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Thread Statistics | Show CCP posts - 2 post(s) |

Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.17 07:28:00 -
[1]
Originally by: Hethor It is my own personal interest to see additional, specialized, but not required skills added to Planetary Interaction. Does anyone else find what I have suggested interesting or viable?
/shrug the "newbi" module takes no skill but but the later (higher power) ones will take the other two skills you were auto granted today to use.
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.19 06:19:00 -
[2]
Edited by: Driven Marcelli on 19/04/2010 06:19:19
Originally by: SELKERUS
I have given up completely on many occasions, because there are only so many times you can try this without abandoning the whole thing and giving it up as a bad job. This is usually about 20 minutes for me.
From what I understand each of your pins or nodes can end the cycle "ready to go" "Broken" "Destroyed" "survayor is not on sight" "crew not on sight" "Teamsters not on sight/striking" or "uses the most current resource map,not the original one it was put down with" However only the "survayor" responce has a display to let you know whats going on.
your suposed to delete the broken parts and replace them. the problem is that only one of the random events is properly flaged so you probably dont know what happend and aparently some of the other events are also buggered
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.20 05:43:00 -
[3]
Originally by: Avoida Edited by: Avoida on 20/04/2010 02:08:24
When looking at the base industry facility, I know that it first needs 6000 units to produce it's 20 output. It's cycle shows 1800 seconds. I'm guessing that once it has the 6000 units, it then takes 1800 seconds (30 minutes) to make it's 20 unit output?
If I'm right, and say you manage to extract just 100 units of source material per cycle, and you're trying to produce Robotics, it will be 3.5 hours after you started that your 3 units of Robotics will appear (2 hours for the extraction, 30 mins for the BIF to output and 1 hour for the AIF to output.)
If the base industry facility is outputting to an advanced industry and it's cycle shows as 3600 minutes (1 hour) then once it receives it's 40 units worth of inputs it will create it will produce it's output 1 hour after that?
the cycles currently start when the the system checks to see that theres enough inventory to produce, that does not happen but once every 30 min Currently (I think) so if your just 1 unit short the system waits.
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Driven Marcelli
Minmatar Evil Overhead
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Posted - 2010.04.20 17:04:00 -
[4]
Edited by: Driven Marcelli on 20/04/2010 17:05:24
Originally by: van Ice /me waits for the macro PI players... 
Its not that hard to macro. Ironicaly the best ICS chains I can build are by there very nature easy to macro and you would be stupid to not use ICS spam chains. any setup that bugs I routeenly pass and go to the next set to see whats up them go back to see what * up
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