
How2FoldSoup
No Child Left Behind
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Posted - 2010.04.17 06:42:00 -
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Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
You had me going till the roflket fix  
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