Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jamie Banks
Gallente Wasted and Still Mining
|
Posted - 2010.04.15 09:49:00 -
[1]
Edited by: Jamie Banks on 15/04/2010 10:02:25 Hi there,
/WOT START
I would like to entertain an idea. The crux of the idea is splitting up the 4 empires by division of an area of low-sec in between. Thus minimising the travel and trade / ease of access and whatnot.
There are many points why this makes sense in a RP POV for example, why do each of the 2 respective factions maintain a war with each other and why do they have bordering gates but no conflict arises.
The counter proposal of this idea, other than the 'HALP ME, I Don't like lowsec cos a pirate killed me' and more importantly the fact that EVE will be decentralised and many people have assets scattered across the EVE universe and may rage quit in opposition to the idea.
Ultimately I thought that Concord is the answer to this. At this present moment, PvP in highsec is a do or die thing. Obviously you can whack an indy no problem or even the odd freighter in 0.5, concord being a 'Do or Die' approach, if you engage in PvP in high-sec you get roasted. The 4 Empires being little islands would be IMO the best thing for the game and the sandbox nature creating yet more challenges for EVE's capsuleers to smash their head against and eventually conquer.
My initial proposition was to modify concord behaviour. In that concord should be directly proportional to the security status of the system they are in currently. It is similiar in the current mechanic, but a time delay is implemented. Once that timer hits zero, your dead or essentially dead. I think Concord response force should be similar to the local rat spawn system (But inversely proportional, ie. BS Concord in 1.0-7.0) but frigate sized concord in 0.5 and etc. But the problem I see with this is that it is very open to abuse by sheer of numbers and concord being modified would probably take a lot to code effectively.
SO. I came up with the final proposition which I believe is the best solution for all involved as the game stands currently.
0.5 Systems!
We all know that each of the empires is divided by a well worn path between the respective trade hubs, Jita, Amarr, Dixie, and Rens with a nice little 0.5 system in the middle. My solution to the problem is to alter the security of 0.5 systems. I believe they would operate very similarly to the way they currently work. But instead of usual concord response. Concord only has juristiction of the Stargates and the Stations, (Read: Sentry guns and gate camps.) And any location outside of stargates and stations would be free-game (Sec hit is extraordinary). AND The concord that man the gates are destroyable and the spawn times are reasonable. The Concord response would exponentially increase if sustained fighting is experienced (Read: Player gate camps) This would provide a much more risky situation than it currently is, providing a barrier to entry for the empires and still satisfies most of the player base that pass through the system (If the need to) without being harassed, although 0.5 travel would be considered very dangerous if traveling in anything but a combat ship, cos you be effectively able to fight alongside concord if you are engaged.
/WOT END
Ninja Edit: This would ultimately lead to a lot of hit and run tactis being employed, and the very real option of escaping concord in said 0.5 system if you wait out the GCC.
Join in-game Channel 'Aussies' |
JusCheckin Jita
|
Posted - 2010.04.15 11:09:00 -
[2]
It's a good idea, and I think you are on track that it will create a better environment for Eve, albeit a harsher one. However, my issue is that what this means is that at every one of these popular lowsec border systems, you'll see Rancer-esque smartbombers killing Blockade Runners, Frigs, Shuttles, anything really that wants through.
I think it should be harder to go between empires, but your proposal seems to make it a little TOO difficult.
|
Misanthra
|
Posted - 2010.04.15 11:21:00 -
[3]
3/10......you tried too hard
New players couldn't even do the starter epic arc with split empires lol....
|
darius mclever
|
Posted - 2010.04.15 12:24:00 -
[4]
all the not so smart people already get ganked in 0.5 systems (hello niarja/madir, uedama/sivala, deltole->hek pipe).
but 1/10 for the nice write up.
|
Vincent Gaines
Infinite Improbability Inc Mostly Harmless
|
Posted - 2010.04.15 14:23:00 -
[5]
A better idea, place FW systems between the empires. Depending on the status of the systems within the constellation(contested, occupied, etc) the security status rises and falls from .5 to .4
faction war should affect empire security status, and security status should fluctuate.
Also, this would be immensely more awesome if you put pitare factions into FW.
|
Jamie Banks
Gallente Wasted and Still Mining
|
Posted - 2010.04.15 23:35:00 -
[6]
In response to some of the statements posted already and having another night to mull over this idea I discovered some potentially game-changing 'knock-on' effects that could be caused by this if it were to be implemented.
- 0.5 System travel would still be considered nigh on mandatory (even if just in shuttles and frigates) this would increase the large population of EVE experiencing PvP and also just them travelling through these DMZ's would allow them to view/experience some of the PvP in the game that they would otherwise experience, apart from a Discosmartbombing and cracking typhoon landing on the poor Badger 15kms away. This would expose many of the carebear types to PvP, and I think exposing them to PvP may be all that is needed in order to get them interested in PvP and the rest is history, they will be hoooked on the adrenaline and excitement of PvP like all the rest of us did. Even passing through a 0.5 will be considered great excitement.
- The difference (as it is now) between a 0.4 and 0.5 is comparing chocalate and baby crap. The difference is extraordinary and as a result, your either are a carebear or you aren't.
- 0.5 Systems would become the new training ground for entry level PvP'ers and obviously the gankers would have a field day. This I think, would entice a lot of anti-pirate types who hang out for people to engage other people and assist concord in the dispatching of the pirates and getting on the KM (Yaye for KM rowers.) This would essentially create a 'lower' risk area for people to practise PvP and get their training wheels on.
- Lots of pirates would hang out in 0.5 systems. Given that a lot of 0.5 systems are often in a sea of highsec there would be islands of 0.5 with -10 pirates hiding out, obviously they could use shuttles to get around, but I think 0.5 moons will become the base of operations of a lot of squads, this would lead to an increase demand in 0.5 system moons and probably lead them to be fully used up. The issue with that is that they are harboring Pirates and although that is fine, the problem that is then created if pirates are using POS' to base out of, how do we kill the POS. It is after all still 'high-sec' so i think attacking the POS without a wardec would result in Concord coming to say hello. You would then have to encite a wardec against said pirate group and take down the POS with BS's only!!! Now that would be gay, anything above a medium POS with any sort of guns would require a HUGE and organized fleet of BS to effectively take it down. And all the while they are completely vulnerable and undefended while they are taking down the POS because anyone who engages them at the POS can do so without concord interference. Then there the issue of getting OOC Alts to shoot the POS so that concord spawns near the POS which would then 'defend' the attacking group of BS against any other 3rd party pirates that might want to have some fun times.
-So, essentially Med and especially Large POS's in 0.5 would be invulnerable due to no cap support.
-Also why 0.5 would be the new haven for the budding and entry level PvP'ers. No Capitals!! No cyno butt socks for you. This MIGHT lead to more GF's being experienced in the 0.5 systems but obviously will still be at the mercy of Blobbing.
-Apart from the POS aspect I think this would still be a great addition to the game and many positive knock-on affects may be visible.
0.5 Systems will be the new PvP Hotspots.
And that is to say, some indy's would still be able to get through but you would actually have to have a scout, and some actual support would be helpful. You know the times when you have a BS guard with your Freighter, but it can't do anything because once it gets engaged, its already dead? This would provide a playground of PvP which would still favour the aggressed. With the insurance change coming I think this would be a great addition because suicide ganking will be reduced.
Join in-game Channel 'Aussies' |
Jamie Banks
Gallente Wasted and Still Mining
|
Posted - 2010.04.15 23:56:00 -
[7]
CCP if you feel that the new Concord ships would be too hard to design, I believe that a simple answer would be to places the AI of Class 6 Sleepers into the models of concord ships and a trigger of (If Agrression, Attack), but I'm not that savy when it comes to game code and AI...and if it is even possible.
Join in-game Channel 'Aussies' |
Jamie Banks
Gallente Wasted and Still Mining
|
Posted - 2010.04.17 03:20:00 -
[8]
Anybody else, got some thoughts on the issue?
Join in-game Channel 'Aussies' |
Sarius Deteis
The Legion of Spoon Curatores Veritatis Alliance
|
Posted - 2010.04.17 03:23:00 -
[9]
Originally by: Jamie Banks Edit: This whole idea is to promote the decentralisation of EVE and not have everyone going to Jita to do any semi-professional trading.
Ever been to Amarr or ours'lag'?
Amarr Victory
WTB 8 lowslot Inty |
ChrisIsherwood
|
Posted - 2010.04.17 06:01:00 -
[10]
I already think there is way too large of a time-sink of travel in EVE, so obviously would be disappointed if any of these split empire threads happen.
The interesting question is why do you want to decentralize Jita? With the current mechanics, there is nothing forcing or even encouraging people to trade in Jita. They voluntarily do it because centralization and larger markets are desired by players. It is more efficient to have one large, liquid market than many smaller markets. Why would you want to change that?
|
|
Venkul Mul
Gallente
|
Posted - 2010.04.17 10:09:00 -
[11]
Originally by: Jamie Banks TL, DR version: reduce high sec, there there are too much system there.
|
Jamie Banks
Gallente Wasted and Still Mining
|
Posted - 2010.04.18 06:41:00 -
[12]
Originally by: Venkul Mul
So I make a counter proposal: Move the gates so that there are 0.4 systems between the different empires and add a chance of CONCORD spawning based on the number of kills in system in the last hour.
You must be kidding, this would merely result in a pirate corp moving in to each and every one of these 0.4 systems between major trade hubs and a smartbombing typhoon on each gate with carrier support on call...
And no I'm not trying to nerf everyone's game, I merely think this would be a good because it introduces a new mechanic to the game, the whole idea of Concord vs Player interaction, rather than just getting the smackdown layed on you.
Join in-game Channel 'Aussies' |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |