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Thread Statistics | Show CCP posts - 4 post(s) |

Bomberlocks
Minmatar Star Bombers
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Posted - 2010.04.16 23:31:00 -
[1]
Dear CCP, tell me: What exactly was the problem of having DSS in the first place? Unscannable ships? There was a thread on this here while ago, where someone recalled how a corpy of his found people with relative ease at distances of up to 600 AU. It was NOT impossible to scan out ships there. In any case it certainly seems as if this was something that was worrying you at CCP far more than the players because I have never seen any player complain about it, only people asking how to do it themselves.
You didn't even think about ships sitting out there, and you're the guys who write the game! 
And the time that you wasted on this could have been spent on fixing rockets, improving account security, getting rid of the 100km look limit etc. You know, things that your customers (yes, us, the sheep) want? Didn't occur to you either, did it?
"Significantly r e t a r d ed" sort of sums it up well.
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.04.16 23:40:00 -
[2]
Originally by: CCP Greyscale .... We may find additional uses for the skill in future but we don't have development bandwidth right now to make any additional changes at this time. ....
Yes, this is the time you spent on making crap like your upcoming Google Earth in space. Plus points for using buzzwords like development bandwidth when you find time to do rubbish like this but not fix bugs rockets, finally do something with WiS etc.
Glad you guys got your priorities right.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.08.05 16:14:00 -
[3]
Originally by: Reiisha
Originally by: Jattzia The blog completely ignores that DEEP SAFE SPOTS ARE THE ONLY CURRENT WORKAROUND TO LAG.
On the other hand, they may also be one of the causes for the lag. I can imagine a few ways how that could happen ;p
I would love to hear how deep safe spots are any different from any other co-ordinate in space. Care to explain?
The official explanation (which could of course be crap, like a lot of stuff that comes from CCP) is that alliances were hiding sov structures out at very deep safe spots (600+ AUs) which were too hard to find for probers, especially after CCP had gone and catered to the hello kitty crowd and nerfed the skill requirements for probing, i.e. a career that nubs could be doing in big alliances since the only other thing they're doing is dying.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.08.09 20:40:00 -
[4]
The blog also ignores that this will be done in downtime, and we all know what that means. Long skill in training queue.
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