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Thread Statistics | Show CCP posts - 2 post(s) |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.16 15:52:00 -
[1]
Everyone got the PI skills at lvl5 now (new mirror, like 10hours old).
Submit Button already at an unfortunate place.
Resource Scan is better now.. abundancy visibiliy can now be adjusted to see differnces of 10% like they where 100%. Would wish this blow-up area would work as a slider (just set it to 10% and move it over the whole scale from 0% to 100%).
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.16 16:06:00 -
[2]
Noticed one strange thing so far (server down again :( ) -> Temperate planets have an "extreme" cloud density in Planetary Mode, but look normal in space..
Also the other PCC types are not seeded :(
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.16 16:09:00 -
[3]
Originally by: Jack bubu Also the other PCC types are not seeded :(
See [ESC] > [Redeem Items] and be at NPC station..
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.16 16:19:00 -
[4]
Originally by: Tres Farmer
Originally by: Jack bubu Also the other PCC types are not seeded :(
See [ESC] > [Redeem Items] and be at NPC station..
yeah but im currently not in a NPC station thanks to new mirror :P
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Keledia
The Photon Raiders
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Posted - 2010.04.16 17:18:00 -
[5]
Where can i see that we have these PI skills?
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Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.16 17:26:00 -
[6]
Originally by: Keledia Where can i see that we have these PI skills?
Under the Science tab, there should be 3? new lvl 5 skills for you :)
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Keledia
The Photon Raiders
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Posted - 2010.04.16 17:36:00 -
[7]
Oh my....eugh...HOW DID I MISS THEM?!!
I feel stupid now.
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.04.16 19:01:00 -
[8]
Edited by: Wyke Mossari on 16/04/2010 19:06:28 Auto patch from last singularity didn't work (kept getting version conflict) had to recopy eve and manually patch.
PI UI seems more responsive, submit button has got to go, drag and drop for links & routes is the way forward.
Scan colour gradient is much better, but blue is still difficult to see on a lot of planets textures.
Not sure if this is supposed to happen, but if you show info on a system in another part of universe. You can still view planet and scan its resources.
CPU & Power is still cripplingly low, it's on the edge of impractical to build a network for even a single basic reaction on one planet. If all the reaction chains are going to be fully tested there needs some test planets with really abundant resources so we do not need 3-4 extractors for every resource just to get 6k units for one batch a day. Even in oursuleart which is supposed to be seeded some deposit are only returns 2-5 units a cycle.
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Keledia
The Photon Raiders
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Posted - 2010.04.16 20:20:00 -
[9]
Originally by: Wyke Mossari
Scan colour gradient is much better, but blue is still difficult to see on a lot of planets textures.
You can slide the coloured scan bar and it will allow you to see deposits easier.
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Keledia
The Photon Raiders
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Posted - 2010.04.16 20:40:00 -
[10]
Some of my own issues:
1. Items in Basic Industrial Facility aren't being made as soon as they reach the required amount of resources. Resetting the schematic, whipes all your resources down to what you need to produce that item. eg i had 6.5k aqueous solution, reset schematic and i then had 6k (the amount to make water) in the storage.
2. I don't see why we can't connect a storage unit to a Command Centre (CC).
3. You need to select the schematic in the basic industrial facility requiring the objects that you intend to route from your extractor or storage BEFORE trying to route them.
I'll keep posting with any more issues. Otherwise it's fantastic so far!
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Miss Xerox
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Posted - 2010.04.16 21:07:00 -
[11]
Have they seeded more planets other than those in the basic systems they were using before? Or do I still need to slog all the way across the galaxy to test this?
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Keledia
The Photon Raiders
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Posted - 2010.04.16 21:31:00 -
[12]
Originally by: Miss Xerox Have they seeded more planets other than those in the basic systems they were using before? Or do I still need to slog all the way across the galaxy to test this?
I undocked in the system i was in and it's working fine.
My next issue is failing to see the need of storage units apart from overflow (which has yet to happen) as each stage in the chain of producing your item (apart from the extractors) has some sort of storage.
So i'm wondering:
1. Does overflow stop production? 2. Why can't we see the storage capacity on Processors? 3. If overflow does stop production, will intermediate storage structures stop sending materials to the processors?
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CCP Habakuk
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Posted - 2010.04.16 21:32:00 -
[13]
Originally by: Miss Xerox Have they seeded more planets other than those in the basic systems they were using before? Or do I still need to slog all the way across the galaxy to test this?
Most planets have now resources, but not the final ones and we know that the resources on many planets are not how they should be. Ice planets for example are missing some resources completely.
Btw: Tomorrow, Saturday, there will also be some tests for Planetary Interaction in the mass-testing event. More information in http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1267555.
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Satsuki Kakuri
Amarr
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Posted - 2010.04.16 21:53:00 -
[14]
How do you use the silos? I can put stuff into them but connecting it to a factory, I can't send stuff out of it. Says there are No routes through link. Even though the two are linked together.
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Ralicx
SniggWaffe
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Posted - 2010.04.16 22:03:00 -
[15]
Edited by: Ralicx on 16/04/2010 22:04:46 Bug? My processors will not cycle, even with more than the required inputs for selected schematic in storage. They just blink persistently with a full white bar. Yes I have routed everything correctly and hit submit.
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CCP Oneiromancer
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Posted - 2010.04.16 22:05:00 -
[16]
To answer some of the questions and points in this thread:
* Remote scanning of planets: this is intended. The Remote Sensing skill will increase the range at which you can scan planets. There will be more details in an upcoming devblog.
* The cloud mass on temperate planets: we noticed this issue as well and we are looking into it.
* There will be several tiers of command centers, with better CPU and powergrid.
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C Melindy
Canucks Hockey Stick Research and Development
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Posted - 2010.04.16 22:12:00 -
[17]
is it just me or is that when I zoom into the planet, the graphics of the surface is terribad. But I got to say, when seeing the Whole planet, they look awesome.
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Zhalo Tyrik
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Posted - 2010.04.16 22:14:00 -
[18]
Originally by: CCP Oneiromancer
* There will be several tiers of command centers, with better CPU and powergrid.
Does this mean we will be able to upgrade lower tier command centers to a higher tier one? - |
Jareck Hunter
Rubicon Legion
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Posted - 2010.04.16 22:39:00 -
[19]
With some luck it will be like a POS, you have to unanchor/diasble everything and start from the beginning.
------------------------------------------------- Sorry for my bad english^^
Join public Channel "Decadence" or visit www.eve-decadence.de |
Malen Nenokal
Emma's Home Made Pies
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Posted - 2010.04.16 22:48:00 -
[20]
Population statistics/control? Anyone? Am I the malevolent tyrant of natural resources?
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Zhalo Tyrik
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Posted - 2010.04.16 22:51:00 -
[21]
Originally by: Jareck Hunter With some luck it will be like a POS, you have to unanchor/diasble everything and start from the beginning.
You mean you want it to take 3 hours? </sarcasm>
If that was the case it would be mildly annoying and also an ISK sink. I would prefer to pay a reasonable fee (1/4 the build cost of the existing structures?) and not have to re-create the entire setup. - |
Lister829
Gallente
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Posted - 2010.04.16 22:56:00 -
[22]
Just got onto test server and... more of the same. Still like Moon Mining. Still instanced and no borders.
The scan does seem to work "better" I like the sensitivity setting. However, with the sensitivity all the way up, I plopped an autotroph extractor in a red section and survey says "0 resources" I had to fiddle with the sensitivity to find the three spots on the planet with the "most" autotrophs and am still only getting 2 per minute. If something shows a color on the scan (even at full sensitivity) should be able to get something out of it (at least 1, please).
Of course this resource is now so far away from my control center, that I cannot build a direct link (not enough CPU). I guess I would have to do a bucket brigade of storage facilities after I have extracted all the resources I need (next month) just to get them to my processing center / launch pad.
All in all, I am very disappointed with the direction of Planetary Interaction. I do not see any Tyrranical aspects to this at all (except me being subjected to the tyrrany of frustration and boredome). Where are all poor, the tired, the huddled masses that I can help (or exploit)? All the work seems to be getting a completely new interface to work in the EvE universe. It doensn't look like anything else in EvE so I am considering PI just another game that I have no interest in playing.
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Th0rG0d
Pilots From Honour
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Posted - 2010.04.17 00:29:00 -
[23]
Originally by: Lister829 Just got onto test server and... more of the same. Still like Moon Mining. Still instanced and no borders.
The scan does seem to work "better" I like the sensitivity setting. However, with the sensitivity all the way up, I plopped an autotroph extractor in a red section and survey says "0 resources" I had to fiddle with the sensitivity to find the three spots on the planet with the "most" autotrophs and am still only getting 2 per minute. If something shows a color on the scan (even at full sensitivity) should be able to get something out of it (at least 1, please).
Of course this resource is now so far away from my control center, that I cannot build a direct link (not enough CPU). I guess I would have to do a bucket brigade of storage facilities after I have extracted all the resources I need (next month) just to get them to my processing center / launch pad.
All in all, I am very disappointed with the direction of Planetary Interaction. I do not see any Tyrranical aspects to this at all (except me being subjected to the tyrrany of frustration and boredome). Where are all poor, the tired, the huddled masses that I can help (or exploit)? All the work seems to be getting a completely new interface to work in the EvE universe. It doensn't look like anything else in EvE so I am considering PI just another game that I have no interest in playing.
Funny thing, I bolded and italized the part that I just posted in my blog a few minutes ago!
Besides that, I have only one serious gripe. What's with the f***ing double click to set a route?! So now we have 3 double click functions in Eve; moving to a random spot in space, approaching an object in space, and now setting a route in PI. What happened to just right clicking, selecting set route, and then single clicking the place where we wanted it to end up?
For a game mostly based around one button, why are you deviating from it now?! |
Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.04.17 02:07:00 -
[24]
Originally by: Malen Nenokal Population statistics/control? Anyone? Am I the malevolent tyrant of natural resources?
Unfortunately, it seems this has been completely dropped, since it was talked about at FanFest. PI thus doesn't seem that interesting to me anymore. It's just another way to make stuff, not a colony management strategy sub-game like they talked about at FanFest. Remove the new interface you've basically got moon mining/reaction--they're both just connecting things to other things and getting something out of it that you can sell.
I really hope they revisit PI at some point in the future and actually implement something resembling what they described at FanFest, because it sounded awesome.
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The Pricer
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Posted - 2010.04.17 03:42:00 -
[25]
Originally by: Kyra Felann
Originally by: Malen Nenokal Population statistics/control? Anyone? Am I the malevolent tyrant of natural resources?
Unfortunately, it seems this has been completely dropped, since it was talked about at FanFest. PI thus doesn't seem that interesting to me anymore. It's just another way to make stuff, not a colony management strategy sub-game like they talked about at FanFest. Remove the new interface you've basically got moon mining/reaction--they're both just connecting things to other things and getting something out of it that you can sell.
I really hope they revisit PI at some point in the future and actually implement something resembling what they described at FanFest, because it sounded awesome.
Same here
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Hethor
Seekers for Truth and Penitence
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Posted - 2010.04.17 03:53:00 -
[26]
I appreciate the low barrier of entry to Planetary Interaction. I am not suggesting a change to that. However, it is my belief that there should be a far greater reward to those who choose to specialize in PI with their skillpoints.
So far we've seen three skills for use with this new system. What I'd like to see is a far greater number of skills that assist you in specific ways, but take longer to train. For example, why not a specific skill to increase yields on each planet type? "Lava Planetology" to make up a name. There could be further specializing in each type of PIN placed - a skill to increase storage, or decrease cycle time on extractors, or even a skill to make planetary launches last longer in space.
It is my own personal interest to see additional, specialized, but not required skills added to Planetary Interaction. Does anyone else find what I have suggested interesting or viable? |
Seth Ruin
Minmatar Ominous Corp Primary.
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Posted - 2010.04.17 04:13:00 -
[27]
Originally by: Kyra Felann I really hope they revisit PI at some point in the future and actually implement something resembling what they described at FanFest, because it sounded awesome.
You're funny.
I'd be surprised if CCP takes another serious look at PI before 2015.
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Colonel Vatutin
Caldari Often AFK Shadow of xXDEATHXx
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Posted - 2010.04.17 07:02:00 -
[28]
Ok the search engine doesn't give me a conclusive result.....so here goes:
I did hear that planetary resources such as micro-organisms, noble metals, etc are finite. My question is, are they gone FOR GOOD once they are all mined? Or are they replenished/respawned periodically like roids? If so, how often?
In regards to profit margins, can someone give me a VERY rough estimate producing certain goods from planetary products? Per week? Per month?
Can't wait for tyrannis - - - - - - - - - - - - - - - - - - - - - - - - Public's take on IT(BOB) vs. Goon drama:
Kishmull > was like watching two gays fight over who gets to wear the dress
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.17 07:28:00 -
[29]
Originally by: Hethor It is my own personal interest to see additional, specialized, but not required skills added to Planetary Interaction. Does anyone else find what I have suggested interesting or viable?
/shrug the "newbi" module takes no skill but but the later (higher power) ones will take the other two skills you were auto granted today to use.
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Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
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Posted - 2010.04.17 07:53:00 -
[30]
Originally by: Colonel Vatutin Ok the search engine doesn't give me a conclusive result.....so here goes:
I did hear that planetary resources such as micro-organisms, noble metals, etc are finite. My question is, are they gone FOR GOOD once they are all mined? Or are they replenished/respawned periodically like roids? If so, how often?
In regards to profit margins, can someone give me a VERY rough estimate producing certain goods from planetary products? Per week? Per month?
Can't wait for tyrannis
Dunno if it has changed with the last patch, but as it were a couple of weeks ago you will need 3 or more planets with a lot of extractors and lucky placement (and management) just to produce enough fuel to keep a single Large POS running. As for higher tier items, AFAIK the ones you can produce right now have no use so no sell value, so it's hard to quantify.
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