deep' safespots. Depending on the system these could be 20-50AU outside of the perimeter.
Not as good as the 300-1000 spots but still useful, valuable and impossible to create after the logoff bug is fixed (which it is on sisi).
Either do it right or don't do it at all.
---
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Gatsukama
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Posted - 2010.04.13 04:22:00 -
[220]
Originally by: Shindow Leanne Question, what is going to happen to ships with low capacitor that can't make all the way between stargates? Do they explode or what?
They'll be perfectly fine. You're misinterpreting what CCP said.
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Kallieah
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.04.13 04:23:00 -
[221]
Originally by: Normin Bates Where was CSM during this brainstorming session? :facepalm:
CSM? You mean the PR gimmick that was done in response to Band of Brothers getting spawned T2 BPOs by CCP staff back in the day?
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One SandyVagina
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Posted - 2010.04.13 04:24:00 -
[222]
Deepsafe nerf?
What about the f-u-c-k-i-n-g LAG issue!?
Jesus what kind of people does CCP hire.
This game has turned from bad to worse.
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Halaxi
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.04.13 04:33:00 -
[223]
One would hope that if you are removing deep safe spots, you are also removing the necessity for the same, i.e. the fact that in Dominion you have regressed as far as lag, grid load, node crashing etc is concerned.
If you can say that we can now bridge onto a hostile fleet without staring at the lovely black screen for half an hour, then good for you. If you can't state this, then maybe you should look to solve that issue first...
Hal.
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Mutafakaz
Russian Thunder Squad
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Posted - 2010.04.13 04:35:00 -
[224]
Utter idiocy, f88k u ccp really, fix the lags before you delete the only possibility to get into system with already 600+ hostile in local safely, without being shot at the g8, while looking at blackscreen. ******ed move, all I can say
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bLoOd StAiNd
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Posted - 2010.04.13 04:37:00 -
[225]
Wrong direction CCP. Instead of nerfing the "haves" down to the lowest common "have-not", why not do this: Warp to your probe!
1.) This allows the new guys to get out there too 2.) This keeps the gridload bandaid 3.) This maintains some reason to train for deep space probes
And seriously, destroying ships and podding ppl? Dumb.
Now how about T2 BPOs since your worried about "haves" and "have-nots"?
Also, as fighters (at least used to) warp to 100au randomly if you cloaked with them away - does that mean they are gone if this happens at a perimeter planet POS? |
cnx7
Caldari THORN Syndicate Mostly Harmless
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Posted - 2010.04.13 04:45:00 -
[226]
CCP Thanks agein for totaly doing the wrong thing and make a bad problem mutch wores likes always. How is DUST and this planet stuff supost to work when everyone in space can hardly load and have a fun fleet battle when we cant even load grid or have our guns work right?
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.13 04:51:00 -
[227]
It is truly enjoyable to watch this thread be filled by spam from people who fail at reading comprehension. It's not rocket science, not even the internet spaceship kind of rocket science.
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The Merc
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Posted - 2010.04.13 04:53:00 -
[228]
Dear CCP if you will fail in listning on all the comments that are being posted on this page then you should go and sell your self to Sony Online Entertainment..
if this is going through i will terminate all my subscribtions to your company. i where exciting to see how dust plays off and tyranis, but if you lack of being able to listen to the majority of players and the EvE Veterans that form 0.0 you will have a serious problem, you gonna end up with a restricted "sandbox" game where everything where supposed to be possible. where anything could happend, oh gosh, space just imploded on us.. you will end up with a game filled with a good amount of newer players and no old ones to teach them the dark secrets of the eve universe that defines your epic game. (that will not be so epic no more) its just nerf nerf, what about boosting other things to solve a problem, i dont even bother to tell any points couse you should have understood them already.
i feel the eve universe gets more and more "lightned" i wont bother to follow Dust or tyranis if you put this restriction in place. its not an open sanbox for me, and its not space. if it was a uboat game, i could understand the seas would have walls. but this is just redicilous.
personaly i have found a medival MMO made from the sweedes, its not space, but its starts to draw more of me than eve just now, just as harsh and dark no lame levelup's, The name is Mortal Online, sweeds are chatching up on you ccp, dont make things more bright in eve, you will loose.. but i know you have a tendency to ignore what we say, and for the rest of the ones that feel the same as me,
come and take a look at me with something medival in hand. and if ccp is kinda smart, they would google it theirself. read their forums, see what goes on. they actualy listen and take ideas from their players as well as keeping true to the true aspects of their game.
Good luck, and probaly godbye. The Merc.
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antiantipirate
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Posted - 2010.04.13 04:54:00 -
[229]
i completely support the devs on this one. they must have a good reason to do this, and if they're telling us what it is, it means we're not meant to know.
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BeanBagKing
Ch3mic4l Warfare
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Posted - 2010.04.13 04:58:00 -
[230]
Edited by: BeanBagKing on 13/04/2010 05:01:04 Horray for limiting the sandbox!
Yea, I don't like this one at all... Ok, the several thousand AU safes are a bit much as it's not really possible to find those at all, but combat probes can go out to 64 AU, IMO this should be the limit outside the farthest planetary body no wait, we can go farther! Deep space probes go out to hundreds of AU, limit it to the max range of those! Not 10AU, sure, it has to be cut off somewhere, a distance had to be chosen, but so small of one? Lets make it the max range of a deep space probe! At least give us something to play with.
I say reward explorers! have hidden sites worth more than regular ones that are far enough out they can only reasonable be found with deep space probes. In other words, give us a reason to use deep space probes! Same with safes! I've never liked the idea of "We're going to give you all of this space, and stuff to find stuff in this space, it's a sandbox, go play! Oh, but your sandbox has walls right outside the planets, your not allowed there".
Sure, it's a game running on a computer, the limit has to be made somewhere, but I'm sick of only finding stuff right around planets, it's boring and repetitive, and this is just one more limit on how far away stuff can go. It would be nice to see this game try to find ways of removing limits, not put them in place.
tldr - This change sucks
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Serpents smile
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Posted - 2010.04.13 04:58:00 -
[231]
It's that time of the year again ey CCP? You're probably right, we didn't had a CCPbashnaught threadnaught for way too long. At least you learned from the titan targetpainting nozh debacle. You now trow 2 dev's in the pit to be torn apart.
A few observations, already been made but can't hurt rephrasing them:
Very, very bad customer support if you'd nuke those ships who hide in a deep safe from people who may be totally unaware of what you are planning. Time after time you've shown us, when you made changes to your game mechanics, that it was possible for you to put the items, that could no longer (for example) fit to a ship, in our ship hangar. Don't be a lazy Fuuuuuuuuuu. Implement it this time as well. Will safe you a lot of tears.
Never used the deep safes but was planning to. I'll miss them. It chops off a big part of the sandbox. Its borders have gotten closer now. Which I think is a bad thing. Flying around in new Eden will feel more constrictive then before. How about implementing a feature where we can warp off in any direction we desire, with some limitation per ship type/ class on how long/ far that 'rogue' warp can take you?
This is a big change for some. In the end they'll either adapt or leave. Still, you take something away that has been widely used, and served a purpose for a big chunk of players. You might want to ask your self if you shouldn't give something back in return.
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Baeryn
22nd Black Rise Defensive Unit
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Posted - 2010.04.13 05:06:00 -
[232]
Wait, what? Why are these "deep safes" such a problem, and how do you explain their removal in the in-character world?
If I fly my uber-expensive faction-built-and-fit interceptor (with my snake implants) out beyond the edge of the solar system, why the hell do I lose my ship? **** those other guys if they can't keep up, that's part of the benefit of my ship choice.
Seriously, CCP, please -- reconsider this. The game mechanics are one thing, lag is another; but downright breaking immersion is entirely another.
At least let us manually fly out there, and return us to that location when we log back in. Sure, remove our ability to warp out there (lack of gravitational locks, or something), but by god - let me keep trying to reach the EVE Gate, or at least surprise me with some damage when I get to a certain distance.
What ever happened to immersion? You're going to lose your core playerbase if you keep cutting away at it like this. Role Playing Games by RolePlayGateway |
EveFairy0
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Posted - 2010.04.13 05:13:00 -
[233]
Oh look it's April 1st.. no wait
So you kill assets of players that may be taking a break from the game, who knows what they're flying (even supercaps)?
Also you kill the possibility to enter system via titan bridge somewhat safely when system is filled with hostiles?
GJ as usual.
How about fixing lag issues first and then poking at the stuff that's actually even playing field to everyone.
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Lord Zulu
The Maverick Navy IT Alliance
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Posted - 2010.04.13 05:16:00 -
[234]
Edited by: Lord Zulu on 13/04/2010 05:21:33
Originally by: Seleene What the... I don't even...
*Owns supercap* *is in military and gets deployed* *doesn't log off in a POS because the POS might not be there when they get back* *comes home*
"Dude, where's my supercap?"
There are some reasons to make this change, but I'm not seeing a reason to start DELETING **** in just over a month. I have two corp members in the military on submarine tours right now who we need to get a hold of that could be affected by this. Hopefully they trust their wives with their EVE account details.
Seleene I'm in Royal Navy submarine service if your m8's are RNSMS as well PM me their names i might know their wifes and be able to get hold of them for you.
If they are from another nation sry can't help bye bye supercaps
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Infinion
Caldari Endless Destruction Legiunea ROmana
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Posted - 2010.04.13 05:23:00 -
[235]
RAAAAAAAAGE
took me 3 hours to make a 3000 AU safespot
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Syndemic
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Posted - 2010.04.13 05:25:00 -
[236]
Hey guys its a sandbox! The universe is yours! Go hog wild!
*actively restricts where players can go in space*
*changes a mechanic where there was no problem while ignoring game breaking issues*
*is ccp*
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Infinion
Caldari Endless Destruction Legiunea ROmana
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Posted - 2010.04.13 05:31:00 -
[237]
seriously though, what can we actually do in eve when we're bored, there aren't pvp ops going on and we don't feel like constantly ratting? This is why eve gets boring, because there aren't any Easter eggs to enjoy. The sole purpose of my 3000 au safespot is to warp afk corpmates in carriers and laugh my ass off when they come back and start raging
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Ancy Denaries
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Posted - 2010.04.13 05:37:00 -
[238]
Edited by: Ancy Denaries on 13/04/2010 05:39:14
Originally by: Jenina Hawke This, quite frankly, ****es me off.
I have done a ****load of missions in 0.0. I have saved every one of those bookmarks, taking a lot of time to mark the distance to the nearest warpable object - and some are over 22AU from any object. Quite a lot of them are over 10AU.
Now you are telling me that if I am in a ****ing MISSION when the server dies before patch, my ship will be dead and I will be podded???
CCP dudes, what are you smoking? Please stop, it is hazardous to your health and my sanity.
Not very bright, are you? They said 10 AU from the system boundary, not 10 AU from ANYTHING.
Also, rolf at the rage in this thread. You guys are just sad, you know that right? (Yes, I have LOADS of these deep safes I used on my pirate alt. It was fun while it lasted, but I definately see why they nerf them) ---- The Demigodess with a Conscience - An EVE IC Blog
Originally by: CCP Dropbear rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Alaizabel Bronstein
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Posted - 2010.04.13 05:39:00 -
[239]
Originally by: Lord Zulu Seleene I'm in Royal Navy submarine service if your m8's are RNSMS as well PM me their names i might know their wifes and be able to get hold of them for you.
If they are from another nation sry can't help bye bye supercaps. And if they are from another nation can you PM me their In-game names please i like to meet brothers of the deep past or present
lol, their J2 is gonna love Seleene for that
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Shade Millith
Caldari International House of PWNCakes Libertas Fidelitas
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Posted - 2010.04.13 05:55:00 -
[240]
I'm gonna jump on the ****ing outraged 'bandwagon'
This is beyond ******ed. IF you're going to go this way, then FIX YOUR BLOODY NODES FIRST SO ALLIANCES DON'T NEED TO RELY ON DEEPSAFE TITAN BRIDGES SO THEY CAN LOAD THE SYSTEM BEFORE DEATH
Your also giving the finger to any supercap pilots that might be not subbed atm.
Hell, WHY are you changing this? If anything, it should be 500 AU. It's NOT HARD to scan down a unmoving ship, no matter the distance, if it's uncloaked, it can be scanned down. You can easily cover 64AU's with 1 probe, and anything within that area that shows up is going to be a ship.
This is a stupid change, and I don't even USE deepsafes.
10AU is laughable ------------------------
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