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Wet Ferret
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Posted - 2010.04.13 15:17:00 -
[1]
Add this option to autopilot settings to make AP more useful for manual travelers.
The current most effective method of manual travel is to set an AP route and follow it using these steps:
1. Warp to next gate 2. Enable autopilot 3. (Jump) + disable autopilot
Cutting out the "busywork" of disabling the AP at each jump would make AP more useful for manual travel. Please make it so.
edit: and just to remind you, there is still no divider between posts and sigs.
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darius mclever
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Posted - 2010.04.13 15:18:00 -
[2]
hint: if you set all systems as waypoint you get down to 1. initiate warp to gate 2. enable autopilot it will automatically disable after jump. (atleast in default settings)
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Grarr Dexx
Amarr GK inc. Panda Team
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Posted - 2010.04.13 15:19:00 -
[3]
Busywork? You mean clicking jump once?
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Czert ElPrezidente
Caldari
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Posted - 2010.04.13 15:27:00 -
[4]
Originally by: darius mclever hint: if you set all systems as waypoint you get down to 1. initiate warp to gate 2. enable autopilot it will automatically disable after jump. (atleast in default settings)
But how to setup waypont with one click per jump/gate ? (to save one click) ? ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |

Wet Ferret
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Posted - 2010.04.13 15:28:00 -
[5]
Edited by: Wet Ferret on 13/04/2010 15:29:31
Originally by: darius mclever hint: if you set all systems as waypoint you get down to 1. initiate warp to gate 2. enable autopilot it will automatically disable after jump. (atleast in default settings)
This is what I currently do. It is ineffective as "you cannot set a waypoint to the same location twice". Trade runs often require crossing the same system multiple times. N/M that it is a royal pain to do this in a long route, since the optimize setting craps out after 13 jumps or so which means the entire route needs to be "optimized" manually (and slowly).
Originally by: Grarr Dexx Busywork? You mean clicking jump once?
Whatever you want to call it, IDC. Doing it a few thousand times per day is not fun.
edit: and just to remind you, there is still no divider between posts and sigs.
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Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.04.13 15:34:00 -
[6]
I guess I am missing something. When I manually from from one place to another, no matter the number of jumps, I don't have to enable autopilot after warping to a gate just to jump. I just set the route as if I was going to use autopilot, warp to next gate in the series, then jump manually when I get there. Rinse and repeat. Where do you get that you have to enable autopilot once you warp to a gate, then disable after you jump?
Confused here.
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Wet Ferret
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Posted - 2010.04.13 15:41:00 -
[7]
Originally by: Istvann I guess I am missing something. When I manually from from one place to another, no matter the number of jumps, I don't have to enable autopilot after warping to a gate just to jump. I just set the route as if I was going to use autopilot, warp to next gate in the series, then jump manually when I get there. Rinse and repeat. Where do you get that you have to enable autopilot once you warp to a gate, then disable after you jump?
Confused here.
AP pulls you through the gate when the game is ready for you to jump (or shortly after). Accounts for lag, saves clicks, etc. This is the most useful feature of autopilot.
edit: and just to remind you, there is still no divider between posts and sigs.
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Gabriel Rosencrantz
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Posted - 2010.04.13 17:31:00 -
[8]
Edited by: Gabriel Rosencrantz on 13/04/2010 17:32:23 As a full-time freighter pilot and autopilot user, I would have to heartily disagree with this proposition, unless its an on/off feature. I use AP like this: set route, warp to 0, turn on AP. When you hit the gate, you auto jump. Now, since I'm a freighter pilot, I like to reduce my travel time, most of the time, so when I jump the gate I will disable AP, click warp to 0, and click engage AP. But because I pilot while I'm doing other things, the AP will keep me moving on the route, even if I don't manually warp to 0. Its a little slower having to fly the extra bit to the gate, but it beats sitting on a gate for an hour because AP turned off while I went to eat lunch. If it turned off after each jump, AP would be absolutely useless. |

Istvann
Minmatar Order Reliance and Belonging
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Posted - 2010.04.13 17:51:00 -
[9]
Sorry Wet Ferret. Your explanation didn't help my confusion in this post. I know what auto pilot is designed to do. The thing I am confused over is why even engage auto pilot at all if you are a manual flyer? When manually flying, you are warping to 0, jumping when you get out of warp, then warping to 0 again. Auto Pilot doesn't need to be on.
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Wet Ferret
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Posted - 2010.04.14 00:44:00 -
[10]
Originally by: Gabriel Rosencrantz Edited by: Gabriel Rosencrantz on 13/04/2010 17:32:23 As a full-time freighter pilot and autopilot user, I would have to heartily disagree with this proposition, unless its an on/off feature.
That's exactly what I am suggesting. A checkbox like the one we have currently: "Disable autopilot at each waypoint" (or whatever it says).
Originally by: Istvann Sorry Wet Ferret. Your explanation didn't help my confusion in this post. I know what auto pilot is designed to do. The thing I am confused over is why even engage auto pilot at all if you are a manual flyer? When manually flying, you are warping to 0, jumping when you get out of warp, then warping to 0 again. Auto Pilot doesn't need to be on.
Originally by: Wet Ferret AP pulls you through the gate when the game is ready for you to jump (or shortly after).
Bolded the key words. AP makes sure you go through right when you're able so you don't need to guess when the server realizes you're out of warp and ready to do something else and/or spam jump to get it right on time. Essentially it acts like the "Dock" feature when you use it from warp distance.
edit: and just to remind you, there is still no divider between posts and sigs.
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Wet Ferret
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Posted - 2010.04.14 00:50:00 -
[11]
What would be even more awesome is if we could set waypoints to the same location multiple times, and "Jump" was useable from range like Dock is.
Just to have a better route planner and a little less tedium when traveling. 
But what I suggested in the OP would require very little work, I think...
edit: and just to remind you, there is still no divider between posts and sigs.
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.04.14 01:11:00 -
[12]
1. Set destination.
2. Engage warp to next gate.
3. Immediately right click gate--add waypoint
4. Engage autopilot.
5. If you have "stop at all waypoints" turned on...your autopilot automatically stops when you enter the new system.
If it weren't for this, I probably wouldn't travel with 3-4 chars simultaneously. Squad warp, do the above...tab out, watch ****, etc while waiting on the landing/jumping...rinse lather repeat. \o |

Wet Ferret
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Posted - 2010.04.14 02:02:00 -
[13]
Originally by: GavinGoodrich 1. Set destination.
2. Engage warp to next gate.
3. Immediately right click gate--add waypoint
4. Engage autopilot.
5. If you have "stop at all waypoints" turned on...your autopilot automatically stops when you enter the new system.
If it weren't for this, I probably wouldn't travel with 3-4 chars simultaneously. Squad warp, do the above...tab out, watch ****, etc while waiting on the landing/jumping...rinse lather repeat.
Oh wow, that's a great workaround... I'll have to remember that from now on 
edit: and just to remind you, there is still no divider between posts and sigs.
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