
Cadde
Gallente 221st Century Warfare
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Posted - 2010.04.16 23:03:00 -
[1]
Here's an idea i just had. It might be awfully stupid and full of holes but i still want to throw it out there in-case someone picks up on it or a similar idea. Create a new anchorable item!
Small/Medium/Large shield:
Deployment time = Instant Duration = 3/6/9 minutes Shield HP = 250,000/500,000/1,000,000 (250k/500k/1mil) Resistances = None Radius = 20/35/50 km Target price per = 10/25/50 mil Volume = Enough to fit inside a typical cyno trigger ship.
Note that i only use the above stats as a guideline and haven't actually done much calculations or likewise to see if they would work well.
OK, so here is how deployable shields would work. The cyno ship would deploy a shield and then set up his cyno. The fleet cyno's in and lands inside this shield. At this point the enemy fleet is already on it's way and would land outside this shield barrier (or further if they choose to) but to give the fleet cynoing in some time to load grid and get organized the shield will take any potential incoming fire, this so that if the grid takes extra long to load.
Here's the downsides...
Anything INSIDE the shield cannot move, target or activate any modules. Nor can they launch drones, cyno out or anything at all beyond just sit there and watch the overview. Anything going from the outside of the shield to the inside will share the same fate, immobile and locked down. Shields have (depending on the size of the enemy fleet) relatively low hp and can be taken out rather quickly. Once a shield is taken out the guys inside will have to wait 30 seconds before deploying a new shield (time flux reason garbage) as to not make them capable of having an endless observation post in someones system.
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That's basically it for my explaination. If in doubt, think positive about the implementation. Problems with the idea are meant to be SOLVED, not picked on.
Carry on!
My opinions belong to me, you can't have them!
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.04.16 23:12:00 -
[2]
Originally by: Caladain Barton Small problem. If the shield can be killed..it will be..and then the fleet jumping in gets slaughtered easy.
1) Adjust the HP of the shield. 2) Enemy fleets capable of crushing your shield before you have a chance to load would decimate most of your fleet anyways before you have a chance to get organized. 3) Divide and conquer, use more cyno pilots. (Why insist on bringing 100 or more pilots in one basket to the same explosive situation?)
One more thing, when jumping through a gate one should be able to set AUTO DEPLOY on his shield so that even if he can't load the system. The shield will deploy the moment his ship enters system.
My opinions belong to me, you can't have them!
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