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Aleena Doran
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Posted - 2010.04.19 08:17:00 -
[1]
We have pos guns which can be controlled by a player (I have no direct experience of doing this myself).
Why not remote shield/armour repair units?
Would enable PoS in a system with no station to be used as a repair shop.
Gives players more options & POSs more functionality.
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darius mclever
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Posted - 2010.04.19 08:43:00 -
[2]
in one word: logistic cruisers? even the t1 ones like Exequror and Osprey. for slow repping you can even use a normal BS/cruiser for repping.
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.04.19 10:36:00 -
[3]
POS gunners could simply remote rep other POS modules in complete safety.
no support
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Jack Paladin
ConViction Inc
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Posted - 2010.04.19 14:03:00 -
[4]
Edited by: Jack Paladin on 19/04/2010 14:03:47
Originally by: Aleena Doran
Would enable PoS in a system with no station to be used as a repair shop.
Gives players more options & POSs more functionality.
To help gain support for this idea, you should perhaps suggest an addon ship maintenance module.
"Mobile Ship Maintenance Array" - Allows you to repair your ship in the same respect that the repair shop does at a station.

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darius mclever
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Posted - 2010.04.19 14:13:00 -
[5]
Originally by: Jack Paladin Edited by: Jack Paladin on 19/04/2010 14:03:47
Originally by: Aleena Doran
Would enable PoS in a system with no station to be used as a repair shop.
Gives players more options & POSs more functionality.
To help gain support for this idea, you should perhaps suggest an addon ship maintenance module.
"Mobile Ship Maintenance Array" - Allows you to repair your ship in the same respect that the repair shop does at a station.

what an overkill?
we got remote and local repair modules for all types already, which you can fit on your ship. for fitted modules you got nanite paste for repairing.
there should be an advantage of an outpost.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.04.24 22:09:00 -
[6]
This is a cool idea, but not necessarily a good one. I'm not sure if I support it or not.
That said, if this is implemented, it will be necessary that they not be usable on other POS structures, but only on ships. Otherwise, the ****star will get even ****ier, and nobody wants that.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2010.04.25 15:03:00 -
[7]
Nothing that logistics and carriers cannot do, not supported.
Like to blow stuff up? Vote Sokratesz for a PVP voice! |

Centurax
Eve Engineering
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Posted - 2010.04.25 19:38:00 -
[8]
I support this, as logistics and carriers not always available. It falls nicely into the reforms I want to make to Starbases (POSs) anyway.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.04.25 20:18:00 -
[9]
Originally by: Centurax I support this, as logistics and carriers not always available. It falls nicely into the reforms I want to make to Starbases (POSs) anyway.
If you can't do RR, what are you doing setting up a POS? RR cruisers take like three days of training.
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darius mclever
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Posted - 2010.04.25 20:21:00 -
[10]
Originally by: Herschel Yamamoto
Originally by: Centurax I support this, as logistics and carriers not always available. It falls nicely into the reforms I want to make to Starbases (POSs) anyway.
If you can't do RR, what are you doing setting up a POS? RR cruisers take like three days of training.
setting up a SMA, so you can refit for local repping takes a few minutes of skill training to get local hull and armor rep skills.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2010.04.25 23:11:00 -
[11]
Originally by: Marlona Sky POS gunners could simply remote rep other POS modules in complete safety.
no support
- Malyutka (The Virus) - |

Centurax
Caldari Eve Engineering
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Posted - 2010.04.26 10:15:00 -
[12]
Originally by: Herschel Yamamoto
If you can't do RR, what are you doing setting up a POS? RR cruisers take like three days of training.
It isnt about getting the skills to rep the ship it is simply just another feature of a POS, what difference would it really make, if there is an additional way to keep a ship alive. Do you all object to having repair facilities in stations too .
Would you all like to have a ship repair facility on your POSs fly to it click an option repair ship, then go off back to a fight. Instead of flying to a corporate hanger array, offline a few mods, replace them with the various repairers, wait the few mins to repair the ship Or Sit around waiting for a carrier/logistics pilot to fix you.
I suppose if a repair facility may not be an option this particular idea of a RR array is a good second. It is seriously just a convenience idea. It could also be automatic too, so no need for people to run the arrays.
RR arrays could be prevented from reping other arrays or even the tower maybe even making them only usable within the shield bubble only. So you cant just keep alive a ship defending the POS.
Still support this
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darius mclever
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Posted - 2010.04.26 10:22:00 -
[13]
Originally by: Centurax
Originally by: Herschel Yamamoto
If you can't do RR, what are you doing setting up a POS? RR cruisers take like three days of training.
It isnt about getting the skills to rep the ship it is simply just another feature of a POS, what difference would it really make, if there is an additional way to keep a ship alive. Do you all object to having repair facilities in stations too .
Would you all like to have a ship repair facility on your POSs fly to it click an option repair ship, then go off back to a fight. Instead of flying to a corporate hanger array, offline a few mods, replace them with the various repairers, wait the few mins to repair the ship Or Sit around waiting for a carrier/logistics pilot to fix you.
I suppose if a repair facility may not be an option this particular idea of a RR array is a good second. It is seriously just a convenience idea. It could also be automatic too, so no need for people to run the arrays.
RR arrays could be prevented from reping other arrays or even the tower maybe even making them only usable within the shield bubble only. So you cant just keep alive a ship defending the POS.
Still support this
If you got a fight on the pos ... bring out logistic ships or if allowed in the space carriers. they can sit on the edge of the shield and repping your other pilots. having them inside the pos makes the RR relatively untouchable. not affected by ewar/cap warfare. so in a pos fight you would need to kill the remote rep modules on the pos before you can even start the fight with the ships. given the HP numbers on the average pos modules that would take quite a while. so this basically encourages blobbing.
still not supported. if you want RR in a fight ... get out of the shield.
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Centurax
Caldari Eve Engineering
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Posted - 2010.04.26 11:40:00 -
[14]
Originally by: darius mclever
If you got a fight on the pos ... bring out logistic ships or if allowed in the space carriers. they can sit on the edge of the shield and repping your other pilots. having them inside the pos makes the RR relatively untouchable. not affected by ewar/cap warfare. so in a pos fight you would need to kill the remote rep modules on the pos before you can even start the fight with the ships. given the HP numbers on the average pos modules that would take quite a while. so this basically encourages blobbing.
still not supported. if you want RR in a fight ... get out of the shield.
Well I did only say that this device would work in the shield however never said it could not be sitting outside of the shield, seeing that seems to be a point of concern for you I would have no problem with it sitting outside the shield. However if my proposed changes to POS as part of my CSM campaign were to go forward the Starbase would have Outpost style subsystems so that would be a feature an attacking fleet could take out. If u want to discuss that goto here.
I still dont see this as a full scale battle turning device, it might be best used in WH space, where resources are not as available and where individuals may only have limited support. There are obvious trade offs here and it is imposable to make everyone happy, but it is still a good idea.
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darius mclever
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Posted - 2010.04.26 12:01:00 -
[15]
centurax: when did you have your last fight on a deathstar pos?
2-3 remote reps with 40000-60000 HP themself, which cant be jammed (most pos modules have sensor strength 2000), those can easily turn a fight in the long run. (combined with the other pos modules like guns/ecm/neuts)
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EdwardNardella
Capital Construction Research
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Posted - 2010.04.26 14:36:00 -
[16]
Originally by: Marlona Sky POS gunners could simply remote rep other POS modules in complete safety.
no support
Well I typed this i a paragraph (below) speaking in support of this idea. But I realize that local reps satisfy the need I spoke about.
Not supported.
I support this idea if implemented such that it can only repair thins inside the forcefield (from outside) and only very slowly. Or some other restrictions preventing this feature drastically altering balance. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.04.26 15:15:00 -
[17]
This would be the end of ganking people who fly out of the shields while the POS is being killed. As this is the highlight of hitting a POS, not supported.
This signature is useless, but it is red.
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